The King’s Ransom
Only those pure of heart and clear of mind can withstand the promises of gold and fame. But who ever said we're either of those two?
Organisation Structure
The original nine members formed the leadership of the King's Ransom with the remaining members usually building their own teams in which they worked regularly.
The guild only received some more clear structuring when the different groups within the guild accidentally started competing with each other during missions. As a result of the ensuing chaos Rail Abanathy introduced a system of classes, every single member starting at D level.
D New Members, simple everyday tasks, low risk, low reward
C Slightly more dangerous, still fairly low risk & reward
B highly dangerous quests, appropriate reward
A live threatening quests, high reward
S congrats, you can go save the bosses (and the multiverse while you're on it)
Additionally a quest board was introduced to make sure only one team from the guild could take a respective quest. Only those who had the quest note with them were permitted to complete the quest and receive the reward.
Public Agenda
In the public eye the guild stands for both causing, as well as solving chaos. They're generally known to have fairly cheap rates as well as sometimes working for free.The original nine often said that their main goal was to have fun, drink a lot and survive the most exciting of adventures. As such they were often followed by quite some chaos, some people even starting to refer to them simply as 'Those Guys'.
Disbandment
The King's Ransom was eventually disbandened after the death of Calier Arravani. The other eight original members went their own ways. The remaining members spread across the lands, some joining other guilds, some forming new ones.Despite their disbandment the guild and its members are still infamous across the lands and often receive quite the reaction upon being recognised.
Current State of the World:
Latest Article: Crystal MountainsWiP: Taking Part in the History Chaolenge
For Gold. For Fame. For the Friends we made along the Way.
Year 33 - 53 of the Age of Adventurers
The Monster Hunters
Those guys (often used derogatively)
Comments