Beastfolk

Beastfolk, also sometimes referred to as "beastmen", are a race of people in the Fantasy Nexus.

Basic Information

Anatomy

Beastfolk all appear to be versions of animals that became bipedal and capable of speech. The anatomy of a beastperson is entirely dependent on their species. A common list of beastfolk species includes, but is not limited to:
  • Amphibians (such as frogs and toads)
  • Avians (all species of birds)
  • Bats
  • Bears
  • Bovines
  • Cats (including large cats such as lions, tigers, pumas, leopards, jaguars, panthers, et. cetera)
  • Dogs (including wild dogs such as wolves, hyenas, jackals, coyotes, dingos, et. cetera)
  • Equines (such as zebras, donkeys, and horses)
  • Hippopotamuses
  • Lagomorphs
  • Lizards/Reptiles (such as snakes, geckoes, salamanders, and turtles)
  • Mustelids (ferrets, weasels, otters, badgers, minks)
  • Primates
  • Rats/Mice
  • Rhinoceroses
  • Swine (such as pigs and boars)
  • Vulpines (Foxes)
It should be noted that, unlike their non-sapient counterparts, every beastperson has opposable thumbs. For animal species that possess paws, the anatomy of their "hands" remains largely the same. However, for animal species that do not normally have digits or other hand-like structures, their upper extremties more closely resemble human hands (though the number of fingers depends on the species). Their feet, however, remain the same as their wild counterparts.

Biological Traits

Varying

Genetics and Reproduction

Beastfolk reproduce sexually.

Growth Rate & Stages

Varying

Ecology and Habitats

Varying

Dietary Needs and Habits

Varying

Biological Cycle

Varying

Behaviour

Varying

Additional Information

Social Structure

Varying

Domestication

N/A

Uses, Products & Exploitation

Although most races do not see beastfolk as resources to be exploited, sadly, since the Great War, humans have taken to poaching them for their horns, skins, fur, and other such items.

Facial characteristics

Varying

Geographic Origin and Distribution

Varying

Average Intelligence

Human or higher

Perception and Sensory Capabilities

As the different species sf beastfolk vastly differ from each other, this list of abilities is not designed to be exhaustive. It also discounts any elemental or magical affinities each species might have (for example, rhinoceros beastfolk have a notable affinity for earth magic). With this in mind, the listed abilities are limited to biological advantages and features that are possible with this race.
  • Flight
  • Enhanced Speed (either on land, on sea, or both)
  • Thermal Vision
  • Danger/Disaster/Storm Detection
  • Venom Secretion
  • Poison Secretion
  • Bioluminesence
  • Limb Regrowth
  • Camouflage
  • Enhanced Strength
  • Enhanced Stamina
  • Natural Weaponry (such as horns, claws, spines, tails, etc)
  • Enhanced Reflexes

Symbiotic and Parasitic organisms

Varying

Civilization and Culture

Naming Traditions

Varying

Beauty Ideals

Varying

Gender Ideals

Varying

Courtship Ideals

Varying

Relationship Ideals

Varying

Average Technological Level

Lower than devils, higher than dwarves

Major Language Groups and Dialects

Varying

Common Etiquette Rules

Varying

Common Dress Code

Same as human

Common Customs, Traditions and Rituals

Varying

Common Taboos

Varying

Common Myths and Legends

Varying

Interspecies Relations and Assumptions

Beastfolk generally get along with most other species, though it ultimately depends on the individual. However, like most non-human races, beastfolk have a marked hatred of humans.
Scientific Name
Homo animalia
Lifespan
60-150 years
Conservation Status
Near Threatened
Average Height
Varying
Average Weight
Varying
Average Length
Varying
Average Physique
Varying
Body Tint, Colouring and Marking
Varying