Thrumdor Third Level Clerical Spells

Clerics of Thrumdor receive their spells through faith and prayer. Each day, generally in the morning, a Cleric must pray for at least three turns in order to prepare spells. Of course, the Cleric may be expected to pray more than this in order to remain in his or her deity's good graces. Because they gain their spells through prayer, a Cleric may prepare any spell of any level he or she is able to cast.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
CONTINUAL DARKNESS RANGE: 360'
THRUMDOR 3 DURATION: 1 YEAR/LEVEL
  This spell creates a spherical region of darkness, complete absence of light in the area of effect up to a 30' radius, with darkness of lesser depth to a radius of 60'. Continual darkness can be cast on an object, into the air, or at a creature, just as with the darkness spell, up to a maximum range of 360' from the caster. The spell remains in effect for one year per level of the caster.   As with darkness, this spell can be used to blind a creature if cast on its visual organs. Creatures targeted by this spell are allowed a save vs. Death Ray; if the save is made, the spell is cast into the air just behind the target creature. A penalty of -4 is applied to the blinded creature's attack rolls if the saving throw fails.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
CURE BLINDNESS RANGE: TOUCH
THRUMDOR 3 DURATION: INSTANTANEOUS
With this spell the caster can cure a creature suffering blindness (whether caused by injury or by magic, including light or continual light). Blindness caused by a curse cannot be cured by this spell.   Reversed, this spell becomes cause blindness, which causes a living creature touched to become blind. A successful melee attack roll is required to touch the victim, and no Saving Throw is allowed. Blinded creatures suffer the penalties described in Deafness and Blindness   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
CURE DEAFNESS RANGE: TOUCH
THRUMDOR 3 DURATION: INSTANTANEOUS
  With this spell the caster can cure a creature suffering deafness, whether caused by injury or by magic. Deafness caused by a curse cannot be cured by this spell. The cure is permanent but does nothing to prevent subsequent events leading to deafness again.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
CURE DISEASE RANGE: TOUCH
THRUMDOR 3 DURATION: INSTANTANEOUS
  Cure disease cures all diseases and kills all parasites afflicting the target creature. A magical or otherwise special disease (as defined by the GM) may be unaffected by this spell, or may require a caster of a certain minimum level to cure it. Also note, just because a disease or parasite is removed does not mean that the victim cannot be infected anew should that affliction be encountered again.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
HARDNESS RANGE: TOUCH
THRUMDOR 3 DURATION: 1 TURN/LEVEL
  This spell imbues the touched item or construct with one point of Hardness for every two levels of the caster.   The item may not be larger than 10 cubic ft plus 1 cubic ft per level of the caster.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
NEUTRALIZE POISON RANGE: TOUCH
THRUMDOR 4 DURATION: INSTANTANEOUS
This spell neutralizes any poison or venom in the creature or object touched. A creature suffering from poison or venom suffers no further effects from it.   If cast upon a creature slain by poison in the last 10 rounds, the creature is revived with 1 hit point. If cast upon a poisonous object (weapon, trap, etc.) the poison is rendered permanently ineffective.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
REMOVE CURSE RANGE: 30'
THRUMDOR 3 DURATION: INSTANTANEOUS
This spell removes any and all ordinary curses afflicting a creature. It does not generally remove the curse from a magic item such as a sword or suit of armor, but a character afflicted by a cursed item of this type will be freed of it long enough to discard the item (a turn, at least).   Some special curses are more difficult to remove, and may require a caster of a certain minimum level. A very few curses created by godlike beings cannot be removed by this spell at all.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
STONE SHAPE RANGE: TOUCH
THRUMDOR 3 DURATION: INSTANTANEOUS
  This spell allows the caster to shape, bend, and form an existing piece of stone (of up to 10 cubic ft + 1 cubic ft per level) into any shape he or she wishes.   Fine detail is not possible but primitive doors, walls, bridges, or similar items can be created with this spell. Stone shaped in the form of moving or mechanical parts will not work on a roll of 1-2 on 1d6.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
STRIKING RANGE: TOUCH
THRUMDOR 3 DURATION: 1 ROUND/LEVEL
  This spell bestows upon one weapon the ability to deal 1d6 points of additional damage. This extra damage is applied on each successful attack for the duration of the spell. It provides no attack bonus, but if cast on a normal weapon, the spell allows monsters only hit by magical weapons to be affected; only the 1d6 points of magical damage applies to such a monster, however.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
TREMORSENSE RANGE: TOUCH
THRUMDOR 3 DURATION: 1 HOUR/LEVEL
  The subject receives Tremorsense with a range of 60' for the duration of the spell.