Assassins' Guild /G\
Structure
The Assassin's guild does not have any formal structure to it. The guild is made up of a few dozen smaller guilds and hundreds of loosely affiliated assassins who benefit from not killing each other for the moment.
Public Agenda
There is no know public agenda for the Assassin's Guild. Some of the subsidiary assassin guilds work for the forces of good, others for forces of evil. Some assassins work alone, others as a part of an organization. The Assassin's Guild is also not well known. In the law-abiding world, they are a fun rumor to scare others with. In the underground criminal world, they are known of, but nothing is really known about them.
Assets
The Assassins' Guild owns nothing outright, but they do have cohorts that own things they need to use regularly. Typically these assets are used by other criminal sectors, but the Assassin's guild is allowed to use them due to their reputation and use within the criminal community.
Such assets are
Room, boarding, and storage - The infamous Continental hotels and Downwater motels are used as temporary residences for assassins when they are not on an assignment.
Car shops - Assassins typically steal cars and so they need illegal car shops, also known as chop shops, to process new information for cars they have stolen. They also use car shops to modify vehicles illegally.
Weaponry vaults -
Custom tailors -
Laundromats - For laundering money.
Libraries - Used to research information about targets that would get them flagged if searched on normal computers and such.
Blueprint shops - Used to obtain the blueprints of almost any building.
Junkyards - Makeshift hospitals with typically unlicensed doctors and nurses, for wounds you can't take to a normal hospital without being asked a lot of questions.
History
The Assassin's Guild was formed hundreds of years ago from the current date of the world. They worked in the shadows during times of conflict or peace for any side that would hire them.
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