Gaspweed Material in The Azure Sea | World Anvil

Gaspweed

Gaspweed is an extremely rare but versatile type of kelp that grows in only a few places in The Azure Sea.   It has the unique and unusual property of exuding breathable air, and if controlled properly can be used in the crafting of armour and helmets that, as if my magic, can allow the wearer to breathe underwater. Even consuming the bladders of Gaspweed can impart a water-breathing effect for a limited time.

Ecology

Gaspweed grows incredibly fast; up to one foot per day under the right conditions. When fully grown it forms towering underwater forests that serve as vibrant marine habitats.   There have been reports of some deeper water mammalian species, such as deep sea otters and seals, that actively consume Gaspweed bladders in order to stay submerged for longer periods whilst they hunt the many fish that propogate amongst the relative safety of the weed forests.   One of the few known places where Gaspweed grows is in the Gaspweed Farms, in the Alugach city of Limuthys. There it is carefully tended and, in conjunction with sea-elf artisans, it is crafted by secret means into wondrous items such as the Gaspweed Helms or Potions of Water-breathing.   It was certainly the Alugach that first discovered the unusual properties of Gaspweed. There are even rumours that they somehow engineered it's growth into such a useful plant by careful cultivation techniques, now lost to history.   During the The Great Pelagic War the Alugach outfitted some of the surface-dwelling elven races with such helms, for use in special forces raids against coastal Imperial outposts. It is not known whether the Eldgach and their brethren still retain any of these items.   If the Alugach know of other places where Gaspweed grows they are keeping that information to themselves.

Toxic Gaspweed

There are rumours of a more sinister use for Gaspweed. Naturally it grows at depths where the sunlight stuggles to penetrate the ocean water. The gas-filled bladders keep the weed upright and reaching for life-giving light of the sun, allowing it to pass the energy down into it's roots.   However, in especially low-light areas algal blooms can form around the weed, reducing the oxgen levels in the water and causing anoxic dead zones. For the Gaspweed in these areas nitrogen is transferred up the stems to the bladders, which can fill with toxic nitrous oxide. These poisonous Gaspweeds have been used in the production of several rare toxins.   In the well-tended gardens of Limuthys this algal deoxidation of the water is not an issue, despite the sometimes great depth.  

Alugach wearing a Gaspweed Helm by Jose Parodi

Gaspweed by Unknown

Type
Biomaterial
Rarity
Very Rare
Taste
Briny
Color
Yellow to olive green
Related Locations
Related Species


Cover image: Resources and Commodities by Unknown

Comments

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Jan 2, 2022 10:37 by Kaleidechse

An interesting and useful plant! I'd like to know more about how it was discovered. And are there any animals which benefit from its effects, living in those "vibrant marine habitats"?


Creator of the Kaleidoscope System and the planet Miragia.
Jan 2, 2022 12:32 by Neil

Thank you very much for the feedback and inspiration! I shall have a think and make some additions to the article.

Jan 3, 2022 16:15

Very cool plant with some awesome uses. I enjoy when people use a materials natural properties that are enhanced with magic, as opposed to just "magic made it so."   On a science side there are a couple comments I have, (mostly around the last paragraph) but this is more earth based hard science that can be tweaked, changed, or ignored for a fantasy world.   The first is that the things we give off (CO2 for animals, Oxygen for plants) are considered wast products, so something besides poor nutrition would probably be needed to drastically change that. Also, at least on earth, most of breathable air is nitrogen, which is also fairly inert.   That being said, high nitrogen levels (usually as nitrates) in water can lead to toxic dead zones. This is usually due Algae blooms. In high flow areas (such as coastal oceans affected by tides) High nitrates lead to explosive plant/algae growth, if the predominant species is a toxic algae this algae bloom leads to increased toxicity the higher up the food chain you go due to biomagnification. This is where many outbreaks of shellfish poisoning come from.   In low flow areas the algae bloom happens, then the algae dies, the dead algae decomposes, decomposing is a fairly oxygen intensive process, leaching the oxygen out of the surrounding waters and creating anoxic dead zones. This is what happens in may low flow lakes and ponds in areas with heavy fertilizer use.   As an alternative, as opposed to low nutrients, you mentioned poor water quality. I would say instead that in areas of low light (due to poor water quality) the kelp supplements its growth with a chemosynthetic process that releases toxic byproducts into the surrounding waters.   But again all that is hard science that isn't necessarily needed in a fantasy world. Very cool plant and I enjoyed the read very much.

Feel free to stop by some of my WorldEmber articles if you want. My favorites are The Book of the Unquiet Dead, Outpost of the Moons, and The Emerald Hills. Feedback is always appreciated.
Jan 3, 2022 18:23 by Neil

Thanks Drunkenpanda (love your username by the way!).   I'm a chemist who has studied phosphate-derived algal blooms in real life whilst I was in South Africa (a real problem there where good quality water is a precious resource), so I am aware of the science. I think this is more a case where I would bore my players if I made it too realistic! I may tweak it based on your feedback though when I make the changes suggested by Kaleidechse later this week.   The low-light part works well actually for the lore of my campaign as the Sea Elf gardens are deep below the waves, but well tended. I think I'll add that it normally grows at depth, hence the potential issue.   Thanks for the feedback, it's so great that you took the time to write all that well though-out response, I'm truly grateful!

Jan 3, 2022 18:53 by Neil

I've made some changes based on both of the above comments. Thanks for the feedback!