Brewer's Supplies
The Process
FAQs
You can only carry an amount of 'servings' equal to double your Strength Modifier; You can only carry an amount of residuals equal to your Strength Modifier.
Creature's can only drink an amount of Brews that equal their Constitution modifier between long rests. Any who drink more than that will automatically get the Poisoned Condition.
If you fail to make the Brew DC, you only get 1 serving of one of the types of Brews you were attempting to make.
If you roll a natural 1 on the Brew DC, your 'Brewer's Supplies' is considered broken and must be repaired to be used again.
Brew DC: 12
Amount die: d6
Special Ingredients: N/A
Ingredient Cost: 10 gp / 5 sh
Effect Duration: 1 hour
Brew DC: 13
Amount die: d4
Special Ingredients: Gobo leaves
Ingredient Cost: 10 gp / 5 sh
Effect Duration: Instantaneous
Effect: You can use 1 of your remaining hit die upon drinking the ale.
Brew DC: 13
Amount die: d4
Special Ingredients: N/A
Ingredient Cost: 10 gp / 5 sh
Effect Duration: 1 hour
Effect: Advantage on saving throws against the Frightened condition; Can also remove the condition.
Step 1
Pick a Recipe
[ You can attempt to make more than one type -- up to 3.
If you try to make 3 at a time, you roll with disadvantage. ] Step 2
Roll a WIS Check + Proficiency - VS - Brew DC
[ If you pick 2 recipes to do at once, add the DCs and reduce the sum by 9.
The total is your new Brew DC. You do the same if you attempt 3, but roll with disadvantage. ]
Step 3
Roll amount die, and make servings equal to result.
[ When you make more than one, use the lowest amount die out of all the recipes brewed. ]
Pick a Recipe
[ You can attempt to make more than one type -- up to 3.
If you try to make 3 at a time, you roll with disadvantage. ] Step 2
Roll a WIS Check + Proficiency - VS - Brew DC
[ If you pick 2 recipes to do at once, add the DCs and reduce the sum by 9.
The total is your new Brew DC. You do the same if you attempt 3, but roll with disadvantage. ]
Step 3
Roll amount die, and make servings equal to result.
[ When you make more than one, use the lowest amount die out of all the recipes brewed. ]
Known Recipes
Recipe ListFeathered Ale
This hearty ale is strong and savory, waking the senses and making one alert and capable. It was created by the Ikwiikwii, who sought to give themselves an edge in the barren blizzards of the Long Winter. Nowadays, it is one of the most recognized of ales in the continent, rivaled only by that of the Dwarves.
Fermenting Time: 1 Long RestBrew DC: 12
Amount die: d6
Special Ingredients: N/A
Ingredient Cost: 10 gp / 5 sh
Effect Duration: 1 hour
Effect: You get +1 on all ability checks related to Dexterity (including saving throws). This does not apply to attacks or damage. This ale can also remove 1 point of Exhaustion.
-- Residual: You can make additional servings of this alcohol that are 'watered down', containing the recipe's flavor but not its effects. You can make this Residual drink a number of times equal to double the amount of the kind of ale that was brewed.
Oda's Sake
This Sake is made by combining the Tea-making process from a Gobocha recipe divulged by Oda Miyamoto of the The Morning Clan and the typical brewing process. The result is a earthy Sake that aids the body in recuperating using its own means. Though fancier Elves might raise a brow upon tasting it, the common folk would surely enjoy its soothing feel.
Fermenting Time: 1 Long RestBrew DC: 13
Amount die: d4
Special Ingredients: Gobo leaves
Ingredient Cost: 10 gp / 5 sh
Effect Duration: Instantaneous
Effect: You can use 1 of your remaining hit die upon drinking the ale.
-- Residual: You can make additional servings of this alcohol that are 'watered down', containing the recipe's flavor but not its effects. You can make this Residual drink a number of times equal to double the amount of the kind of ale that was brewed.
Snowsip
This simple beer has a hoppy finish that gives you the inner
strength needed to face your fears. It was invented by the Ursine hunters, who dreaded those first few adult winters when they slept out of their caves, hunting game in the unforgiving snowfalls of The Pale.
Fermenting Time: 1 Long RestBrew DC: 13
Amount die: d4
Special Ingredients: N/A
Ingredient Cost: 10 gp / 5 sh
Effect Duration: 1 hour
Effect: Advantage on saving throws against the Frightened condition; Can also remove the condition.
Brewer's Supplies
Brewer's Supplies include a mash tun, copper kettle, piping, a
siphon, a series of mesh filters, a small fermenting vat, and
basic malt, hops and spices.
Proficiency with Brewer's Supplies allows you to add your
Proficiency Bonus to any check you make for brewing.
These supplies cost 30 gp (or 18 sh) and weigh 50 lbs.
Brewing
When brewing an item, you must know its recipe, have access
to the requisite materials and spend an hour preparing it. Then, you must wait the amount of time
needed for it to process and ferment and can then drink it. Anytime a check is
called for in brewing this beverage, you must make a
Wisdom check, and if you are proficient in Brewer's Supplies,
you may add your Proficiency Bonus to the check. Then, you make an amount of servings equal to the 'amount die' specified in the recipe.
Brewed Recipes
Every brewed beverage requires a recipe to make. This recipe
lists out any special ingredients you need, the amount of time
required to ferment, and the difficulty of the beverage. Some
special ingredients may require you to purchase them in town,
or to go on quests to find them.
You can learn new recipes by visiting other brewers,
travelers or in faraway monasteries that guard their brews and
recipes. You can also make a Brewer's Supplies check if you
encounter a brewed beverage and you want to determine how
you could craft it yourself (though this process will be difficult).
Usually, you can only have one recipe brewing at a time in your
fermenting vat. However, you can attempt to brew more than one recipe by adding both recipe's DC and reducing that number by 9. If you succeed on that check, you make an amount of servings equal to the lowest amount die of the two recipes, shared by both brews. You can purchase another
Brewer's Supplies to make more than one brew at a time.
The Process
When determining what beverage you wish to brew, you must
gather the requisite ingredients first for the recipe. After that,
you can then begin the process of brewing by creating your
mash and then boiling that mixture of grains and spices, this
can be done in a short or long rest. You will then make a
Brewer's Supplies check based off of the DC of the recipe you
are attempting, if you fail the check the mash can still be
turned into the beverage, but it will have not have any Effects.
Imbibing
A creature can only drink an amount of brews equal to its Constitution Modifier or gain the Poisoned condition. So if a creature has +2 in constitution, it can only drink up to 2 brews before a short rest.
A character can only benefit
from one Brewed Beverage per short rest at a time. The effects of a second or third brew therefore undo the effects of earlier brews [unless the brew's duration is instantaneous].
If your brew isn't consumed immediately, you can bottle
your brew for a later use. Each bottled brew weighs half a
pound.
If you wish to buy these, you may be able to find them sold
at specialty breweries, their costs can range from two to ten
times their Ingredient costs.
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