Fanarith, God of the West (FAN-uh-rith)
Fanarith is the divine entity that embodies The Western Continent. The other gods that rule over that part of the world are his children.
Edicts
Adapt and evolve to an always changing world, celebrate diversity, nurture innovation and progress
Anathema
Foster division among nations of the west, isolate yourself from society and wider culture, become elitist or form elitist/exclusive groups such as secret societies
Follower Alignments
Any
Pathfinder 2e
Devotee Benefits
Divine Font Harm or Heal Divine Skill Any Favoured Weapon Rapier Cleric Spells 1st: charm, 4th: freedom of movement, 6th: collective transpositionDivine Domains
Fanarith encompasses all domains. As his jurisdiction is more geographical than conceptual, he is not limited to any specific domains.
Divine Symbols & Sigils
The western half of a compass.
Holidays
The 14th of Snowwane is the Day of Fanarith. During this day, clerics devoted to him gain an additional class feature:
D&D 5e
Pathfinder 2e
Fanarith's Blessing
As long as you are situated on The Western Continent, whenever you cast a spell using a spell slot, you regain one spell slot. The slot you regain must be of a lower level than the spell you cast.Fanarith's Blessing
As long as you are situated on The Western Continent, whenever you cast a spell that isn't your Divine Font spell, regain one of your Divine Font spell slots.Physical Description
General Physical Condition
When physically manifested on the material plane, Fanarith appears as a giant eagle with flaming horns.
Divine Classification
Arch-God
Alignment
True Neutral
Family
Comments