Astral Flintlock
The Astral Flintlock is a mysterious pistol crafted by the First Ones, capable of manipulating planar rifts and threads of reality. While certainly designed for use by a Witchwarper Android, it is specifically specialized for Forge Wardens (or a constructed creature with a similar structure). The gun was discovered by Isra in the Radiant Cathedral, who has carried it ever since.
It was upgraded during Isra's journey to Safarae, where it merged with another First Ones artifact recovered by Valentina Terris, gaining efficient power usage and additional abilities.
Statblock
Name Astral FlintlockOne-Handed Small Arm
Level 13 Price Priceless
Damage Special, See Text
Range 40 ft. Critical Special, See Text
Capacity 20 charges (See Text) Usage 1
Bulk L Special Analog, Line, Unwieldy Name
Two-Handed Longarm
Level 13 Price Priceless
Damage Special, See Text
Range 120 ft. Critical Special, See Text
Capacity 20 charges (See Text) Usage 1
Bulk L Special Analog Name Astral Hand Cannon
One-Handed Heavy Weapon
Level 13 Price Priceless
Damage Special, See Text
Range 30 ft. Critical Special, See Text
Capacity 20 charges (See Text) Usage 1
Bulk L Special Analog, Blast, Unwieldy
The Astral Flintlock (and all its alternate forms) directly connects to the core of the constructed creature holding it, and is powered directly from this source. Once per short rest per tier (see Swift Shifts in the table below), the bearer can change from one form of the Flintlock to another (statblocks above) as a swift action. The damage dealt by the weapon corresponds to the strength of the wielder and its current form, following the table below. Of note, the Flintlock form has the Line property, the Rifle form has a tactical knife installed as a bayonet, and the Hand Cannon is one-handed and has the Blast property.
Level | Flintlock | Rifle | Hand Cannon | Swift Shifts |
---|---|---|---|---|
1-7 | 1d8 | 2d6 | 1d12 | 1 |
8-14 | 2d8 | 5d6 | 3d12 | 2 |
15-18 | 3d8 | 8d6 | 5d12 | 3 |
19+ | 5d8 | 10d8 | 7d12 | 4 |
If being held by a Forge Warden, a type of Android that have the innate ability to tune their cores, the damage type of this weapon changes accordingly. Upon waking each day, the wielder of this weapon selects two energy types, e.g. Electricity/Fire, Cold/Sonic, or Acid/Fire. The Astral Flintlock deals damage of these types until the following morning, and has an associated critical effect (the wielder chooses), using the table below for guidance.
Damage Type | Critical | Damage or Duration |
---|---|---|
Acid | Corrode | 1d4 (Lvl. 1-14), 2d4 (Lvl. 15-18), 4d4 (Lvl. 19+) |
Cold | Staggered | 1 round (Lvl. 1-14), 2 rounds (Lvl. 15+) |
Electricity | Arc | 1d6 (Lvl. 1-12), 2d6 (Lvl. 13-17), 4d6 (Lvl. 18+) |
Fire | Burn | 1d8 (Lvl. 1-14), 2d8 (Lvl. 15-18), 3d8 (Lvl. 19+) |
Sonic | Deafen | 1d4 min. (Lvl. 1-10), 1d4 hour (Lvl. 11-18), Perm. (Lvl. 19+) |
This weapon has no means of taking a battery or ammunition, and uses the wielder's energy for power. When a Forge Warden uses a Resolve Point during a short rest to recover Stamina, or after 8 hours of rest, this weapon automatically reloads.
Item type
Weapon, Ranged
Current Holder
Related ethnicities
Rarity
Unique
Weight
3 lbs.
Comments