Kardia
"Psst.... buddy. Over here..." "Watch out for that grandma. God knows what she'll say to the next auntie about you later. Last guy who tried dealing here got ratted out hard... Literally."-Shady Dealer
Culture
Deep-rooted in its history of druids, the town of Kardia is home to those of the traditionalist of the diety known as Gaia. They are a region of collective farming villages whose leadership lies within their eldest druids dubbed the "Mouthpiece." Many of their citizens are very tightly knit, as many families know each other by name, and are often on good terms with one another. They converse often with one another in a region in the upper section of Kardia dubbed "The House of the Talking Heads." A communal druidic hold that can carry almost a few thousand occupants at a time. There is an abundance of Halflings that reside in the region. While many halflings do not occupy lands for an expansive period of time, many elder Halflings who go through the Whiting lay themselves to rest in Kardia as their final resting place.People of Kardia
Mouthpiece
Held in high regard by their people, the Mouthpieces of Kardia represent the oldest and most respected druids in their lands. Many of these individuals bear heritages from hundreds of years ago and are often a hereditary position that one inherits.Halflings
Bearing the gifts of the ancestors, many of the Halflings in these regions are known to be former bards, sightseers, and even former important figures from other organizations. Yet somehow, many find themselves returning to the lands of Karida to lay themselves rest. Those who are young bear the opposite whim and are boast a sense of curiosity and wonder, bearing an undulating optimism. They are often well-tempered and highly liked amongst their peers. Seeking adventure and fame alike, these young Halflings explore the regions of the world while carrying a piece of their homeland with them.Feywild Denizens
For as long as Kardia has existed, there lies an abundant feywild presence. With an ample quantity of portals and an active portal to the Feywild's Witch Market, Kardia has become a place of trade for those willing to sacrifice what they cherish in exchange for the whims of the Feywilds.People of Kardia
As individuals that constantly mingle, it is hard to not know one's neighbor, one's friends, and one's enemies in this land. The people of Kardia, they seem to know each and every person that stays. While travelers are not uncommon, they seem to recall the names of others that come by for a decent amount of time. They are well known for their hospitality and generally quite friendly to outsiders. While many do not have much to offer, they make up in their kindness.History
Although details have been lost after many years of war since the Age of Divinity, there is some knowledge left that is known by the druids. For the longest time, when the ancient race of the Aos Sí once roamed the land, many druidic symbology and techniques were left behind. After the end of the Age of Divinity, many Halflings would establish a foothold within Kardia, discovering these ancient secrets and incorporating them into contemporary druidic magic. Through many of the wars in the Aliech Continent, Kardia has remained independent. Until recently where the Mouthpieces had convinced their fellow communities to join The Aliech Kingdom. Through the dangers of The Fell Star Incident has yet to greatly impact the lands of Kardia, many have begun to notice subtle changes that hint that the worst has yet to come. Though, this has been a point of major contention within the community.Government
Many of the choices are decided upon a majority vote upon the Mouthpieces of Kardia. While there are numerous Mouthpieces that represent a village's individual vote, a considerable amount of them seek the wisdom of their eldest Mouthpieces. Leading to an issue where the youngest are ignored and are often swayed by such disparity in age and skill.
Owning Organization
- 3-4: Basic Machining, Paved Roads
- 3: Simple Alloys and Advanced Metal Weapons
- 3: Caravans
- 5: Magic Tools
- 4: Structured Beliefs and Domains
- 5: Crude Prosthetics
- 5: Advanced Windmills
- 4: Currency
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