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Fanarith, God of the West (FAN-uh-rith)

Fanarith is the divine entity that embodies The Western Continent. The other gods that rule over that part of the world are his children.   Edicts Adapt and evolve to an always changing world, celebrate diversity, nurture innovation and progress   Anathema Foster division among nations of the west, isolate yourself from society and wider culture, become elitist or form elitist/exclusive groups such as secret societies   Follower Alignments Any   Pathfinder 2e

Devotee Benefits

Divine Font Harm or Heal   Divine Skill Any   Favoured Weapon Rapier   Cleric Spells 1st: charm, 4th: freedom of movement, 6th: collective transposition

Divine Domains

Fanarith encompasses all domains. As his jurisdiction is more geographical than conceptual, he is not limited to any specific domains.

Divine Symbols & Sigils

The western half of a compass.

Holidays

The 14th of Snowwane is the Day of Fanarith. During this day, clerics devoted to him gain an additional class feature:   D&D 5e
Fanarith's Blessing
As long as you are situated on The Western Continent, whenever you cast a spell using a spell slot, you regain one spell slot. The slot you regain must be of a lower level than the spell you cast.
  Pathfinder 2e
Fanarith's Blessing
As long as you are situated on The Western Continent, whenever you cast a spell that isn't your Divine Font spell, regain one of your Divine Font spell slots.

Physical Description

General Physical Condition

When physically manifested on the material plane, Fanarith appears as a giant eagle with flaming horns.

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