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A14: Shoebill

The A14: Shoebill is the modern cargo vessel of choice of the merchant fleet of The Pact, and even many of the free traders of the United Federation of Independent Colonies. Its high capacity for cargo, economical design, and powerful armaments make it one of the safest and fastest ways of moving cargo from on island to the next.    The A14: Shoebill, as well as all A series ships, are the patented products of the Skyhome Free Aerowright Company.

Power Generation

The Shoebill is powered by a Generation 8: Windwalker, the most stable Elemental Engine of the last generation. Capable of traveling 2050 KM between charges, the engine substantially increases the range of the Shoebill, and reduces it recharge costs.

Propulsion

The Shoebill comes equip with both a set of Wind Drifter Wings and a set of Cloud Silk Sails. Both are made from Great Silk Worm silk, although the Wind Drifter Wings are enhanced with Magitech Circuits  circuits that allow them to channel energy directly from the Elemental Engine.

Weapons & Armament

The Skies are a dangerous place, and even a humble cargo ship needs some matter of protection. Armed with a pair of Buster B Iron Slugger heavy cannons, the Shoebill is more than capable of protecting itself in light to moderate skirmishes. For extended battles, the Shoebill relies on its impressive bulk to absorb damage while consistently pelting the enemy with lead.    The Shoebill suffers in extended skirmishes with multiple vehicles and is not designed for warfare.
Nickname
The Fat Bird
Price
15,000 Rarity 2 Slivers .

A14: Shoebill

Gargantuan vehicle (130 ft. by 20 ft.)
Creature Capacity: 80 crew, 40 passengers
Cargo Capacity: 150 tons
Travel Pace: 6.5 KM per hour (156 KM per day)
Elemental Engine: Generation 8: Windwalker (2050 KM per charge)

STR: 24 (+7) DEX: 4 (-3) CON: 20 (+5) INT: 0 WIS: 0 CHA: 0

Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
 
Actions:
On its turn, the galley can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than forty crew and only 1 action if it has fewer than twenty. It can’t take these actions if it has fewer than three crew.
 
Fire Cannon. The Shoebill can fire its cannons from its front and back (2 and 2). Each cannon can rotate 75 degrees, meaning that it can target an enemy on one side with two cannons at a time (or split is shots among multiple targets).
Flap. The Shoebill can flap its wings.
Move. The Shoebill can use its helm to move with its wings or sails.

Hull:
Armor Class. 15
Hit Points. 300 (damage threshold 20)

Control: Helm
Armor Class. 16
Hit Points. 50
Move up to the speed of one of the ship’s movement components, with one 90-degree turn. If the helm is destroyed, the Shoebill can’t turn.

Movement: Wind Drifter Wings
Armor Class. 11
Hit Points. 125; −5 ft. speed per 30 damage taken
Speed. 30 ft.
Flap. The Wind Drifter Wings displaces a large amount of air, potentially pushing away threats. Unfastened objects and creatures (such as enemy crewmates or ships) must make a DC 20 Strength saving throw or be pushed 50 ft away from the Shoebill

Movement: Cloud Silk Sails
Armor Class. 12
Hit Points. 100; −5 ft. speed per 20 damage taken
Speed. 35 ft.; 15 ft. while sailing into the wind; 50 ft. while sailing with the wind

Weapon: Cannon (4)
Armor Class. 18
Hit Points. 50
Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.

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