Phasecaster
The Phasecaster is a prototype weapon created by Rudy Lotterbee as part of a commission for Mist, which uses Drift technology to create a bow that rivals most handguns. It's arrows move incredibly fast across the battlefield, and often horrify those that are used to laser burns and tiny holes left behind by modern weaponry. It was later modified two times by Lockette Endrinmaster XII-2 — once during a Tinker-driven inspiration session, and another with the addition of Warpstitcher's thread — before returning back to Rudy for Mk. 5 and Mk. 6.
This item was later given to Fish to create the bow Heartstring, and was destroyed in the process.
Level 15; Category Small Arm; Price 158,000 credits
Damage 4d8 P; Range 240 ft. (See Text) ; Critical Embed (1d8)
Capacity Drawn; Usage 1; Bulk 2 (With Drone)
Special Quick Reload, Drift Drone, Warpstitcher Thread, Gravitation (Drift, 15 ft.), Rescue Gravitation (Drift): When you hit a target with this weapon you briefly push them into the Drift, causing them to shift the listed distance either toward you or away from you, unless it succeeds at a Reflex save (DC = 10 + 1/2 weapon’s item level + your Dexterity bonus). If this movement would cause the target to land in a wall, object, or another barrier, the target creature appears harmlessly in the nearest safe space. If the movement would throw the target off a cliff, into a trap, or otherwise move it into an area of obvious danger, the target may attempt a second Reflex saving throw to stop its movement early or be moved into the dangerous space. Movement caused by a this weapon does not trigger attacks of opportunity.
Rescue: Once per short rest as a Reaction, you may make a special attack against one of your allies within range, treating their AC as if they weren't wearing armor. Should the attack hit, they are immediately affected by Gravitation (unless they wish to attempt the save), but move towards you at double the listed distance.
Drift Drone: This weapon comes attached with a handheld drone, which detatchs from its resting place and hovers about the wielder as the weapon is drawn. The base statistics for this drone are similar to an Anacite Sentry, but the drone has no attack actions (melee or ranged), and none of the Sentry's Special Abilities. Instead, this drone has been programmed to respond to wireless commands issued from the Phasecaster, which is in turn wired into the wielder's comm unit (see Limited AI (Ex), but the drone moves during your turn, not after). The range of the drone's communication is equivalent to the range of the weapon. In addition, the drone is keyed into the Drift capabilities of the weapon, and hosts a forward-facing portal from which arrows may erupt. Choosing to shoot an arrow from the Phasecaster's built-in Drift technology or through the drone is a free action, assuming the drone is within range to command. Cover from the shot is determined based on the actual location of the arrow, not the Phasecaster itself -- e.g. one could overcome Cover by sending the drone behind enemy lines, and firing into their backs. See the updated Techniques section in regards to using such abilities with the drone.
Warpstitcher Thread: This weapon's bowstring is made out of Warpstitcher thread, greatly increasing it's potency, and adding unique properties to the techniques utilized by Mist (see Techniques section below).
Quick Reload: You can reload this weapon as part of the same action as firing it, instead of taking a move action to reload.
Level 13; Category Small Arm; Price 68,000 credits
Damage 4d8 P; Range 240 ft. (See Text) ; Critical Embed (1d8)
Capacity Drawn; Usage 1; Bulk 2 (With Drone)
Special Quick Reload, Drift Drone, Warpstitcher Thread Phasecaster, Mk. 4
Level 12; Category Small Arm; Price 45,000 credits
Damage 3d8 P; Range 180 ft. (See Text) ; Critical None
Capacity Drawn; Usage 1; Bulk 2 (With Drone)
Special Breakdown (Special), Quick Reload, Drift Drone, Warpstitcher Thread Phasecaster, Mk. 3
Level 10; Category Small Arm; Price 16,250 credits
Damage 2d8 P; Range 180 ft. (See Text) ; Critical None
Capacity Drawn; Usage 1; Bulk 2 (With Drone)
Special Breakdown (Special), Quick Reload, Drift Drone Phasecaster, Mk. 2
Level 8; Category Small Arm; Price 9,750 credits
Damage 2d8 P; Range 180 ft.; Critical None
Capacity Drawn; Usage 1; Bulk 1
Special Breakdown (Special), Quick Reload Phasecaster, Mk. 1
Level 5; Category Small Arm; Price 2,500 credits
Damage 1d8 P; Range 120 ft.; Critical None
Capacity Drawn; Usage 1; Bulk 1
Special Quick Reload, Prototype Prototype: This weapon is difficult to modify or repair without the original plans, and imposes a +15 to the DC on any checks made without them.
Current Statblock
Phasecaster, Mk. 6Level 15; Category Small Arm; Price 158,000 credits
Damage 4d8 P; Range 240 ft. (See Text) ; Critical Embed (1d8)
Capacity Drawn; Usage 1; Bulk 2 (With Drone)
Special Quick Reload, Drift Drone, Warpstitcher Thread, Gravitation (Drift, 15 ft.), Rescue Gravitation (Drift): When you hit a target with this weapon you briefly push them into the Drift, causing them to shift the listed distance either toward you or away from you, unless it succeeds at a Reflex save (DC = 10 + 1/2 weapon’s item level + your Dexterity bonus). If this movement would cause the target to land in a wall, object, or another barrier, the target creature appears harmlessly in the nearest safe space. If the movement would throw the target off a cliff, into a trap, or otherwise move it into an area of obvious danger, the target may attempt a second Reflex saving throw to stop its movement early or be moved into the dangerous space. Movement caused by a this weapon does not trigger attacks of opportunity.
Rescue: Once per short rest as a Reaction, you may make a special attack against one of your allies within range, treating their AC as if they weren't wearing armor. Should the attack hit, they are immediately affected by Gravitation (unless they wish to attempt the save), but move towards you at double the listed distance.
Synergy: If Mist uses this ability at the moment when Isra triggers the same target with Alternate Outcome, it does not count against his once per short rest usage.
Embed: The attack embeds a barbed needle or another lingering effect in the target. The first time each round the target moves 5 feet or more in a single action (voluntarily or not), it takes the listed damage. The target can remove the embedded object with a standard action, dealing the listed damage in the process. Alternatively, with a successful Medicine check (DC = 15 + 1-1/2 the weapon’s item level), another creature can remove the object from the target and deal no damage. Multiple embedded objects each deal their listed damage and must be removed one at a time.
Drift Drone: This weapon comes attached with a handheld drone, which detatchs from its resting place and hovers about the wielder as the weapon is drawn. The base statistics for this drone are similar to an Anacite Sentry, but the drone has no attack actions (melee or ranged), and none of the Sentry's Special Abilities. Instead, this drone has been programmed to respond to wireless commands issued from the Phasecaster, which is in turn wired into the wielder's comm unit (see Limited AI (Ex), but the drone moves during your turn, not after). The range of the drone's communication is equivalent to the range of the weapon. In addition, the drone is keyed into the Drift capabilities of the weapon, and hosts a forward-facing portal from which arrows may erupt. Choosing to shoot an arrow from the Phasecaster's built-in Drift technology or through the drone is a free action, assuming the drone is within range to command. Cover from the shot is determined based on the actual location of the arrow, not the Phasecaster itself -- e.g. one could overcome Cover by sending the drone behind enemy lines, and firing into their backs. See the updated Techniques section in regards to using such abilities with the drone.
Warpstitcher Thread: This weapon's bowstring is made out of Warpstitcher thread, greatly increasing it's potency, and adding unique properties to the techniques utilized by Mist (see Techniques section below).
Quick Reload: You can reload this weapon as part of the same action as firing it, instead of taking a move action to reload.
Techniques
Through a strict training regimen designed by Sensei, Mist has begun to discover unique ways to manipulate the Phasecaster, and increase the weapon's utility.- Rain (Ex): As a standard action, you spend 1 RP and aim your bow towards the sky, sending an electric signal through the Drift Caster just as your arrow begins to disappear. When the arrow vanishes, you select a 10'-radius area within the range of the Phasecaster, where a hail of duplicated arrows rains down upon all creatures inside, dealing double damage for a normal Phasecaster arrow, Reflex save half (DC = 10 + half the weapon’s item level + wielder's DEX modifier). When using this ability with the Drift Drone special property, the drone may orient itself in any direction, and fires the arrows in a 10'-cone originating from its location. When using this ability with the Warpstitcher's thread (i.e. fired directly from the bow), you may spend an additional RP (for a total of 2 RP) to double the area of effect.
- Wind (Ex): As a standard action, you spend 1 RP and spin violently with your bow, pushing the Drift Caster into overdrive. Select three separate targets in a 180° arc in front of you that are within range, and make an attack roll for each. Then, roll damage for a single arrow, and divide the amount by three (regardless of how many targets you hit) -- this is the damage the weakened arrows deal to their target (minimum 1). You can use this ability as part of a Trick Attack instead, but the extra damage is also divided by three and spread evenly across the three arrows. All targets can be affected by the negative condition of the Trick Attack, and the skill checks to confirm are rolled individually alongside the attack rolls. When using this ability with the Drift Drone special property, add a 180° arc emanating from the drone to your affected range. For example, if the drone is hovering above the wielder and pointing behind them, the wielder could hit any three targets in range, as they have a 360° arc area of affect. When using this ability with the Warpstitcher's thread, you may spend an additional 2 RP (for a total of 3 RP), to double the amount of targets.
Old Statblocks
Phasecaster, Mk. 5Level 13; Category Small Arm; Price 68,000 credits
Damage 4d8 P; Range 240 ft. (See Text) ; Critical Embed (1d8)
Capacity Drawn; Usage 1; Bulk 2 (With Drone)
Special Quick Reload, Drift Drone, Warpstitcher Thread Phasecaster, Mk. 4
Level 12; Category Small Arm; Price 45,000 credits
Damage 3d8 P; Range 180 ft. (See Text) ; Critical None
Capacity Drawn; Usage 1; Bulk 2 (With Drone)
Special Breakdown (Special), Quick Reload, Drift Drone, Warpstitcher Thread Phasecaster, Mk. 3
Level 10; Category Small Arm; Price 16,250 credits
Damage 2d8 P; Range 180 ft. (See Text) ; Critical None
Capacity Drawn; Usage 1; Bulk 2 (With Drone)
Special Breakdown (Special), Quick Reload, Drift Drone Phasecaster, Mk. 2
Level 8; Category Small Arm; Price 9,750 credits
Damage 2d8 P; Range 180 ft.; Critical None
Capacity Drawn; Usage 1; Bulk 1
Special Breakdown (Special), Quick Reload Phasecaster, Mk. 1
Level 5; Category Small Arm; Price 2,500 credits
Damage 1d8 P; Range 120 ft.; Critical None
Capacity Drawn; Usage 1; Bulk 1
Special Quick Reload, Prototype Prototype: This weapon is difficult to modify or repair without the original plans, and imposes a +15 to the DC on any checks made without them.
Item type
Weapon, Ranged
Creation Date
317 AG
Destruction Date
318 AG
Manufacturer
Creator
Owning Organization
Rarity
Unique
Weight
10 lbs.
Dimensions
2' tall x 0.8' wide
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