Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Natural Adept. You are proficient in the Nature skill. Fallow. Dryads don't need to sleep. Instead, they lie fallow, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Photosynthetic. You do not eat, but must maintain physical contact with fertile soil for at least 72 hours each week or ingest one handful of fertile soil each day. You must be exposed to direct sunlight for 6 hours each day. Partial sunlight contributes at half the rate, and bright magical light at one quarter of the rate. Natural Speech. You can communicate with beasts and plants as if you shared a language. Dryad Magic. You know the druidcraft cantrip. When you reach 3rd level, you can cast the goodberry spell once; you must finish a long rest in order to cast the spells again using this trait. When you reach 5th level, you can cast the plant growth spell once with this trait, and must complete a long rest before you cast the spell again using this trait. Wisdom is your spellcasting ability for these spells. Tree Bond. As a 10-minute ritual, you can deposit your essence within a tree large enough for your body to fit inside, and are able to see, hear, rest and sustain yourself for the remainder of its lifetime or yours, whichever comes first. If the host is uprooted, damaged or disturbed, you are expelled and also take the damage done to the tree as psychic damage to yourself. Fey Nature. Your creature type is fey.
Languages. Sylvan and Common
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