Oath of Freedom
The Oath of Freedom beckons paladins who value liberty of mind, body and spirit above all else.
Often travellers by heart, paladins who've sworn the Oath of Freedom have pledged themselves to secure the freedom of others, no matter the cost. Such paladins are often loners, traveling far and wide, as they seek to free the entrapped and liberate the oppressed.
For some, this oath means they'll take no prisoners, but instead liberate their foes with death - while others still believe that the gift of freedom is the seed of redemption.
The Oath of Freedom is based on original work by Eventyr Games.
Oath of Freedom Paladins around the Azure Sea
Paladins who follow the Oath of Freedom tend to do so alone, rather than as a member of a formalised group. A high proportion of them follow the tenets of Bahamut and Celestian. They often can be found fighting against the growing slave trade that appears to be centred somewhere in the Hold of the Sea Princes.Oath of Freedom Spells
Level | Spells |
---|---|
3rd | expeditious retreat, longstrider |
5th | pass without trace, misty step |
9th | haste, water walk |
13th | control water, freedom of movement |
17th | destructive wave, scrying |
Oath of Freedom
Channel Divinity. (Level 3)
When you take this oath at 3rd level, you gain the following Channel Divinity options:
Prayer of Liberation. As an action, you present your holy symbol and speak a prayer freeing the minds and bodies of your allies. Choose a number of creatures that can hear you within 30 feet of you, up to your Charisma modifier. Until the end of your next turn, each creature's speed is doubled, and they have advantage on saving throws and ability checks made to resist or end any effect that would reduce their speed or cause them to be grappled, paralyzed, restrained or stunned.
Free to Fight. You can use your Channel Divinity to hasten your charge. As a bonus action, you can move up to your move speed toward a creature. If you end your movement within reach of that creature, you can make a single melee weapon attack against it with advantage.
Oath Spells. (Level 3+)
You gain the Oath Spells listed in the table opposite at the levels listed.
Aura of Movement. (Level 7)
Starting at 7th level, you and friendly creatures within 10 feet of you are unaffected by difficult terrain, spells and other magical effects can't reduce your speed (excluding Grapple), and you gain a swimming speed equal to your walking speed. At 18th level, the range of this aura increases to 30 feet.
Unbound and Unfettered. (Level 15)
Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed, restrained, or stunned.
Avatar of Freedom. (Level 20)
At 20th level, you can become freedom incarnate. You can use your action to gain the following benefits for 1 hour:
• You gain a walking speed, climbing speed, flying speed and swim speed of 60 feet.
• Your movement doesn't provoke opportunity attacks.
• You can cast the spell plane shift, requiring no material components, a number of times equal to your Charisma modifier.
Once you use this feature, you can't use it again until you finish a long rest.
When you take this oath at 3rd level, you gain the following Channel Divinity options:
Prayer of Liberation. As an action, you present your holy symbol and speak a prayer freeing the minds and bodies of your allies. Choose a number of creatures that can hear you within 30 feet of you, up to your Charisma modifier. Until the end of your next turn, each creature's speed is doubled, and they have advantage on saving throws and ability checks made to resist or end any effect that would reduce their speed or cause them to be grappled, paralyzed, restrained or stunned.
Free to Fight. You can use your Channel Divinity to hasten your charge. As a bonus action, you can move up to your move speed toward a creature. If you end your movement within reach of that creature, you can make a single melee weapon attack against it with advantage.
Oath Spells. (Level 3+)
You gain the Oath Spells listed in the table opposite at the levels listed.
Aura of Movement. (Level 7)
Starting at 7th level, you and friendly creatures within 10 feet of you are unaffected by difficult terrain, spells and other magical effects can't reduce your speed (excluding Grapple), and you gain a swimming speed equal to your walking speed. At 18th level, the range of this aura increases to 30 feet.
Unbound and Unfettered. (Level 15)
Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed, restrained, or stunned.
Avatar of Freedom. (Level 20)
At 20th level, you can become freedom incarnate. You can use your action to gain the following benefits for 1 hour:
• You gain a walking speed, climbing speed, flying speed and swim speed of 60 feet.
• Your movement doesn't provoke opportunity attacks.
• You can cast the spell plane shift, requiring no material components, a number of times equal to your Charisma modifier.
Once you use this feature, you can't use it again until you finish a long rest.
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