Orangzamrud
Structure
The Orangzamud are a collection of feudal clans which have banded together in order to exert their power on a global scale. The individual clans are fairly insular and separatist in terms of political activities. coming together in the one main city on the continent to govern but rarely do these meetings end in agreement.
Culture
Initially separate due to the insular nature of the clan system, the cultures of each clan have gradually blended into a homogenous national culture. To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn's conduct reflects on the honour of his or her clan, and bringing dishonour to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honour demands maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavours. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn. Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races or even from the gods.
Public Agenda
The Orangzamud are quite the secretive and reclusive nation on a global scale, with little trade being carried out in other countries and visiting traders being confined to the port towns.
Demography and Population
The Orangzamud is almost entirely inhabited by Dragonborn, who are grouped into Clans. Each Clan is specialised in one aspect or another to deliver services to each other state for payment or credit. These clans can range from a builders clan to an artisanal clan, each with a varying connection to the weave of magic. These clans live separately with their own geographic areas and interact normally only for trade or to settle disputes. These disputes could end in financial compensation or a war between clans. In the capitol city, Lithelkos, these clans mix more freely which helps to heal old grievances and build the bonds of the nation.
Due to its highly militarised culture and government some clans can form sub alliances in order to protect their own interests from clans that might seek to take resources or control. The governing clan obviously oppose this as it might constitute a threat to their rule should another clan gain enough power to challenge them.
Religion
As a whole the nation revere Dragons as a paragon of how they should behave. As different clans are normally attributed to different flavours of Dragons their ethos can vary greatly. The chromatic clans are more brash and obvious in their behaviours and intentions while the metallic clans are more nuanced in their approach. Alliances between chromatic and metallic clans are common if not fragile arrangements where little trust is there. This fundamentally comes down to their differing core tenets and beliefs. All Clans however acknowledge the power and influence of Bahamut and Tiamat with many mainly worshipping either of them.
Type
Geopolitical, Country
Alternative Names
The Emerald People
Training Level
Levy
Veterancy Level
Trained
Demonym
Zamrudi
Government System
Kratocracy
Power Structure
Feudal state
Subsidiary Organizations
Location
Comments