. Even the most sceptical fisherman will occasionally offer a quick prayer to
. Whilst there are a few minor deities specific to small, isolated tribes and settlements, the vast majority of the population worships one of the Major Pantheon.
There are several gods in the world, all representing one aspect or another. They are believed to be corporeal, physically bound entities. They can usually be seen, but are believed to be able to take incorporeal form and to also be "present" in spirit. Whether or not the gods are all knowing is debatable and it varies between faiths and individuals. But it is agreed that the gods are not omnipotent, their power limited in some way. How it is limited also varies with who tells the story, but they are considered to be extraordinarily powerful entities, far beyond that of any mortal, but still limited and unable to perform extreme feats such as moving mountains, draining the seas or even striking individuals dead on the spot.
There are forty-one deities that are generally classed as the Major Pantheon. Of course, there are many other Small Gods, who are worshipped by individuals or small settlements, but do not have a widespread faith. Many of these Small Gods are but avatars or aspects of deities of the Major Pantheon.
. His influence over ocean currents and sea weather mean his name will be uttered on every coast.
. The church is based in
. Priests and paladin's of the church are often seen travelling the roads of the empire to proselytize.
Deity |
Alignment |
Worshipped By |
Domain of Influence |
Atroa |
NG |
All. Farmers and druids. |
The Spring. The East Wind. Renewal. |
Bahamut |
LG |
Draconic races. |
Metallic Dragons. Wind. Wisdom. |
Beltar |
CE |
Subterranean races. |
Malice. Caves. Pits. |
Beory |
N |
All. |
The Earth. Nature. Rain. |
Blibdoolpoolp |
NE |
Kuo Toa and Bullywugs. |
The Deep. Darkness. Insanity. Rage. |
Boccob |
N |
All. Oracles, seers and mages. |
Magic. Arcane Knowledge. Balance. Foresight. |
Cegilune |
NE |
Witches and hags. |
Larvae. Hags. The Moon. |
Celestian |
N |
All. Astronomers, astrologers, navigators, and dreamers. |
Stars. Space. Wanderers. |
Corellon Larethian |
CG |
Elves. Artisans and mages. |
Elves. Magic. Music. Arts. Crafts. Poetry. Warfare. |
Deep Sashelas |
CG |
Elves. Tritons. Sailors and romantics. |
Aquatic Elves. Oceans. Knowledge. Beauty. Water Magic. |
Ehlonna |
NG |
All. Hunters, foresters, rangers, Brownies, Elves, Gnomes, and Halflings. |
Forests. Woodlands. Flora and Fauna. Fertility. |
Fenmarel Mestarine |
CN |
Outcasts and small tribes of Wild Elves. |
Wild Elves. Outcasts. Scapegoats. Isolation. |
Garl Glittergold |
NG |
Dwarves and Gnomes. |
Gnomes. Protection. Humour. Trickery. Gem-cutting. Smithing. |
Gruumsh |
CE |
Orcs, Bugbears and Goblins. |
Orcs. Conquest. Survival. Strength. |
Hextor |
LE |
All. Warriors and soldiers. |
War. Discord. Massacres. Conflict. Fitness. Tyranny. |
Ioun |
Unaligned |
Dragons, scholars and sages. |
Knowledge. Prophecy. Skill. Fate. |
Istus |
N |
All. Cynics and philosophers. |
Fate. Destiny. Divination. Future. Honesty. |
Iuz |
CE |
All, though normally hidden. |
Deceit. Pain. Oppression. Evil. |
Kelanen |
N |
All. Pirates and duelists. |
Swords. Sword skill. Balance. |
Kord |
CG |
All. Barbarians and beserkers. |
Athletics. Sports. Brawling. Strength. Courage. |
Kyuss |
NE |
All. Necromancers and cultists. |
Creation. Necromancy. Control. Undead. |
Lendor |
LN |
All. Sages and the elderly. |
Time. Tedium. Patience. Study. |
Lolth |
CE |
Inhabitants of the Underdark. |
Drow. Spiders. Evil. Darkness. Chaos. |
Maglubiyet |
NE |
Goblins, Hobgoblins and Bugbears. |
Goblins. War. Rulership. |
Moradin |
LG |
Dwarves. |
Dwarves. Creation. Smithing. Protection. Metalcraft. Stonework. |
Nerull |
NE |
All. Assassins and evil cults. |
Death. Darkness. Murder. The Underworld. |
Olidammara |
CN |
All. Rogues, bards, beggars, thieves and bon vivants. |
Music. Revels. Wine. Rogues. Humour. Tricks. |
Orcus |
CE |
Necromancers and the Undead. |
The Demon Prince of the Undead. |
Panzuriel |
NE |
All. Assassins and evil sea creatures. |
Murder. Confusion. Subversion. |
Pelor |
NG |
All. Philanthropists. |
The Sun. Light. Strength. Healing. |
Pholtus |
LG |
All. Paladins and templars. |
Light. Resolution. Law and Order. |
Procan |
CN |
All. Sailors, fishermen and smugglers. |
Seas. Sea Life. Salt. Sea Weather. Navigation. |
Quorlinn |
N |
Kenku. Thieves, burglars and conmen. |
Ravens. Trickery. Disguise. Thievery. |
Ralishaz |
CN |
All. Gamblers, drunks and madmen. |
Chance. Ill Luck. Misfortune. Insanity. |
Sekolah |
LE |
Sahuagin and Carcharions |
Sahuagin. Plunder. Hunting. Tyranny. |
Semuanya |
N |
Lizardfolk |
Lizardfolk. Survival. Propagation. |
Tharizdun |
NE |
Evil cults. |
Eternal Darkness. Decay. Entropy. Malign Knowledge. Insanity. |
Tiamat |
LE |
Draconic races. |
Chromatic Dragons. Conquest. Greed. |
Yondalla |
LG |
Halflings. |
Halflings. Protection. Family. Diplomacy. Wisdom. The Cycle of Life. Tradition. Community. |
Zilchus |
LN |
All. Merchants and politicians. |
Power. Prestige. Money. Business. Influence. |
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