Hourglass Race. Choose a living race besides this one. You appear as a spectral version of it. Your size, height, and movement speed are the same as a typical member of that race. You do not retain special movement speeds from this race (such as swimming or flying), and, though you may choose to have formerly been a member of a subrace of a particular race, you derive no benefits from doing so. Hourglass Age. Chronotouched come to life as adults. Their life expectancy is known to the individual, on average is a couple of years. However, they are able to increase their life span by taking life essence from other intelligent races, either by force (by killing them) or gifted. If another creature gifts a Chronotouched their life force, their life span descreases on a 1 to 1 ratio, thus a human giving one year of their life to a Chronotouched will die one year sooner than they would have. It is unknown if that makes unpredictable events happen sooner or not. Alignment. Chronotouched tend toward no particular alignment as their lives are in shambles, living in many timelines at the same time. Size. Chronotouched's size is based on their Hourglass Race choice. Haunting Visage. You have an advantage on Charisma (Intimidate) checks whenever your face is revealed. Visions of Past. You can see past events that happened in the area you are standing. You use an action to enter a trance that moves your perception into the past about ten minutes. You can see what happened in those ten minutes, each minute taking one minute of the trance. If you are disturbed by a rough motion, you automatically stop the trance. Once you use this trait, you can't do it again until you make a long rest. Timeline Change. After reaching 5th level, you can change the timeline you are in. Choose one check that is made, up to 30 feet from you, and it must be rerolled. If you d20s are rolled, the creature that makes the reroll chooses which die to reroll. Once you use this trait, you can't do it again until you make a long rest. Jaunting Timelines. You jump between timelines, looking like you are in different places at the same time. You can make the Dodge action as a bonus action, however, you can't make any Attack, Cast Spell, drink potions or use magical items in the same turn. Languages. You can speak, read, and write Common and one extra language of your choice based on your Hourglass Race choice.
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