5e Dwarfes

History.

  Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs  

Racial Feats.

  Creature Type. Humanoid   Lifespan. Mature around 50, live to be 350 years (oldest recorded 440 years)   Size. (Medium) about 4-5 feet Tall   Speed. 25 feet.   Dwarven Armor Mastery. Your speed is not reduced by wearing heavy armor.   Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.   Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.   Languages. Common & Dwarvish.

DWARVEN LINEAGES

 
Linage 1st Lvl. 3rd Lvl. 5th Lvl.
Moutain Dwarf You have Darkvision with a range of 60 feet. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. As a Bonus Action, you gain Tremorsense* with a range of 60 feet for 10 minutes. You must be on a stone surface or touching such a surface to use this Tremorsense. The stone can be natural or worked.   You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Hill Dwarf Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. You have advantage on saving throws against being knocked prone or petrified- As a Bonus Action, you gain True sight with a range of 60 feet for 10 minutes. You must be on a hill terrain surface or touching such a surface to use this Truesight.     You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Forest Dwarf Your Movement Speed is increased to 30 ft. You have advantage on saving throws against being stunned, poisoned or paralyzed. As a Bonus Action, you gain Blind sight with a range of 60 feet for 10 minutes. You must be on a forest terrain surface or touching such a surface to use this Blind sight.     You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
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