JMD
JMD is a Human Life Domain Cleric & Leader of The Dawn Bringers. He wields The Mace of Disruption.
A Life Domain Cleric who serves Amaunator, He helps watch over new dare devils who come into Waterdeep. A true gentleman, he helps out whenever he can. He helps run The Dawn Bringers HQ with India Jones. From there he is able to keep The Bringers up to date on information.
He has been the glue binding The Dawn Bringers & The Viaeguardians together. He helped found The Viaeguardians & had India Jones keep a eye out on the new adventurers.
He is in a Relationship with Tiara O'Donnella.
saving throws
skills
Skills
Attacks
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 548, Platinum: 0 Money
Languages & Proficiencies
Ideals
Bonds
Flaws
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
JMD
5 Level (0/14000 XP for level-up) Acolyte Background Human Race / Species / Heritage Lawful Good Alignment
Cleric
Level 5
Hit Dice: 5/5
1d8+3 Class 1
Level 5
Hit Dice: 5/5
1d8+3 Class 1
STR
15
15
+2
DEX
9
9
-1
CON
16
16
+3
INT
18
18
+4
WIS
20
20
+5
CHA
11
11
+0
43
Hit Points
Hit Points
-1
Initiative (DEX)
Initiative (DEX)
1
Armor Class (AC)
Armor Class (AC)
+3
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+2 | Strength | |
-1 | Dexterity | |
+3 | Constitution | |
+4 | Intelligence | |
+8 | Wisdom | |
+3 | Charisma |
-1 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+2 | Athletics | STR | |
+0 | Deception | CHA | |
+7 | History | INT | |
+8 | Insight | WIS | |
+0 | Intimidation | CHA | |
+4 | Investigation | INT |
+8 | Medicine | WIS | |
+4 | Nature | INT | |
+5 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+7 | Religion | INT | |
-1 | Sleight of Hand | DEX | |
-1 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Mace | +2 | STR | 1d6+2 | Bludgeoning |
Mace of Disruption, Periapt of Health, Shield, Plate, Mace, Clothes Common, Vestments, Holy Symbol, Holy Symbol
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 548, Platinum: 0 Money
Common, Celestial, Elvish, Sylvan
Languages & Proficiencies
Charity. I always try to help those in need, no matter what the personal cost. (Good)
Ideals
Everything I do is for the common people.
Bonds
I put too much trust in those who wield power within my temples hierarchy.
Flaws
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Relationships
Spouses
Siblings
Children
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