BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Chase Atom

The youngest of The Atom siblings, Chase is the most like their father Mentac. Chase’s mental powers emerged early, starting when he was only seven years old, so he’s had almost as much time to learn to control and use them as his older brother and sisters.   There appears to be a special connection between Chase and the Moonstone, the alien artifact that is the power-source of the Farsider civilization. With the power of the Moonstone, Chase’s abilities can be magnified tremendously. While on a visit to Farside City, Chase acquired a local “moon monkey” as a pet he named Cosmo.   Chase has led a strange life, to say the least. Although he’s seen alien worlds and fought cosmic beings, he has little experience in the mundane environments of people his age. A plan to send Chase to public school rather than tutoring him at the Nucleus worked out poorly. Chase’s closest friends have been his “imaginary friend” Ironscale, the Clockwork Dragon (actually one of Dollface’s guises, see the Threat Report sourcebook) and Ray Gardener, Jr., alias Bolt, Captain Thunder's son and junior member of the Freedom League. Thunderbolt has been lobbying for Chase to join the League but Chase is reluctant to leave his family, even though he longs for a place where he’s not the “little brother”.

Physical Description

Special abilities

Chase Atom has formidable telepathic abilities. He can read minds and project mental illusions. He can also project powerful mental blasts to stun or incapacitate. He has learned to shield his own thoughts and he can link the minds of his siblings together, allowing them to communicate instantly and silently. On Jack Wolf’s suggestion, Chase developed a trick of monitoring the surface thoughts of those around him at a low-level in combat, enough to give him a split-second warning so he can often avoid an attack before it comes.    Chase is very serious-minded when it comes to his responsibilities, something drilled into him since childhood. He never uses his powers carelessly or thoughtlessly and makes it a point never to read other people’s thoughts without good reason. Chase has the potential to control other people’s minds, but the idea is so repugnant to him that he virtually never does it. He literally knows where that road leads, having met not one but two alternate future versions of himself who abused their powers. One, Lunatik, fell victim to madness from the Moonstone and became an infamous puppet-master while the other, calling himself Mastermind, claimed he usurped the power and memories of the long-lived villain of that name (see the Threat Report sourcebook) becoming a megalomaniac in his own right. The two villains fought when they both arrived in the past to attempt to ensure theirs was the “true” future. It remains unseen if either still exists, but Chase intends to ensure neither ever does.
Children

Remove these ads. Join the Worldbuilders Guild

Articles under Chase Atom


Comments

Please Login in order to comment!