The Maze
Old Emerald's submerged structures and streets lie under an endless, sunless sky of earth and concrete, now forming a labyrinth ghost town. The Maze’s “walls” consist of storefronts touting wares long gone, interspersed with empty hotels and restaurants with nary a soul to succor. It is a shadowy land of skeletal hitching posts and long-dimmed gaslights, allowing the darkness to stretch to infinity. Compared to the size of The Undercity as a whole, the Maze is just a small section that’s been explored and exploited.
Despite the Maze’s spooky reputation, a good portion of it is now an electrically lit, thoroughly mapped tourist attraction; monstrous only in the amount of embellishment its corporately employed guides use in describing it to the very young, the very gullible, and out-of-towners. Thanks to them, stories of forgotten gem-filled bank vaults and assorted subterranean bogeymen hidden in the Undercity persist unabated.
Beyond the lighted, well-trodden areas of the Maze, the Undercity conceals some hazards. Rotted floors, collapsing ceilings, fetid water, vermin packs, fugitive criminals, violent lunatics, and more dangers all lie just past the souvenir stands. Areas as yet unexplored may hold even greater hazards and—as some brave, foolish folk insist—greater rewards. No matter how many go missing in the attempt, others continue to follow.
Between the family friendly areas of the Maze and the great unknown outside it lies a subterranean offshoot of the city’s homeless community. While some are trapped there in the grip of their addictions or madness, others have simply grown accustomed to living off (and underneath) the grid. As with the other members of Emerald’s “invisible residents,” they see and hear quite a bit, and can be great—if not always reliable—sources of information.
Type
Underground / Vault
Location under
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