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Traj'miir's Knick-Knacks and Curiosities

An extraplanar magical shop owned and operated by Traj'miir.1

It is accessed through a door which Traj'miir carries on his back, and leads to the extraplanar space which houses the shop.

CHAMBERS

Much more impressive than a typical demiplane, Traj'miir's Knick-Knacks and Curiosities houses multiple chambers.

Main Chamber

The main shop floor, which connects directly to the outside world through the magical door. This chamber is stuffed full of all manner of wonders, half-finished technological inventions, magical items and potions, weapons, armor, even a live horse, when the Soular Power Caravan first visited. Many of the items in this space are enchanted, all of them to deter shoplifting, and some animated to defend the shop against problematic visitors.

Negotiation Chamber

A plain, brightly lit white room, accessed through Traj'miir teleporting himself and his guest. It is sparsely decorated, but comfortable, and has lavish food and beverages laid out on tables. It was insinuiated by Traj'miir that something about this chamber was designed to ensure that negotiations do not get violent, though the brief exchange he and Fritz had within it did not test those boundaries. When Fritz concluded her negotiations with Traj'miir here and he teleported them back into the main chamber, no time had passed since they'd left, though it is unclear if that is an innate property of this chamber or of an extremely powerful spell by Traj'miir himself.

Traj'miir's Office

A back room, accessible by a strange elevator-like metal box, which moves between the back room of the main chamber and this office at extremely rapid speeds. It is a typical office area, occupied by a desk which Traj'miir extracted the blank contract with would soon become Fritz's Contract with Traj'miir.

DEFENSES

Traj'miir's shop must be incredibly well defended, though the extent to which is unknown by Soular Power. He claims that Ragnar Volaris himself attempted to raid the shop on multiple occasions and failed every time, a fact which impressed Fritz immensely.

The shop also has quite robust anti-shoplifting enchantments in place. Every item has an enchantment which prevents it from being removed from the shop, and another enchantment which causes the item to explode if someone tries to do so without purchasing the item first. Jalan discovered both of these enchantments firsthand. He also discovered that some of the display items are animated to defend the shop, prevent shoplifters from leaving, and force them to clean up any messes they created on their way out.

Type
Shop, Magic

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