Thrumdor Fourth Level Clerical Spells

Clerics of Thrumdor receive their spells through faith and prayer. Each day, generally in the morning, a Cleric must pray for at least three turns in order to prepare spells. Of course, the Cleric may be expected to pray more than this in order to remain in his or her deity's good graces. Because they gain their spells through prayer, a Cleric may prepare any spell of any level he or she is able to cast.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
CHARM CONSTRUCTS RANGE: 30'
THRUMDOR 4 DURATION: SPECIAL
  This spell allows the caster to take control of a construct, such as a golem. Control is not absolute and is limited as for the charm person spell; the construct is granted a saving throw to avoid control. The construct is allowed a new saving throw each day to break free of the caster's control. Once control is lost, an unintelligent construct will return to the programming as best as possible. An intelligent construct will know it has been controlled against its will.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
CREATE WATER RANGE: 10'
THRUMDOR 4 DURATION: PERMANENT
  This spell creates one gallon of clean water per caster level. One or more vessels to contain the water must be available at the time of casting. Note: Water weighs about 8 pounds per gallon, and one cubic foot of water is roughly 8 gallons.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------    
CURE SERIOUS WOUNDS RANGE: TOUCH
THRUMDOR 4 DURATION: INSTANTANEOUS
  This spell works exactly like cure light wounds, save that it heals 2d6 points of damage, plus 1 point per caster level. The reverse, cause serious wounds, also works exactly like cause light wounds, except that it inflicts 2d6 points of damage, +1 point per caster level.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------    
DISPEL MAGIC RANGE: 120'
THRUMDOR 4 DURATION: INSTANTANEOUS
  This spell can be used to end ongoing spells or similar magical effects cast on a creature or object, or to end such effects within a cubic area 20' on a side. The caster must choose whether to dispel magic on a creature or object, or to affect an area.   If dispel magic is targeted at a creature, all spell effects (including ongoing potion effects) may be canceled. If cast upon an area, all such effects within the area may be canceled. Any spell or effect having a caster level equal to or less than the dispel magic caster's level is ended automatically. Those created by higher level casters might not be canceled; there is a 5% chance the dispel magic will fail for each level the spell effect exceeds the caster level. For example, a 10th level caster dispelling magic created by a 14th level caster has a 20% chance of failure.   Some spells cannot be ended by dispel magic; this specifically includes any curse, including those created by bestow curse (the reverse of remove curse) as well as by cursed items.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
MASS ARMOR ENCHANTMENT RANGE: SPECIAL
THRUMDOR 4 DURATION: 1 TURN
  The caster can affect with enhance armor up to 3 armor sets within 30 ft with a +1 bonus for every three levels of the caster.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
NEUTRALIZE POISON RANGE: TOUCH
THRUMDOR 4 DURATION: INSTANTANEOUS
This spell neutralizes any poison or venom in the creature or object touched. A creature suffering from poison or venom suffers no further effects from it.   If cast upon a creature slain by poison in the last 10 rounds, the creature is revived with 1 hit point. If cast upon a poisonous object (weapon, trap, etc.) the poison is rendered permanently ineffective.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
PROTECTION FROM EVIL 10' RADIUS RANGE: TOUCH
THRUMDOR 4 DURATION: 1 TURN/LEVEL
  This spell functions exactly as protection from evil, but with a 10' radius rather than a 1' radius. All within the radius receive the protection; those who leave and then re-enter, or who enter after the spell is cast, receive the protection as well.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
PROTECTION FROM LIGHTNING RANGE: TOUCH
THRUMDOR 4 DURATION: SPECIAL
  If the caster touches himself or herself, this spell grants temporary immunity to lightning or electrical effects (normal and magic). When the spell absorbs 12 points per caster level of magical lightning damage, it is discharged. Otherwise the spell lasts for 1 turn per caster level.   If the spell is cast upon another creature than the caster, protection from lightning grants temporary immunity against normal lightning or electrical effects. The spell also offers a +4 bonus to saving throws against magical lightning and if the save is successful, the creature suffers no damage (and only 25% if the save fails). This version of the spell lasts for 1 turn per caster level.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------    
SERIOUS REPAIR RANGE: TOUCH
THRUMDOR 4 DURATION: INSTANTANEOUS
  This spell repairs 2d6+1 points of damage by laying his or her hand upon the injured item, be it a vehicle, golem, etc.   This spell has no effect on living creatures.