Province, Patriam Manus
Description
Patriam Manus, a province in the realm of Vindicta, is known for its vibrant atmosphere and diverse populace. Adventurers come from all over the Four Realms, attracted by legendary ruins, magical academies, and ongoing conflicts between the Golden Knights and the Brotherhood of Eden. The province’s inhabitants, a mix of races and cultures, share a passion for adventure and discovery. Primarily governed by Jaheb-lism, Patriam Manus promotes tolerance, allowing various beliefs to coexist under theocratic oversight. Its capital, Fréthahnt, is a bustling hub of trade, magic, and mercenary guilds, symbolizing unity amid diversity.Government
Patriam Manus is ruled by a Theocratic Monarchy, with a high council of Jaheb-lism priests and divine emissaries guiding governance. The influence of Flax the Greater is significant, with his lesser angels overseeing military outposts. The monarch serves as both spiritual and secular leader, ensuring political decisions align with Jaheb-lism while maintaining religious tolerance.Defenses
The province's military is a skilled and diverse force, trained for various terrains. Divine agents of Flax supervise each garrison, and the army addresses paranormal threats from the Golden Knights and the Brotherhood of Eden. Fortifications around Fréthahnt and other major areas are designed to repel both conventional and supernatural attackers, supported by mages specializing in arcane warfare.Commerce
Patriam Manus boasts a thriving economy fueled by local trade and connections to distant lands. The capital's markets feature rare goods, while the economy relies on adventuring, magical services, and the trade flow from travelers. The province exports high-quality crafted weapons, armor, and magical items, importing rare components and artifacts.History
Rich in history, Patriam Manus is noted for ancient ruins and spectral inhabitants. The legends of the Golden Knights and the Brotherhood of Eden dominate its historical narrative, casting a shadow over the land. While the province now thrives as a trade and learning center, its haunted sites continue to attract adventurers and historians, hinting at unresolved conflicts with potential for great power or danger.Religion
Jaheb-lism is the predominant faith in Patriam Manus, centering on the worship of Flax the Greater. This belief system promotes unity through diversity, allowing different races and cultures to coexist. Although Jaheb-lism is the official religion, other beliefs are tolerated, though dissent may lead to social disfavor. The spiritual leadership ensures laws reflect Jaheb-lism’s principles while fostering religious tolerance for peace among diverse groups.Law and Order
The judicial system reflects the province’s multicultural makeup, with representatives from major races addressing legal disputes. Laws incorporate various customs but are fundamentally rooted in Jaheb-lism principles. Despite its chaotic culture, the judiciary is known for fairness, striving to maintain order. The military also plays a key role in enforcing laws and swiftly handling both mortal and supernatural threats.
Population:
~55 million (Humans, Elves, Dwarves, Gemcore, Dormalings, Arboren, Orcs, Beastpeople)
Languages:
Common, Feé, Zwerg & Zwerch
Religions:
Dominant: Jaheb-lism (Flax the Greater)
Tolerated: Various other faiths, though open dissent against Jaheb-lism may attract social disfavor.
Threats:
Specters of the Golden Knights
Brotherhood of Eden
Paranormal threats
Tensions between cultural groups
~55 million (Humans, Elves, Dwarves, Gemcore, Dormalings, Arboren, Orcs, Beastpeople)
Languages:
Common, Feé, Zwerg & Zwerch
Religions:
Dominant: Jaheb-lism (Flax the Greater)
Tolerated: Various other faiths, though open dissent against Jaheb-lism may attract social disfavor.
Threats:
Specters of the Golden Knights
Brotherhood of Eden
Paranormal threats
Tensions between cultural groups
Neighboring Nations
Comments