Province, Tricitum Castrum

Description

Tricitum Castrum presents itself as a diverse and inclusive province, welcoming beings of all kinds. However, beneath this facade lies a deeply ingrained resistance to change and an acceptance of their fabricated utopia. The province is plagued by internal contradictions, fostering distrust and discrimination against those who deviate from the prevailing worship of Flax the Greater. Despite its external image, the inhabitants of Tricitum Castrum struggle with hypocrisy and intolerance, especially towards those who do not adhere to the dominant faith. The province is scarred by its tumultuous history, and though it has become a popular destination for tourists seeking its unique landscape and cultural heritage, a darker reality festers beneath the surface.  

Government

Tricitum Castrum is ruled by a theocratic monarchy, with Flax the Greater holding divine authority as its spiritual and political leader. His power is enforced through a provisional government, which operates under his divine influence and favors those loyal to his teachings. Political power is closely tied to religious devotion, and favoritism plays a significant role in governance. The three Arch Graces guide the province's decisions, but these ideals are often manipulated to maintain control over the population. Any dissenting voices are marginalized or silenced, creating an undercurrent of fear beneath the province's image of harmony.  

Defenses

The province’s defenses are unconventional, relying heavily on the divine influence of Flax the Greater and his foresight. It is said that Flax can see potential crimes and threats before they happen, allowing his enforcers to act preemptively. This system of divine premonition serves as both a deterrent and a source of unease among the population, who live under the constant gaze of their god. Despite this, Tricitum Castrum has no standing army; instead, it relies on religious fervor and the loyalty of its populace to maintain internal order. In times of external threat, citizens are called to defend the province in the name of Flax, with no formal military structure in place.  

Commerce

The economy of Tricitum Castrum is largely based on tourism, attracting visitors eager to experience its unique cultural landscape and the mystique of Flax the Greater’s influence. The province is also known for its political maneuvering, with deals and alliances often made through personal connections and favors granted by those in power. Despite its turbulent past, the province has managed to thrive economically, drawing in wealth through its religious significance and the allure of its post-apocalyptic white-sand landscape, dotted with the remnants of its once-great cities. However, beneath this economic success lies a system where political favoritism and corruption play a significant role, further dividing the population.  

History

Once a flourishing province known for its vast forests and harmonious coexistence among diverse species, Tricitum Castrum was devastated during the Wars for the Objects of Eden. These conflicts erupted first when the conflict for the Gate of Magic, a portal of immense power that drew factions from across the realm, happend. As battles raged, the province's once-pristine landscapes were reduced to desolation, with forests burned to ash and cities reduced to rubble. The land became a wasteland of white sands, its beauty marred by the scars of war. It was during this time that Flax the Greater intervened, a God who sought not to meddle with humans, in order to stop the reckless killing, using his divine powers to end the conflicts and bring order to the chaos. Establishing himself as the direct ruler of Tricitum Castrum as head of the Province, he began the process of healing the land, restoring pockets of life amidst the devastation and instilling his divine principles of Renewal, Forgiveness, and Acceptance. While his rule brought a semblance of stability, it also sowed the seeds of internal conflict, as those who did not embrace his teachings were forced into hiding, creating an undercurrent of tension that persists to this day.  

Religion

The province’s religious life is dominated by the worship of Flax the Greater, with the three Arch Graces forming the core of its spiritual practice. Renewal, Forgiveness, and Acceptance are the guiding principles, but these ideals are often twisted to maintain control over the populace. While the majority of the population adheres to this faith, those who follow other religions are forced to practice in secret, as public worship of any deity other than Flax is frowned upon, if not outright persecuted. Despite the outward display of religious tolerance, the province's culture is marked by an underlying tension, as those who challenge the dominance of Flax’s teachings face discrimination and exclusion.  

Law And Order

In Tricitum Castrum, Flax the Greater holds the power of foresight but prefers not to interfere with mortal affairs, believing in their freedom to learn from mistakes. However, his Arch Graces often step in, enforcing strict preemptive justice. Their actions create an image of Flax as a harsh ruler, though in truth, he is more relaxed and forgiving. While the angels impose swift control, those who approach Flax directly may find him surprisingly lenient, leading to a system where divine oversight feels strict, yet inconsistently applied.
Population:
~35 million (Humans, Elves, Dwarves, Dragonkin, Beastfolk, Gemcore, Piularra, Dormarling)
  Languages:
Common, Feé, Tzmok, Empyrean
  Religions:
Dominant: Flax the Greater and his Graces
Tolerated: Sanguis and Sary adjesent practied in secret
  Threats:
Zealot Vigilanties
Opressive Graces
Celestial Flaxen Beasts
Type
Geopolitical, Province

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