Guild of Walk and Roll

One of many valuable characteristics of any society is a certain sense of community or commonality. Because most Fluxers are naturally social creatures who greatly desire an organized or understandable reality, it is only natural to find bands of them settling on misguided and oversimplified beliefs. One of the largest of these would be the Guild of Walk and Roll; an elitist organization that glorifies non-gelatinous, land-dwelling Fluxers.

Structure

Maximizing income is one of this organization's top priorities, since most of its members joined halfheartedly and aren't willing to contribute enough to sustain it. Instead, the guild became a medium through which travelling caravans may employ mercenaries or freelance warriors. For every job, there is a tax to add to GoW/R's ever-increasing treasury.
As in most other guilds, there are always two or three guild leaders that have been appointed by a predecessor. Below them are advisers and various descending managers who keep all affairs running smoothly.

Public Agenda

Guilds are meant to represent various ideologies. Because the Law of Perception and its intricacies essentially transform local realities into whatever perspective is most prominent among the sentient beings, such ideologies are (rightfully) considered to be invaluable aspects of life. However, GoW/R has no discernible ideology. Outside of self-glorification and unprovoked belligerence, most within this guild are mere pawns that have been manipulated into performing low-income tasks.
World

Races

Manuscripts/Stories


We father Fluxers who Flux as their fathers before them.

Founding Date
2377
Type
Guild, Fighter / Mercenary
Alternative Names
GoW/R
Demonym
Gowrd
Location

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