Gorm Gulthyn (GORM gull-thin)
Gorm Gulthyn was a lesser dwarven deity of vigilance and defence, patron of those dwarves that protected their home and kin from external attack. Guardian of all dwarvenkind throughout Faerûn, Gorm watched over battlefields, established traps in tunnels, and tirelessly teleported across the Realms to protect the Stout Folk from their foes, prepared to fight until the fire in his eyes was fully extinguished.
Gorm's clerics, especially his specialty priests, were known as barakor, a dwarvish word loosely translated to mean "those who shield". The vast majority of his clergy (95%) was male, and before the Time of Troubles they were entirely so. Novice members were known as the Watchful Guards, while full members were known as the Vigilant Host. In ascending order of rank, priests were known by the titles of Lookout of the First Rank, Scout of the Second Rank, Sentry of the Third Rank, Sentinel of the Fourth Rank, Defender of the Fifth Rank, and Guardian of the Sixth Rank, with high old ones of the church having individual titles and being collectively known as Lord and Lady Protectors.
Most members of the clergy were either mountain dwarves (48%) or hill dwarves (52%). Though nearly every subrace was called to be a barakor, and while there were no formal barriers to entry for jungle dwarves and gray dwarves, none had joined his ranks in more recent history. The clergy of Fire Eyes was dominated by specialty priests, though crusaders and clerics made up a larger percentage collectively and clerics frequently trained as fighters or dwarven defenders, the latter of which in the clergy of Gorm offered the highest possible honour.
Becoming a formal member of Gorm's clergy required a stricter code of honour than simply being a worshiper (true or chaotic neutrality not being allowed) and becoming a barakor required physical prowess and vitality, wisdom, and a lawful disposition. Barakors had the benefit of being immune to magic meant to put them to sleep, and often needed less sleep than normal. They got access to spells that let them better protect, or keep a closer eye out, notably the ability to case a know alignment spell that overrode all magical misdirection and concealment. Even regular priests however were especially wary, able to interpret noises, half-seen movements and other symptoms of movement with startling accuracy. Provided they had time to study their surroundings, they could recognize the exact distance and direction of features around them.
Many knightly orders of multiple sizes had been founded in Gorm's name and been affiliated with his clergy over the centuries. Among the more legendary orders were the Twin-Blade Axes of Fire, the Silent Sentinels, the Guardian-Knights of Gorm, the Vigilant Halberdiers, the Company of the Scarlet Moon, the Fellowship of the Stern Gauntlet, and the Order of the Smoking Shield. One of the oldest and most revered were the Sacred Shields of Berronar's Blessed, which could be found in nearly any clanhold or kingdom guardian nurseries of dwarven children and parents. The Knights of the Sacred Shield were also charged with recovering kidnapped youths, with at least two dwarven clans owing their continued existence to the rescue of an entire generation from the clutches of Lolth's priests.
Personality
By those of a chaotic bent, Gorm was often written off as the classic dour dwarf, with even most dwarves themselves perceiving the Sentinel as surly and humourless. He had little patience for those he distrusted, little interest or tolerance for distracting foolishness, little use for sentimentality that could disrupt the dispassionate performance of his duty, and generally little to say. Ever-consumed by his demanding role as the dwarves' defender, he was on constant alert for threats to the Stout folk to thwart, even coming to the defence of the duergar if their own evil was dwarfed by that of the enemy force.Worshipers
Gorm was well regarded by the dwarves for his unwavering commitment to their defence. Most saw him as stern, but they could not ignore his role in the survival of their remaining strongholds. A possible exception were the shield dwarves of North Faerûn (at least during their period of dwindling decline) who felt that he had abandoned them for their golden cousins due to the stretching nature of Gorm's duties. All dwarves who served as guardians in some way worshiped him, and those that required protection or armed assistance paid tribute to him as appeasement. Lawful good and lawful neutral dwarves in particularly turned to his faith, though Gorm accepted worshipers of all alignments except chaotic or evil ones, with chaotic good being an exception.Gorm's clerics, especially his specialty priests, were known as barakor, a dwarvish word loosely translated to mean "those who shield". The vast majority of his clergy (95%) was male, and before the Time of Troubles they were entirely so. Novice members were known as the Watchful Guards, while full members were known as the Vigilant Host. In ascending order of rank, priests were known by the titles of Lookout of the First Rank, Scout of the Second Rank, Sentry of the Third Rank, Sentinel of the Fourth Rank, Defender of the Fifth Rank, and Guardian of the Sixth Rank, with high old ones of the church having individual titles and being collectively known as Lord and Lady Protectors.
Most members of the clergy were either mountain dwarves (48%) or hill dwarves (52%). Though nearly every subrace was called to be a barakor, and while there were no formal barriers to entry for jungle dwarves and gray dwarves, none had joined his ranks in more recent history. The clergy of Fire Eyes was dominated by specialty priests, though crusaders and clerics made up a larger percentage collectively and clerics frequently trained as fighters or dwarven defenders, the latter of which in the clergy of Gorm offered the highest possible honour.
Becoming a formal member of Gorm's clergy required a stricter code of honour than simply being a worshiper (true or chaotic neutrality not being allowed) and becoming a barakor required physical prowess and vitality, wisdom, and a lawful disposition. Barakors had the benefit of being immune to magic meant to put them to sleep, and often needed less sleep than normal. They got access to spells that let them better protect, or keep a closer eye out, notably the ability to case a know alignment spell that overrode all magical misdirection and concealment. Even regular priests however were especially wary, able to interpret noises, half-seen movements and other symptoms of movement with startling accuracy. Provided they had time to study their surroundings, they could recognize the exact distance and direction of features around them.
Many knightly orders of multiple sizes had been founded in Gorm's name and been affiliated with his clergy over the centuries. Among the more legendary orders were the Twin-Blade Axes of Fire, the Silent Sentinels, the Guardian-Knights of Gorm, the Vigilant Halberdiers, the Company of the Scarlet Moon, the Fellowship of the Stern Gauntlet, and the Order of the Smoking Shield. One of the oldest and most revered were the Sacred Shields of Berronar's Blessed, which could be found in nearly any clanhold or kingdom guardian nurseries of dwarven children and parents. The Knights of the Sacred Shield were also charged with recovering kidnapped youths, with at least two dwarven clans owing their continued existence to the rescue of an entire generation from the clutches of Lolth's priests.
Divine Domains
War
Mental characteristics
Personal history
By the late 14th century DR, Gorm Gulthyn was dying. Over the centuries, as he kept using his essence to create avatars to defend dwarven kingdoms, his very existence had somehow become tied to their fates. Something inside him died with each clanhold to fall, the fire in his mask's eyeholes fading out by nearly imperceptible increments with each loss. With each new manifestation, the Golden Guardian became ironically more reckless in his defence, perhaps planning to end his degenerative condition at the hands of a foe. He had confided his condition only with his closest friends, and all hoped for the Thunder Blessing and the resurgence of ancient dwarven bloodlines to restore his strength.
Gorm, along with Haela Brightaxe, died in the Morndinsamman's battle with the duergar deities Laduguer and Deep Duerra in 1383 DR, his divinity finally spent. However, it was possible that he still had influence outside of Realmspace. After the Second Sundering, he was once again present and revered by the dwarves, but the exact circumstances of his return were unknown.
Gorm, along with Haela Brightaxe, died in the Morndinsamman's battle with the duergar deities Laduguer and Deep Duerra in 1383 DR, his divinity finally spent. However, it was possible that he still had influence outside of Realmspace. After the Second Sundering, he was once again present and revered by the dwarves, but the exact circumstances of his return were unknown.
Social
Contacts & Relations
Gorm was often considered one of the younger members of the Morndinsamman, though older than those such as Haela Brightaxe. He had always been a member in good standing and had excellent relations with the nonchaotic and nonevil dwarven deities, considering his superior Moradin, as well as Clangeddin Silverbeard and Marthammor Duin, his closest friends. When a spellcaster duplicated the symbol Marthammor used to warn dwarves of imminent, unstoppable disaster, and had a trap planned for the Wanderer, Gorm was one of the friends he brought with him to confront the individual. Berronar Truesilver worked closely with Gorm, Clangeddin, and Moradin to ensure the safety of dwarven settlements.
Gorm had established positive relations with gods of other pantheons that held similar worldviews, including Helm of the Faerunian pantheon, Arvoreen of the halflings, and Gaerdal Ironhand of the gnomes. Also among his allies were Cyrrollalee, also of the halfling pantheon, and Garl Glittergold, leader of the gnome pantheon.
Conversely, Gorm was suspicious of entities like Mask, Brandobaris, and Baervan Wildwanderer. He remained eternally vigilant of Abbathor, though for all the Trove Lord's suspected treachery, Gorm was never able to prove it. He also counted among his foes the duergar gods Laduguer and Deep Duerra, the hateful gnome god Urdlen, and the various deities of traditionally dwarvish foes, including orcs, goblins, kobolds, and evil giants. Despite his regular contests with such beings, the Sentinel's greatest hatred was reserved for the orcish deity Shargaas, for the Night Lord was the only being to have ever successfully stolen something Gorm was actively guarding.
Gorm had established positive relations with gods of other pantheons that held similar worldviews, including Helm of the Faerunian pantheon, Arvoreen of the halflings, and Gaerdal Ironhand of the gnomes. Also among his allies were Cyrrollalee, also of the halfling pantheon, and Garl Glittergold, leader of the gnome pantheon.
Conversely, Gorm was suspicious of entities like Mask, Brandobaris, and Baervan Wildwanderer. He remained eternally vigilant of Abbathor, though for all the Trove Lord's suspected treachery, Gorm was never able to prove it. He also counted among his foes the duergar gods Laduguer and Deep Duerra, the hateful gnome god Urdlen, and the various deities of traditionally dwarvish foes, including orcs, goblins, kobolds, and evil giants. Despite his regular contests with such beings, the Sentinel's greatest hatred was reserved for the orcish deity Shargaas, for the Night Lord was the only being to have ever successfully stolen something Gorm was actively guarding.
Divine Classification
Lesser deity
Religions
Alignment
Lawful good
Honorary & Occupational Titles
Fire Eyes
Lord of the Bronze Mask
The Eternally Vigilant
The Golden Guardian
The Sentinel
Lord of the Bronze Mask
The Eternally Vigilant
The Golden Guardian
The Sentinel
Children
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