Fighter

  • Blood-soaked gladiators in dented armor, acrobatic duelists with darting swords, or far-eyed elven archers who carve their legends with steel and grit.
  • Weapons: All weapons
  • Armor: All armor and shields Hit Points: 1d8 per level
 
  • Hauler. Add your Constitution modifier, if positive, to your gear slots.
  • Weapon Mastery. Choose one type of weapon, such as longswords. You gain +1 to attack and damage with that weapon type. In addition, add half your level to these rolls (round down).
 
  • Grit. Choose Strength or Dexterity. You have advantage on checks of that type to overcome an opposing force, such as kicking open a stuck door (Strength) or slipping free of rusty chains (Dexterity).
Type
Military

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