Tempus, God of War (TEM-pus)
Tempus is the divine embodiment of war. Son of Fanarith, his presence is felt whenever a large-scale conflict emerges in the world. Many clerics and paladins say that he is the ultimate arbiter of who triumphs and who perishes in military combat.
Edicts
Strive for fitness/excellence, defend the weak, respect honourable combat
Anathema
Engage in unjust aggression, decline a military challenge, ignore surrender
Follower Alignments
Any neutral alignment (i.e. not CG/CE/LG/LE).
Pathfinder 2e
Devotee Benefits
Divine Font Harm or Heal Divine Skill Intimidation Favoured Weapon Longsword Cleric Spells 1st: true strike, 3rd: heroism, 5th: spiritual guardianDivine Domains
D&D 5e
Pathfinder 2e
Tempus's suggested domains are war and forge.
Tempus's domains are might, protection, tyranny, and zeal.
Divine Symbols & Sigils
A standard (also known as a war banner).
Holidays
The 29th of Highsun is the Day of Tempus. During this day, clerics devoted to him gain an additional class feature:
D&D 5e
Pathfinder 2e
Tempus's Blessing
You have advantage on all weapon attack rolls, as long as you are not participating in dishonourable combat.Tempus's Blessing
You get a +2 circumstance bonus to all weapon attack rolls, as long as you are not participating in dishonourable combat.Physical Description
General Physical Condition
When physically manifested on the material plane, Tempus appears as a knight covered head-to-toe in plate armour.
Divine Classification
Greater God
Alignment
True Neutral
Family
Children
Comments