Dafte Funke
Arther Ironsides
Arthur Ironsides, aka DJ Dafte Punke, is a Warforged Bard that was rescued by The Dawn Bringers on a slave ship owned by Resin.
Sinestro freed the slaves from their cells while The Dawn Bringers kept the slavers busy.
Grateful, Arthur gave Sinestro a chest containing Rhythm Maker's Drum & helped finish off the slavers that captured him. A last-minute idea came to the group to burn down the slave ship. Watching as his new future sailed away in a burst of flames, he decided right then and there to join The Dawn Bringers.
Arthur was so enamored by Sinestro that he wanted to be just like him! Dropping his old name, he now goes by DJ Dafte Punke!!
He now helps lead The Dawn Bringers into battle with Sinestro with some funky robotic beats!
saving throws
skills
Skills
Attacks
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Dafte Funke
5 Level (0/14000 XP for level-up) Entertainer Background Warforged Race / Species / Heritage None Alignment
Bard
Level 5
Hit Dice: 5/5
1d8+3 Class 1
Level 5
Hit Dice: 5/5
1d8+3 Class 1
STR
10
10
+0
DEX
16
16
+3
CON
16
16
+3
INT
10
10
+0
WIS
8
8
-1
CHA
18
18
+4
43
Hit Points
Hit Points
+3
Initiative (DEX)
Initiative (DEX)
13
Armor Class (AC)
Armor Class (AC)
+3
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+6 | Dexterity | |
+3 | Constitution | |
+0 | Intelligence | |
-1 | Wisdom | |
+7 | Charisma |
+9 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+0 | Athletics | STR | |
+4 | Deception | CHA | |
+0 | History | INT | |
-1 | Insight | WIS | |
+10 | Intimidation | CHA | |
+0 | Investigation | INT |
-1 | Medicine | WIS | |
+0 | Nature | INT | |
-1 | Perception | WIS | |
+7 | Performance | CHA | |
+7 | Persuasion | CHA | |
+0 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
-1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +3 | DEX | 1d4+3 | Piercing | |
Finesse, Light, Thrown | |||||
Rapier | +6 | DEX | 1d8+3 | Piercing | |
Finesse |
Leather, Dagger, Rapier, Chest, Clothes Costume, Flute, Lute, Ink (1 ounce bottle), Ink Pen, Case Map or Scroll, Clothes Fine, Lamp, Oil (flask), Paper (one sheet), Perfume (vial), Sealing Wax, Soap
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Common, Infernal
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Current Location
Species
Children
Aligned Organization
Other Affiliations
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