Gnome

Gnomes are an old and noble race, one of the Elder Races, which came to be the first to populate the northern part of the Continent. They are related to dwarves with whom they peacefully coexist.

In the Northern Kingdoms, many gnomes live in Mahakam alongside dwarves, while the majority of those south of the Yaruga inhabit the Tir Tochair mountain range. Few other gnomish former settlements can be found throughout the realms e.g. the Citadel on Mount Cremora and an abandoned underground town beneath the modern-day Maribor.

They are gifted alchemists, jewelers, smiths, and metallurgists known for making swords of the highest quality.

Appearance

Gnomes are shorter and weaker than Dwarves, but just as resilient and more agile. They are easily distinguished from dwarves and halflings by their more slender shape of a body, exceptionally long noses and pointed teeth.

Another defining factor is a beard. Unlike dwarves who always have beards, gnomes either cut theirs short or don't have them at all. Even an exceptionally large and strong gnome with a well-groomed beard cannot be confused for a dwarf because of aforementioned noses which are twice as long as those of other races.

Culture

Their society is similar to dwarven clan structures, though apparently less authoritarian, resembling large communes led by people's assemblies and respected individuals.

Gnomes are reported to be peculiarly hated by kobolds and are in constant state of war with them in some areas. Hearing fuss in the deep, Mahakaman gnomes are able to evaluate whether the trouble is caused by kobolds or not. Members of the gnomish race inhabiting Tir Tochair seems to have less problems as they don't have an army.

Religion and Magic

Little is known about gnomish religion apart from the fact it allowed some of the gnomes to avoid conscription by claiming a religious exemption. Gnomes once worshipped a deity similiar to Melitele, in that they worshipped a goddess of harvest and fertility. It is speculated that they worship some deity prefering joint work for the common good over pointless fighting.When it comes to death, they appear to follow the tradition of cremating their dead. However, it's unknown if this was done for practical purposes, part of their religion, or something else.

Certain areas of the gnomish culture resolve around their advanced alchemy. The Tree of Life seems to be based on the ten Sephirot artifacts – or the other way around.

The use of magic seems to be rather uncommon trait for gnomes, but not impossible. Some individuals are said to know a broad range of counter-spells. Some of otherworldly gnomish burglars are known to utilize the Invisibility spell in order to be unseen by non-magic folk, but it is unknown whether the Continental gnomish burglars do so as well.

Personality

Known to be extraordinarily clever, gnomes excel as smiths and metallurgists and use ancient techniques, patterns and methods to create superb weapons. Their most famous creation – gwyhyr – was considered the best sword in the world. Another profession typical of them is a miner.

Gnomish communities live in human cities as well, where their members work as jewelers, artisans, and pawnbrokers. Immature gnomes often work as gofers and office boys for dwarven banks. Some gnomes, on the other hand, tend to prefer less reputable ways of life and become burglars or highwaymen. During Northern War II, a few gnomes became upset by the Nordling prejudice and joined the Scoia'tael as a result.

They are also quite fun-loving, which is indicated by a saying "stir up trouble like a tipsy gnome".