Overview of Regions
When writing about the geography of a region, keep these three questions in mind. If you would like guidance for aspects of culture to consider, please refer to Intro to Culture and History.
- Overview of geography
- How that affects the people
- How the overlapping nations interact with each other within the region
Anock (Central Plains)
Pastoral and agricultural. Lots of grasslands and rolling hills, with a few major sources of water: the River Bevar and Lake Kea. There are ample grazing lands and fewer predators than other parts of the world, making it more accessible to settlers. Main points of interest include Lake Kea/Danger Island, a two major trade hubs at the base of a mountain with a mysterious forest in between, and the dangerous northern coastline.
Wildlands
The wildlands are indeed very wild and very dangerous. They are almost completely unsettled, except for a few very brave souls. These lands are overrun with monsters and mystery. Points of interest include the pirate-filled archipelago, the marshlands that are full of congruence, and The Giant Hole.
Durann - (Southern Jungles)
Durann is a flourishing land of mountains and rainforests. The native flora and fauna are varied, colorful, and vicious. There are several large islands off the coast, and a huge mountain range that cuts down the middle of the region. On the western side of this range is a grassland that fades into desert. The Vavine River flows through this region and ends in a delta where the capital city of Alvania is located.
Thundering Sands (Desert)
Thundering Sands is a classic desert. Devoid of life on the surface, but full of life after rainfalls, under the cover of night, and under the deep sands. People do make their home here, relying on a handful of natural oases as well as the artificial ones created by specialized congruence users from Vas’tek. A major waypoint is this Mast, a huge wooden column that leans south. The largest oasis is controlled by the Vas’tek and is home to a beautiful, thriving city. From here, the King of the Vas’tek controls a huge network of mining, hunting and archeological operations.
Lonely Fjords (West Coast)
Steep, nigh-impassable mountains to the east and uncharted ocean to the west. Travel is often easiest by sea. Curath and Nashriam claim most of the land, but a stretch to the south is free. Very little farming, they primarily hunt and gather. Notable landmarks include a series of cave systems in the cliff that stretch for miles, often between towns.
Misku’un (Far North)
Cold almost year-round and dark during the winter, very few live here. Those that do gather in medium-sized, tight communities that rely heavily on each other. There is excellent mining in the mountains, if you can survive the wildlife hungry for food in the frozen tundra. Towns are warm and cozy, but outside the walls, the snow piles high. People tell stories of a large lake that remains frozen no matter the season, a labyrinth of frozen bone, and strange glittering light on the horizon.
Zingare (Northern Island)
A tribal land with varied terrain. Mysteries abound on this island, including the large Alium settlement on the north. The bedrock on this island is purple for yet-unknown reasons, which is about the only geological consistency on the island.
Thelinis (Lakes/Swamps)
The second largest stretch of agricultural land. There are hundreds of small lakes, ponds, swamps and creeks crisscrossing this region. Soaring trees, bugs, and endless hamlets define this area. Landmarks include several major cities, ancient battlefields, three mountain ranges of varying age, and a sheer cliff on the very north eastern edge of the region.
The Blighted Lands
Not much is known about this landscape, although the rumors and speculations are endless. There is an utter lack of congruence in this area, leaving the landscape blackened and scorched of all life. There are ruins of roads and massive cities with soaring towers deep within the Blight, although few have actually laid eyes on these wonders.
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