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Tempus, God of War (TEM-pus)

Tempus is the divine embodiment of war. Son of Fanarith, his presence is felt whenever a large-scale conflict emerges in the world. Many clerics and paladins say that he is the ultimate arbiter of who triumphs and who perishes in military combat.   Edicts Strive for fitness/excellence, defend the weak, respect honourable combat   Anathema Engage in unjust aggression, decline a military challenge, ignore surrender   Follower Alignments Any neutral alignment (i.e. not CG/CE/LG/LE).   Pathfinder 2e

Devotee Benefits

Divine Font Harm or Heal   Divine Skill Intimidation   Favoured Weapon Longsword   Cleric Spells 1st: true strike, 3rd: heroism, 5th: spiritual guardian

Divine Domains

D&D 5e
Tempus's suggested domains are war and forge.
  Pathfinder 2e
Tempus's domains are might, protection, tyranny, and zeal.

Divine Symbols & Sigils

A standard (also known as a war banner).

Holidays

The 29th of Highsun is the Day of Tempus. During this day, clerics devoted to him gain an additional class feature:   D&D 5e
Tempus's Blessing
You have advantage on all weapon attack rolls, as long as you are not participating in dishonourable combat.
  Pathfinder 2e
Tempus's Blessing
You get a +2 circumstance bonus to all weapon attack rolls, as long as you are not participating in dishonourable combat.

Physical Description

General Physical Condition

When physically manifested on the material plane, Tempus appears as a knight covered head-to-toe in plate armour.
Divine Classification
Greater God
Alignment
True Neutral
Children

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