Dyap in The Awakening Dream | World Anvil
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Dyap

The story of Dyap begins with Qazun, the Alor’eshan who had labored the most to create life and raise it in the mortal world. In those early days, Qazun was a beacon of guidance for the Ebal’eshan, being the least petty and self consumed among the Alor’eshan. Indeed, while Aebaster and Mesian feuded with Atûn, and the Ezontach among themselves, Qazun busied himself with experimentation and creation. It was this neutrality and positive work that drew the Ebal’eshan to him. These Eshan called themselves the Qazunari, or the Ones of Qazun. It was, in essence, the first cult in the history of Qadal and Voryndal. They followed him as students do a teacher and did all they could to maintain peace and learn the methods of beauty Qazun mastered. However, the attention and veneration disturbed Qazun- it reminded him of the plots and machinations of his siblings, always meant to bolster personal power and influence. It was corrupt and disturbing, the opposite of what he intented to create. In response, Qazun manifested his Eshara into a small infantile spirit. It was a being of pure innocence and hope, the essence of what Qazun envisioned for the world the Eshan were constructing. He called it Dyap, the Gentle One, and held her close. She was his personal confidant- a spirit apart from his rival Alor’eshan and the Ebal’eshan who worshipped him.   Peace endured as the Eshan continued to dwell in and form the lands of Qadal and Voryndal. Ácolitus kept a close eye upon his children, and the Eshan worked to police themselves. For that reason, violence was a rare occurrence- a matter of quick bursts and minor damage. However, Qazun kept himself separate from this web of control. He dwelled in Zaregallis, a land east of Othos in what is now Voryndal. The only   Eshan to know of his home on the continent were the Qazunari, many of whom Served as assistants to Qazun. The Qazunari and Dyap served their master well, keeping the location of his palace secret, along with the nature of his creations. It was not until the other Eshan became curious of Qazun’s works and whereabouts that his home on Zaregallis was found. They were astounded to find the Viscari, being the first iteration of sentient mortal life. The details of this encounter are written elsewhere, but the discovery of the Viscari by the Eshan and Ácolitus was the catalyst that ignited the First Feud. Without any intention for violence or harm, Qazun and his followers had given the other Eshan fodder for war.   The horrors of the First Feud are recorded in more renowned works than this collection, such as the History of the First Realm or the Vyndals; therefore, it would be pointless to record them here. The affairs of Dyap following the bloodshed, however, are otherwise ignored.   The master was slain in the fighting, the victim of a conflict he never desired. Dyap, the being created with the dream of peace and harmony, was similarly a victim. The Eshan, eager to pick spoils from their costly victory against Ácolitus, set to work bisecting the world between the Alor’eshan and Ebal’eshan. No concern or consideration was given to the orphans and widows of those who had passed. No thought was given to Dyap. She was free to pursue her destiny, but she had no perception of what that meant. The world beyond Qazun’s dominion was possessed by complete mystery. In further sorrow, the Qazunari, those who knew her best beyond her master, were consumed by a great division that tore them apart. The majority of the Qazunari rejoined their siblings among the Ebal’eshan in settling Voryndal and securing their victory. A minority, however, forsook the other Eshan all together, and swore vengeance against those who had brought the war of Qazun’s demise. Poor Dyap, alone, was compelled to seek refuge with those Qazunari who remained loyal to Qazun’s memory but vengeful against his killers. They called themselves the Apprentices and shed their old names completely. They fled from the other Eshan, allowing Qadal and Voryndal to be split and spoiled, just as Qazun feared it might. Dyap went with them and disappeared from all history for many centuries.   When Dyap arrived in Qadal, she carried no destination in mind. Anywhere and everywhere was foreign and terrifying. By chance alone, she landed in northern Everos, where the land was dour and buried beneath harsh seasons of snow and wind. It struck her as gross and deplorable. Without greater wisdom of alternative locations, she wandered throughout that place for months, encountering Daorhu, Karthuulites, and other strangers at distance but never coming close to them. A short while into this journey, to comfort herself, Dyap created the power of – which became her personal mark.   Upon transitioning into more temperate Mehras, Dyap swelled with love for a domain which appeared much the same as Zaregallis which was left behind eons ago. This, perhaps rashly, was where she decided to settle and remain for a time.   During the Ascension of Mesian in the 3550s, the role of Dyap within the grand Eshanic game was unexpectedly altered.

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