BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Ari Oakleaf

This article is about Ari Oakleaf.
 

Introduction

Ari Oakleaf is a hunter from the island of Grimsa and a member of The Grimsa Tribe, he is the son of Haldor Oakleaf and Ingrid Oakleaf.
  Ari's years of training have made him a skilled in hunting, tracking and navigation and a decent shot along with basic training in knives.
 

Appearance

Ari is a relatively tall man with a lean build, with black hair, brown eyes and tanned skin from his days out hunting.
  Normally seen around the village in his leather armour armed with his bow, quiver and knives either entering the woodlands of Grimsa or returning dragging his prizes behind him.
 

Personality


 

Background

Early Life

Ari was born and raised on the island of Grimsa to Haldor and Ingrid Oakleaf, they both trained him in their respective skills. Haldor taught his son all he could about how to properly aim and shoot a bow along with tracking and survival while his mother Ingrid taught him how to use the stars to navigate himself across the known world.
  During the great raid, Ari was out hunting only to return to the village ablaze with flames as dragons swooped and soared throughout the night sky. Rushing through the inferno he made his way to his home only to see Haldor split in half by a Rumblehorn dragon. The dragon had sustained many injuries in his battle with Haldor and retreated gaining the nickname "Old One Eye" due to Haldor's final arrow taking out the beasts left eye. For the rest of the raid Ari helped how he could putting out flames, protecting the young or injured and other support roles.
 

Teenager Years

Ari's teenage years where spent mostly alone, deciding to spend his days in the woods and forests of Grimsa honing his skills and techniques.
 

Adult Life

Ari was one of the five vikings to be kidnapped by the Romans and taken to the Southern Market where he fought as a gladiator for a short ammount of time. While here he was imprissoned with a Timberjack nick named Bladewing.
 

Family

FAMILY TREE NOT AVAILABLE
Children

Remove these ads. Join the Worldbuilders Guild

notes

keys on roman guards (they probably get exchanged) 10-15 min gap for interchange of guards (more guards for big events normally in groups of two or more) timberjack, monstrous nightmare, crimson gore gutter (dragons so far) 20 or more prisoners they might be useful in escape (would have to unlock cells which would waste time we might not have) need a map also need to buy about 10min for lee to get boat going (could take longer though)

Comments

Please Login in order to comment!