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Freedom League

The Freedom League is the world’s premier superhero team and has been for decades. The current team is technically the third—and largest—incarnation of the Freedom League.   The original The Freedom League was founded after the Greek god Hades attempted to invade Freedom City with an army of the undead as a means of striking at Daedalus and making a play for domination of the world of the living. A group of heroes—Daedalus, The Centurion, the second Lady Liberty, Pseudo, and the second Bowman—banded together to stop Hades’ plans. They decided to remain together as a group, using a downtown mansion owned by Fletcher Beaumont (the first Bowman) as their headquarters. During the 1960s and ‘70s, they fought a variety of menaces and became known as the world’s greatest heroes.   The League began to drift apart in the 1970s, with some members departing its ranks. Raven retired from superheroism due to injuries sustained fighting against Dr. Sin. Lady Liberty’s powers began to fade. Black Avenger quit after many disputes over the League’s focus. The Scarab died saving the League from The Scions of Sobek. Daedalus, weary of the never-ending battle, decided to leave Earth to explore the stars.   By the 1980s, the League’s ranks were diminished. Efforts were made to add new heroes to the team, but they were younger, and less experienced. They didn’t always mesh well with older heroes like the Centurion. The team’s performance suffered, and then League members Halogen and Tectonic died fighting the ruthless Katanarchists. In the face of growing public mistrust of superheroes, Centurion disbanded the Freedom League to prevent any further deaths on his conscience.   When Omega's forces invaded Freedom City in 1993, some former members of the Freedom League banded together with new heroes to help fight off the invasion. After Omega’s defeat and the death of the Centurion, these heroes decided to revive the Freedom League. They built Freedom Hall on the site of the old Beaumont Mansion in downtown Freedom City, and soon the Freedom League was again renowned as the world’s greatest defenders of peace and justice.   Another invasion changed the character of the League. Former Freedom Leaguer Pseudo came to Earth to warn of an invasion by his race, The Grue. He had the assistance of Maria Montoya, Earth’s new Star Knight. Marshalling Earth’s heroes, the Freedom League was able to root out the Grue infiltrators trying to weaken Earth’s defenses and fend off the alien invasion fleet long enough for a group of psychics and mystics to defeat the Grue Meta-Mind. Still, the victory was a narrow one and the invasion might well have succeeded if not for Pseudo’s intervention.   So the League decided to expand its operations. Daedalus, Pseudo, and Star Knight, with the assistance of other League members, constructed an orbiting satellite headquarters for the team, and the League sent out invitations to heroes around the world to join its ranks. No longer would the Freedom League operate solely out of Freedom City. Instead, they would protect the world from any threat, monitoring the situation from high above, the Earth’s first line of defense.

Assets

THE LIGHTHOUSE

The Lighthouse is the Freedom League’s main headquarters, a self-contained satellite in high Earth orbit, accessible by either spaceplane or dedicated “teleportals” on Earth. This provides the Lighthouse with considerable security in addition to making it Earth’s first line of defense against any danger from outer space.   The Lighthouse was designed by Daedalus, based on designs the Star Knights use for their deep space and orbital facilities, and supplemented with alien technologies Daedalus studied during his years in space, while the Freedom League funded and built it using their resources. The League applied for and received permission from the United Nations and UNISON to operate the Lighthouse in Earth orbit, although the approval of the world’s nations was by no means unanimous.   The cylindrical satellite has several decks, including a hangar deck for the Pegasus spaceplanes, an observation deck (with a spectacular view of Earth), dormitories for League members and guests staying on board, a mess hall, gymnasium, laboratories, and an infirmary. The main control center includes monitoring facilities keeping watch over the Earth.   The Lighthouse has a fusion power core supplemented by solar collectors on its exterior surface. Its systems are maintained by a sophisticated computer mainframe, which also contains the Freedom League’s extensive case files. The command deck has a teleportal able to transport passengers to any other portal on Earth. The League has teleportals in the world capitols and major cities; the Freedom City teleportal is located in Freedom Hall.  

FREEDOM HALL

The original Freedom League HQ was a mansion owned by the Beaumont family in downtown Freedom City. During the 1940s and ‘50, it served as a headquarters for the Liberty League. Fletcher Beaumont, Sr. offered it to the new Freedom League as their headquarters.   The mansion was destroyed during the Terminus Invasion, and Daedalus designed a new headquarters for the team, built using advanced materials and construction techniques the master inventor developed over the years and paid for by Daedalus’ own considerable fortune. The new headquarters was dubbed “Freedom Hall.”   Freedom Hall consists of four above-ground levels and two underground levels. Only the layout of the ground floor of the headquarters—which is largely open to the public—is widely known. The remaining layout of the building is kept relatively secret as a security measure.  

LEVEL ONE

The ground floor of Freedom Hall features the Freedom League’s public facilities. It is largely taken up by a lobby and reception area open to the public and “staffed” around the clock by a robot receptionist named “Cynthia.” Although artificially intelligent, Cynthia is not truly sentient, but she is lifelike enough to fool casual visitors into believing she is a real, living, person.   The first level of Freedom Hall also features a public conference room and the League’s trophy room and museum, featuring displays of their cases and other items dating back to the original League.   Three elevators take passengers to the other floors of the headquarters. They are keyed to operate only for members of the Freedom League or their designated guests.  

LEVEL TWO

The second floor of Freedom Hall contains the main working areas for the Freedom League, including the team’s private meeting room, monitor center, library, and related facilities; the teleportal to the Lighthouse is located on this floor as well. This is also the area where the League entertains guests allowed access to the more private areas of the headquarters, and has quarters for any guests who may stay at Freedom Hall.  

LEVEL THREE

Level Three is living space for League members and their dependents, though only a few choose to live there full time. Most members of the League only live at Freedom Hall for short stretches of time, usually when circumstances prevent them from returning home while on-duty. Dr. Metropolis ostensibly “lives” at Freedom Hall, but the Spirit of the City is often elsewhere in Freedom City, appearing at the League’s headquarters when he’s needed.  

LEVEL FOUR

The uppermost level of Freedom Hall contains hangar facilities connected by a hydraulic lift to a rooftop landing pad, along with mechanical workshops. The Freedom League stores vehicles and related equipment here while they are not in use. There may be a Pegasus spaceplace in the hangar bay or on the landing deck if the League has used one to shuttle back to Earth recently.  

SUB-LEVEL ONE

The basement of Freedom Hall is specially reinforced and designed for use as a backup for the main facilities above, should anything happen to them. There are emergency quarters for the League members and their families, along with Freedom Hall’s medical lab and infirmary. The basement level has stocks of food and other supplies.  

SUB-LEVEL TWO

The lowest level of Freedom Hall contains the power systems—an advanced geothermal tap designed by Daedalus, supplemented by solar collectors and battery backups, that provide all the power Freedom Hall requires. The sub-level holds the League’s “wreck room,” used for training exercises, and holding cells intended to temporarily contain criminals until they can be turned over to the authorities.  

PEGASUS PLANES

For long-range travel, the League uses one of several Pegasus-class spaceplanes, designed and built by Daedalus. The Pegasus is a sleek aircraft capable of high speeds in the atmosphere and equipped with a star-drive that allows it to travel at hyper-light speeds in space. It is able to hover in place and take off or land vertically.  

SKY-BIKES

For short-range uses, the League has a half-dozen skybikes, anti-gravity “sleds” capable of carrying two riders. The sky-bikes use the same propulsion system as Daedalus’ armor, making them swift and virtually silent. Skybikes are kept in Earth-based facilities like Freedom Hall.
Founding Date
1994
Type
Adventuring Party

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