Electrify

Electrify

1-level Evocation

Casting Time: 1 Bonus Action
Range/Area: Self
Components: Verbal, Somatic
Duration: 1 round
Attack/Save: Melee or Melee Spell Attack
Damage/Effect: Lightning
You channel lightning into your hands. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the target takes 1d12 lightning damage and must make a Constitution saving throw. On a failed save, the target becomes stunned until the start of their next turn. The spell ends after dealing damage, or at the start of your next turn, whichever occurs first.