Anhur (AN-hur)
Anhur, also known as Ramathant in Thay and Ramman, Rumathep or Ramatep in Unther, was a wise and peace-loving deity. His role was protecting Mulhorand from evil, a task for which he remained ever-vigilant while still finding the time to appreciate those he defended.
The position of priest in the church of Anhur was hereditary; members belonging to the House of Ramathant who could claim at least one divine incarnation of Anhur among their ancestors were viable. Anhur's clergy was composed entirely of humans native to Mulhorand.
Temples to Anhur were solidly built structures design to repel invaders. They were continuously stocked with equipment and provisions in the event that they were besieged.
The center of power of the church of Anhur was located in Sultim, the location of the Blood Fortress. Worship of the Falcon of War was strongest in Mulhorand, but temples dedicated to Anhur could also be found in Unther and Chessenta.
Worshipers
Martial skills were an important factor in the lives of the clergy and followers of the Church of Anhur. Clerics spent much of their time preparing for battle, as well as training the soldiers of Mulhorand. They focused on executing daring maneuvers and plans in the hopes of increasing the glory of their nation. Divine spell casters devoted to Anhur prayed for their spells at dawn.The position of priest in the church of Anhur was hereditary; members belonging to the House of Ramathant who could claim at least one divine incarnation of Anhur among their ancestors were viable. Anhur's clergy was composed entirely of humans native to Mulhorand.
Temples to Anhur were solidly built structures design to repel invaders. They were continuously stocked with equipment and provisions in the event that they were besieged.
The center of power of the church of Anhur was located in Sultim, the location of the Blood Fortress. Worship of the Falcon of War was strongest in Mulhorand, but temples dedicated to Anhur could also be found in Unther and Chessenta.
Orders
- Guardians of Skuld - Formed since the Time of Troubles and led by the church of Anhur, this organization counted followers of Anhur, Isis, and Osiris among its members.
- Order of the Watchful Lion - defenceneighbouring
Divine Domains
War
Physical Description
Special abilities
Anhur had the ability to transform his lance into a falchion, and would sometimes capture an opponent's weapon to use against them in his left hands. He was also able to command normal animals, though magical and enchanted creatures might resist his will.
Specialized Equipment
Anhur carried a lance in his right arms and wore scale or lamellar mail and a headdress sporting three plumes.
Mental characteristics
Personal history
Anhur and his church were highly esteemed in Mulhorand prior to the Orcgate Wars, but fell out of favor after the death of Re. He had been blamed for most of Mulhorand's military failures by the followers of Horus-Re, and the two churches remained rivals far into the future.
As the orc hordes surged forward, emboldened by the victory of Gruumsh over Re, Anhur devised a counter assault that eventually led to the end of the Orcgate Wars.
During the Time of Troubles, Anhur secured the portfolio of the recently slain Untheric deity Ramman. He forced Hoar, who had slain Ramman, to leave Unther once again, an act that Hoar actively sought revenge for. Anhur also distinguished himself by confronting the sahuagin deity Sekolah during this period of history.
The church of Anhur suffered numerous political attacks originating from the clergy of Horus-Re during the Time of Troubles. Anhur regained much of the status he lost during this period through aggressive actions against his foes.
During the Second Sundering, Anhur and other deities from the pantheon returned in the form of demigods and led the Mulhorandi uprising against the Imaskari in a manner similar to how the Chosen manifested in other regions. As of 1489 DR, Mulhorand was led by the returned pantheon, who temporarily set their differences aside for the good of the Mulhorandi people.
As the orc hordes surged forward, emboldened by the victory of Gruumsh over Re, Anhur devised a counter assault that eventually led to the end of the Orcgate Wars.
During the Time of Troubles, Anhur secured the portfolio of the recently slain Untheric deity Ramman. He forced Hoar, who had slain Ramman, to leave Unther once again, an act that Hoar actively sought revenge for. Anhur also distinguished himself by confronting the sahuagin deity Sekolah during this period of history.
The church of Anhur suffered numerous political attacks originating from the clergy of Horus-Re during the Time of Troubles. Anhur regained much of the status he lost during this period through aggressive actions against his foes.
During the Second Sundering, Anhur and other deities from the pantheon returned in the form of demigods and led the Mulhorandi uprising against the Imaskari in a manner similar to how the Chosen manifested in other regions. As of 1489 DR, Mulhorand was led by the returned pantheon, who temporarily set their differences aside for the good of the Mulhorandi people.
Social
Contacts & Relations
Anhur's views often came into conflict with those of Horus-Re, both of whom sought to guide Mulhorand and its people. His enemies included Set, Sekolah, Hoar, and could come to include Tempus if Mulhorand continued to expand. Anhur and Isis considered each other to be allies despite increased conflicts due to similarities in their portfolios after Anhur absorbed that of Ramman's upon his death. He and Nephthys often worked together to thwart threats from nearby Thay, and from time to time he was romantically involved with Sharess.
Divine Classification
Demigod
Religions
Alignment
Chaotic good
Honorary & Occupational Titles
General of the Gods
Supreme Marshall of All Armies
Champion of Physical Prowess
The Falcon of War
God of War, Thunder, Rain, and Storms
Supreme Marshall of All Armies
Champion of Physical Prowess
The Falcon of War
God of War, Thunder, Rain, and Storms
Children
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