Frost
Pakasta puhdas lumi möly jäätiköklaani
Frost Pure Snow of the Roaring Glaciers
Frost Pure Snow of clan The Roaring Glaciers hails from the snow covered land of Suomi. The clan subsists on hunting and gathering and are considered without equal.
In her early years, Frost would cook, sing, and play instruments. One bitterly cold winter it was rumored that the old gods were at war.
Led by prophecy and and desperation, Frost left her home and wandered far, finding her way to the Breton Lands.
saving throws
skills
Skills
Attacks
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
In her early years, Frost would cook, sing, and play instruments. One bitterly cold winter it was rumored that the old gods were at war.
Led by prophecy and and desperation, Frost left her home and wandered far, finding her way to the Breton Lands.
Frost Pure Snow
3 Level (901/2700 XP for level-up) Entertainer Background Tabaxi Race / Species / Heritage Chaotic Good Alignment
Wild Magic Sorcerer
Level 3
Hit Dice: 3/3
1d6+1 Class 1
Level 3
Hit Dice: 3/3
1d6+1 Class 1
STR
12
12
+1
DEX
17
17
+3
CON
13
13
+1
INT
10
10
+0
WIS
8
8
-1
CHA
18
18
+4
19
Hit Points
Hit Points
+3
Initiative (DEX)
Initiative (DEX)
13
Armor Class (AC)
Armor Class (AC)
+2
Prof. Bonus
Prof. Bonus
30/60/0
Speed (walk/run/fly)
Speed (walk/run/fly)
Spellcasting ...
+6
Attack mod
CHA
Ability
+4
Abi Mod
14
Save DC
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+3 | Dexterity | |
+3 | Constitution | |
+0 | Intelligence | |
+1 | Wisdom | |
+6 | Charisma |
+3 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+1 | Athletics | STR | |
+6 | Deception | CHA | |
+0 | History | INT | |
+1 | Insight | WIS | |
+4 | Intimidation | CHA | |
+0 | Investigation | INT |
-1 | Medicine | WIS | |
+0 | Nature | INT | |
+1 | Perception | WIS | |
+4 | Performance | CHA | |
+4 | Persuasion | CHA | |
+0 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
-1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Spear | +1 | STR | d6+1+1 | piercing | |
Thrown, versitile (range 20/60) | |||||
Dagger | +5 | DEX | d4+3+3 | piercing | |
Finesse, light, thrown (range 20/60) |
Spell Book
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
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