Ghast

Stench.

Any creature that starts its turn within Close distance of the ghast must succeed on a DC 9 Constitution or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. Turning Defiance. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.  

Actions

  • Bite. Melee Weapon Attack: +3 to hit, Close distance, one creature. Hit: 1d6 piercing damage.
 
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 9 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Armor Class 13
  • Hit Points 36 (8d8)
Speed 30 ft.
  • STR 16 (+3)
  • DEX 17 (+3)
  • CON 10 (+0)
  • INT 11 (+0)
  • WIS 10 (+0)
  • CHA 8 (-1)
   
  • Damage Immunities Poison
  • Condition Immunities Charmed, Exhaustion, Poisoned
  • Senses Darkvision 60 ft., Passive Perception 10
  • Languages Common

Comments

Please Login in order to comment!