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Artemis Perlis

Artemis Perlis

Mental characteristics

Personal history

Artemis Perlis, once an abandoned child in the jungle, was discovered and raised by a kind Disciple of Nyissa. Growing up in a temple-founded orphanage, Artemis displayed an early penchant for humor and mischief, earning her the title of the orphanage joker. As she reached the age of coming-of-age rites, Artemis embarked on a journey to uncover the mysteries of her parentage. However, her travels took an unexpected turn when she found joy in helping people along the way.

Over time, Artemis evolved into a compassionate traveler, letting go of her quest for personal answers to focus on aiding others. This transformation aligned with the teachings of Nyissa, and Artemis began dedicating herself to the goddess's principles. After countless adventures and short-lived relationships, she found lasting love with a Tiefling woman who sought solace in Nyissa's teachings. The couple retired in Perlis, living a blissful life until Artemis's wife passed away.

Despite their childless union, Artemis continues to find fulfillment in the companionship of the local community and visiting Disciples of Nyissa. Settling down in Greenleaf Grove, she has become a beacon of warmth, healing, and musical inspiration for the hamlet.

Sexuality

Artemis is gay.

Accomplishments & Achievements

Musical Harmony Maven

Artemis Perlis mastered the handpan during her travels to Keala, infusing her musical talents into Disciples of Nyissa rituals. Her harmonious melodies have become a hallmark of spiritual gatherings, fostering a sense of peace and tranquility.

 
Joyful Healing Reverie

Through her connection with Nyissa, Artemis discovered unique healing methods. Her presence and soothing rituals have brought comfort and relief to those in need, establishing her as a respected healer within Greenleaf Grove.

 
Local Musician Advocate

Artemis organized the "Local Musician Showcase," providing a platform for aspiring musicians in Greenleaf Grove. This event not only celebrated musical talents but also strengthened the sense of community through shared artistic expressions.

Mental Trauma

Echoes of Abandonment

The abandonment Artemis experienced as an infant in the jungle leaves echoes in her psyche. While she has built a loving community around her, moments of vulnerability can evoke a sense of abandonment anxiety, requiring reassurance and support from those she trusts.

 
Melancholic Requiem

The passing of Artemis's wife, after a lifetime spent together, left a lasting mental trauma. While their years together were filled with love and joy, the final moments, marked by the inevitable march of time, cast a melancholic shadow. The gradual decline and eventual farewell created a deep emotional wound, surfacing in quiet moments of solitude when the memories of their shared life echo like a poignant requiem, evoking a bittersweet symphony of love and loss.

Intellectual Characteristics

Intuitive Insight

Artemis possesses a remarkable ability to grasp the essence of situations and people intuitively. Her insights go beyond surface-level observations, allowing her to connect with the deeper emotions and energies that shape the world.

 
Musical Acumen

While not academically trained, Artemis has an innate musical acumen. She can effortlessly discern melodies, harmonies, and rhythms, translating the language of music into a source of wisdom and emotional connection.

 
Cultural Understanding

Through her travels and encounters, Artemis has developed a deep understanding of diverse cultures. Her intellectual pursuits involve learning from the rich tapestry of traditions, beliefs, and practices that shape the communities she interacts with.

 
Reflective Philosophy

Rather than engaging in abstract philosophical discourse, Artemis approaches wisdom through reflective contemplation. Her intellectual pursuits involve thoughtful introspection, finding meaning in the interconnected moments that shape her life.

Morality & Philosophy

Compassionate Service

Artemis is guided by a philosophy of compassionate service. She believes in using her abilities and knowledge to alleviate the suffering of others, fostering a sense of well-being in the community.

 
Embrace of Diversity

With her diverse background and experiences, Artemis champions the beauty of diversity. She encourages open-mindedness and the celebration of differences, fostering a sense of inclusivity within the community.

 
Joyful Living Through Music

Artemis believes in the transformative power of music to bring joy and healing. She sees music as a universal language that transcends differences and connects people on a deeper, emotional level.

 
Pursuit of Personal Harmony

Artemis values the quest for personal harmony and encourages others to find balance within themselves. She believes that inner peace contributes to a more harmonious and compassionate society.

Taboos

Disruption of Nature's Harmony

Artemis strictly forbids any actions that disrupt the natural harmony of the environment. She considers reckless exploitation of resources or unnecessary harm to flora and fauna as a violation of this taboo.

 
Exploitative Practices

Discouraging exploitative practices, Artemis condemns actions that involve taking advantage of others, whether it's through unfair trade, manipulation, or any form of deceitful behavior within the community.

 
Closed-Mindedness

The priestess finds closed-mindedness and resistance to embracing diversity to be against the teachings of Nyissa. She considers it taboo to harbor prejudices or discriminate against others based on differences.

 
Neglect of Personal Harmony

Artemis discourages neglecting one's personal well-being. She sees self-care and inner balance as crucial, and individuals who consistently neglect their own mental or physical health may find themselves in violation of this taboo.

 
Disrespect for Cultural Rituals

As a priestess of Nyissa, Artemis considers disrespecting or undermining the cultural rituals associated with the Disciples of Nyissa as taboo. She believes in preserving the sanctity of these rituals for the community's spiritual well-being.

Personality Characteristics

Motivation

Community Harmony

Artemis is deeply motivated by the desire to maintain and enhance the harmony within the community of Greenleaf Grove. She believes that a united and harmonious community is essential for the well-being of its individuals.

 
Joyful Healing

The priestess is driven by a passion for bringing joy and healing to those around her. Artemis sees her role as a source of positive energy and emotional support, using music and Nyissa's teachings to uplift spirits.

 
Legacy of Good Deeds

Artemis seeks to leave a lasting legacy of goodwill and positive impact on the lives of those she encounters. She is motivated by the belief that every act of kindness contributes to a legacy of positive energy within the community.

 
Spiritual Connection

The priestess is motivated by her spiritual connection to Nyissa. Her devotion to the goddess drives her to live in accordance with Nyissa's teachings, fostering a sense of spiritual fulfillment and purpose in her daily life.

 
Wanderlust Fulfilled

Having traveled extensively in her youth, Artemis finds motivation in the fulfillment of her wanderlust. While settled in Greenleaf Grove, she continues to carry the spirit of exploration and curiosity.

 
Mentorship and Guidance

Artemis is motivated to serve as a mentor and guide, particularly for the younger generation. She finds fulfillment in passing on Nyissa's teachings, nurturing a sense of responsibility toward the spiritual education of the community.

Savvies & Ineptitudes

Savvies

Musical Prowess

Artemis possesses a deep understanding of music and its therapeutic qualities. Her proficiency with the handpan and other musical instruments allows her to create melodies that resonate with the emotions of those who listen.

 
Nyissan Teachings

Having dedicated her life to Nyissa's teachings, Artemis is well-versed in the spiritual and philosophical aspects of the Disciples of Nyissa. She can offer guidance on matters related to faith and morality.

 
Community Relations

Artemis excels in fostering positive relationships within the community. Her approachability, compassion, and genuine care for others make her a trusted figure among the residents of Greenleaf Grove.

 
Cultural Sensitivity

Artemis is adept at understanding and respecting the diverse cultural backgrounds of the people in Greenleaf Grove. This skill allows her to create an inclusive and welcoming environment within the community.

 
Ritualistic Wisdom

As a priestess, Artemis is skilled in conducting rituals and ceremonies. She knows the appropriate rituals for various occasions and employs them to bring a sense of sacredness and spiritual connection to community events.

 

Ineptitudes

Limited Academic Pursuits

Despite her wisdom in spiritual matters, Artemis hasn't delved deeply into scholarly or academic pursuits. Her knowledge is rooted in practical and experiential wisdom rather than theoretical studies.

Likes & Dislikes

Likes

Community Gatherings

Artemis enjoys being part of community gatherings and celebrations. The shared moments of joy and unity resonate with her beliefs in fostering connection and harmony among people.

 
Local Artistry

Whether it's handmade crafts, traditional artwork, or musical performances, Artemis appreciates and supports the creative expressions of the local residents. She sees art as a form of spiritual expression.

 
Stories of Compassion

Artemis is drawn to stories that highlight acts of kindness, compassion, and selflessness. Narratives that reflect the best of humanity resonate with her deeply held values.

 

Dislikes

Unnecessary Conflict

Artemis has a strong aversion to unnecessary conflict and aggression. She strives to create a harmonious environment and dislikes disruptions that stem from hostility or discord.

 
Environmental Disregard

Any actions that harm or disregard the natural world, such as deforestation or pollution, deeply trouble Artemis. She advocates for responsible and sustainable interactions with the environment.

 
Materialistic Pursuits

Artemis is not fond of excessive materialism and values a simple, humble lifestyle. She believes in the importance of inner fulfillment over the pursuit of material possessions.

 
Disconnection from Nature

Urban environments with minimal greenery and a lack of connection to nature evoke a sense of discomfort for Artemis. She prefers locations that maintain a balance with the natural world.

 
Haste and Impatience

Artemis dislikes hasty and impatient behavior. She appreciates a measured approach to decision-making and believes that taking the time to understand each other leads to better outcomes.

Virtues & Personality perks

Harmonic Healer

Artemis possesses an innate ability to bring comfort and healing through her connection to music. Her performances with the handpan have a soothing effect, promoting emotional well-being within the community.

 
Wisdom of Ages

Having lived a long and diverse life, Artemis has accumulated a wealth of knowledge and wisdom. She serves as a valuable source of guidance, offering insights drawn from her experiences and the teachings of Nyissa.

 
Empathetic Listener

Artemis excels in providing a compassionate ear to those in need. Her empathetic nature allows her to understand and connect with the emotions of others, offering support and solace.

 
Nature's Advocate

As a staunch advocate for environmental harmony, Artemis encourages sustainable practices and a deep appreciation for the natural world. Her influence inspires others to respect and protect the local ecosystem.

 
Community Unifier

Artemis has a remarkable ability to bring people together. Through her music, stories, and inclusive nature, she fosters a sense of community and unity among the residents of Greenleaf Grove.

 
Healing Touch

Beyond her musical talents, Artemis has a natural affinity for healing. Whether through herbal remedies or comforting words, she plays a crucial role in the physical and emotional well-being of the community.

 
Compassionate Mentor

Artemis takes on the role of a mentor, guiding younger individuals in the community. Her nurturing approach helps them discover their strengths and values, fostering personal growth.

 
Ceremonial Expertise

Artemis's expertise in incorporating the handpan into religious ceremonies adds a unique and profound dimension to Disciples of Nyissa rituals. Her musical contributions enhance the spiritual experience for worshippers.

 
Symbol of Hope

Through her resilient spirit and dedication to Nyissa's teachings, Artemis stands as a symbol of hope and perseverance. Her presence uplifts the spirits of those around her, reinforcing the importance of kindness and unity.

Vices & Personality flaws

Haunted Memories

Artemis carries the weight of past losses, particularly the death of her wife. The memories of this loss can occasionally resurface, causing moments of deep introspection and melancholy.

 
Inherent Wanderlust

The deep-rooted wanderlust from Artemis's youth occasionally resurfaces, making it challenging for her to stay settled. The desire to explore and discover can create inner conflict as she balances her responsibilities in Greenleaf Grove.

 
Sentimental Attachments

Artemis forms strong emotional attachments to people and places. While this endears her to the community, it also makes it challenging for her to let go when circumstances require change or when faced with inevitable farewells.

 
Excessive Self-Sacrifice

Artemis's selfless nature sometimes leads her to prioritize others' needs over her own well-being. This tendency can result in exhaustion and neglect of her personal needs.

 
Overwhelming Empathy

Artemis's profound empathy, while a strength, can also be a flaw. Experiencing the emotional intensity of others can be overwhelming, occasionally affecting her own emotional stability.

Personality Quirks

Wanderlust Daydreams

In moments of stillness, Artemis's gaze may drift into the distance as if lost in daydreams of distant lands. This reflective expression reveals the lingering wanderlust that shaped her youth.

 
Handpan Harmonics

Artemis occasionally taps out soft rhythms on her handpan absentmindedly. This rhythmic habit often aligns with her emotional state, expressing joy, sorrow, or serenity through the enchanting tones of the instrument.

 
Memento Collections

Artemis collects small mementos from her travels, displaying them in a carefully arranged cabinet. These items range from exotic plants and stones to trinkets gifted by those she has assisted along her journey.

 
Petal Offerings

As a symbolic gesture of goodwill and peace, Artemis occasionally offers small petals or blossoms to individuals she interacts with. This act is a token of harmony and shared positive energy.

Social

Mannerisms

Comforting Touch

Artemis has a habit of offering gentle, reassuring touches to those in distress. Whether a hand on the shoulder or a comforting pat, this tactile gesture conveys her empathy and desire to ease the burdens of others.

Hobbies & Pets

Handpan Harmony Sessions

Artemis enjoys spending leisure hours playing her handpan, creating soothing melodies that echo through the temple. These impromptu sessions serve as both a personal pastime and a way to connect with the divine through music.

 
Nature Walks and Meditation

Taking breaks from her responsibilities, Artemis immerses herself in nature walks. These walks, often accompanied by moments of meditation, allow her to recharge spiritually and maintain a deep connection with the surrounding environment.

 
Storytelling Circles

Artemis hosts informal storytelling circles for the local children, where she weaves tales inspired by nature, mythology, and the adventures of the Disciples of Nyissa. This hobby fosters a sense of community and imparts valuable lessons in an engaging manner.

Speech

Soft-Spoken Serenity

Artemis's voice carries a serene and calming tone. Her words, spoken with gentle precision, have a tranquilizing effect on those who seek her counsel or attend her ceremonies.

Current Location
Species
Ethnicity
Currently Held Titles
Date of Birth
Xorus, 2808
Year of Birth
2808 192 Years old
Children
Gender
Woman
Belief/Deity
Nyissa
Aligned Organization
Related Plots
Known Languages

Common, Elvish, Perlisian, Kealan


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Artemis Perlis

20 Level (0/355000 XP for level-up) Perlisian Background Human Race / Species / Heritage Alignment
Disciple of Nyissa
Level 20
Hit Dice: 20/20
1d8+2 Class 1

STR
11
+0
DEX
12
+1
CON
14
+2
INT
14
+2
WIS
20
+5
CHA
20
+5
129
Hit Points
+6
Initiative (DEX)
10
Armor Class (AC)
+6
Prof. Bonus
30/60/-
Speed (walk/run/fly)
100 / 100
Lay on Hands
Spellcasting ...
+11 Attack mod
WIS Ability
+5 Abi Mod
19 Save DC
+12 Expertise Bonus
+6 Proficiency Bonus
+3 Jack of all Trades
+0 Strength
+1 Dexterity
+2 Constitution
+2 Intelligence
+11 Wisdom
+11 Charisma
saving throws
+1 Acrobatics DEX
+5 Animal Handling WIS
+2 Arcana INT
+0 Athletics STR
+5 Deception CHA
+2 History INT
+11 Insight WIS
+5 Intimidation CHA
+2 Investigation INT
skills
+11 Medicine WIS
+2 Nature INT
+11 Perception WIS
+5 Performance CHA
+5 Persuasion CHA
+2 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +7 DEX 1d4+1 piercing
 Finesse, light, thrown (range 20/60)
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Guidance +11 1 action Touch Concentration, up to 1 minute VS
Insight of Fear +11 1 minute 10 ft Instantaneous VS
Lullaby +11 1 action 120 ft Concentration, up to 1 minute VS
Minor Illusion +11 1 action 30 ft 1 minute SM
Spare the Dying +11 1 action Touch Instantaneous VS

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Clear Thought +11 1 action Touch 1 hour VSM
Cure Wounds +11 1 action Touch 1 action VS
Fog Cloud +11 1 action 120 ft Concentration, up to 1 hour VS
Healing Mist +11 1 action 15 ft Instantaneous VS
Create Air +11 1 action 90 ft Instantaneous VSM
Sleep +11 1 action 90 ft 1 minute VSM

Level 2 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds +11 1 action Touch 1 action VS
Fog Cloud +11 1 action 120 ft Concentration, up to 1 hour VS
Healing Mist +11 1 action 15 ft Instantaneous VS
Create Air +11 1 action 90 ft Instantaneous VSM
Sleep +11 1 action 90 ft 1 minute VSM
Calm Emotions +11 1 action 60 ft Concentration, up to 1 minute VS
Misty Step +11 1 bonus action Self Instantaneous V
Prayer of Healing +11 10 minutes 30 ft Instantaneous V

Level 3 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds +11 1 action Touch 1 action VS
Fog Cloud +11 1 action 120 ft Concentration, up to 1 hour VS
Healing Mist +11 1 action 15 ft Instantaneous VS
Create Air +11 1 action 90 ft Instantaneous VSM
Sleep +11 1 action 90 ft 1 minute VSM
Prayer of Healing +11 10 minutes 30 ft Instantaneous V
Aura of Vitality +11 1 action Self (30 ft radius) Concentration, up to 1 minute V
Slow +11 1 action 120 ft Concentration, up to 1 minute VSM

Level 4 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds +11 1 action Touch 1 action VS
Fog Cloud +11 1 action 120 ft Concentration, up to 1 hour VS
Healing Mist +11 1 action 15 ft Instantaneous VS
Create Air +11 1 action 90 ft Instantaneous VSM
Sleep +11 1 action 90 ft 1 minute VSM
Prayer of Healing +11 10 minutes 30 ft Instantaneous V
Control Water +11 1 action 300 ft Concentration, up to 10 minutes VSM
Death Ward +11 1 action Touch 8 hours VS
Positive Energy Aura +11 1 action Self Concentration, up to 1 minute VS

Level 5 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds +11 1 action Touch 1 action VS
Fog Cloud +11 1 action 120 ft Concentration, up to 1 hour VS
Healing Mist +11 1 action 15 ft Instantaneous VS
Create Air +11 1 action 90 ft Instantaneous VSM
Sleep +11 1 action 90 ft 1 minute VSM
Prayer of Healing +11 10 minutes 30 ft Instantaneous V
Positive Energy Aura +11 1 action Self Concentration, up to 1 minute VS
Commune +11 1 minute Self 1 minute VSM
Dream +11 1 minute Special 8 hours VSM
Hold Monster +11 1 action 90 ft Concentration, up to 1 minute VSM
Mass Cure Wounds +11 1 action 60 ft Instantaneous VS
Mislead +11 1 action Self Concentration, up to 1 hour S

Level 6 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds +11 1 action Touch 1 action VS
Fog Cloud +11 1 action 120 ft Concentration, up to 1 hour VS
Healing Mist +11 1 action 15 ft Instantaneous VS
Create Air +11 1 action 90 ft Instantaneous VSM
Sleep +11 1 action 90 ft 1 minute VSM
Prayer of Healing +11 10 minutes 30 ft Instantaneous V
Positive Energy Aura +11 1 action Self Concentration, up to 1 minute VS
Hold Monster +11 1 action 90 ft Concentration, up to 1 minute VSM
Mass Cure Wounds +11 1 action 60 ft Instantaneous VS
Astral Projection +11 1 hour 10 ft Special VSM
Word of Recall +11 1 action 5 ft Instantaneous V

Level 7 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds +11 1 action Touch 1 action VS
Fog Cloud +11 1 action 120 ft Concentration, up to 1 hour VS
Healing Mist +11 1 action 15 ft Instantaneous VS
Create Air +11 1 action 90 ft Instantaneous VSM
Sleep +11 1 action 90 ft 1 minute VSM
Prayer of Healing +11 10 minutes 30 ft Instantaneous V
Positive Energy Aura +11 1 action Self Concentration, up to 1 minute VS
Hold Monster +11 1 action 90 ft Concentration, up to 1 minute VSM
Mass Cure Wounds +11 1 action 60 ft Instantaneous VS
Etherealness +11 1 action Self Up to 8 hours VS
Regenerate +11 1 minute Touch 1 hour VSM

Level 8 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds +11 1 action Touch 1 action VS
Fog Cloud +11 1 action 120 ft Concentration, up to 1 hour VS
Healing Mist +11 1 action 15 ft Instantaneous VS
Create Air +11 1 action 90 ft Instantaneous VSM
Sleep +11 1 action 90 ft 1 minute VSM
Prayer of Healing +11 10 minutes 30 ft Instantaneous V
Positive Energy Aura +11 1 action Self Concentration, up to 1 minute VS
Hold Monster +11 1 action 90 ft Concentration, up to 1 minute VSM
Mass Cure Wounds +11 1 action 60 ft Instantaneous VS
Etherealness +11 1 action Self Up to 8 hours VS
Tsunami +11 1 minute Sight Concentration, up to 6 rounds VS

Level 9 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds +11 1 action Touch 1 action VS
Fog Cloud +11 1 action 120 ft Concentration, up to 1 hour VS
Healing Mist +11 1 action 15 ft Instantaneous VS
Create Air +11 1 action 90 ft Instantaneous VSM
Sleep +11 1 action 90 ft 1 minute VSM
Prayer of Healing +11 10 minutes 30 ft Instantaneous V
Positive Energy Aura +11 1 action Self Concentration, up to 1 minute VS
Hold Monster +11 1 action 90 ft Concentration, up to 1 minute VSM
Mass Cure Wounds +11 1 action 60 ft Instantaneous VS
Etherealness +11 1 action Self Up to 8 hours VS
Time Stop +11 1 action Self Instantaneous V

Human


Brave
Brave

You have advantage on saving throws against being frightened.



Disciple of Nyissa


Song of Rest
Song of Rest

You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d12 hit points.



Shifting Tides
Shifting Tides

You can use your bonus action to unleash a current of water capable of moving other creatures. Choose another creature you can see within 30 feet that is on the ground or in a body of water. You may pull it 5 feet closer to you or push it 5 feet away from you. An unwilling creature can succeed on a Strength saving throw against your spell save DC to resist the effect.


You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.



Divine Intervention
Divine Intervention

You can call on Nyissa to intervene on your behalf when your need is great.


Imploring your deity's aid requires you to use your action. Describe the assistance you seek and roll percentile dice. If you roll a number equal to or lower than your cleric level, Nyissa intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell would be appropriate.


If Nyissa intervenes, you can't use this feature again for a long moon. Otherwise, you can use it again after you finish a long rest.



Subclass Options


Lay on Hands
Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that can replenish when you take a long rest. With that pool, you can restore a total number of hit points equal to your cleric level x5.


As an action, you can touch a creature and draw power from the pool to restore a total number of hit points to that creature, up to the maximum amount remaining in your pool.


Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralise one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points seperately for each one.


This feature has no effect on undead and constructs.



Disciple of Life
Disciple of Life

Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.



Undrownable
Undrownable

You can cast water walk on yourself at will, without expending a spell slot or using any material components.



Aura of Protection
Aura of Protection

Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Wisdom modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.



Cleansing Waters
Cleansing Waters

When you restore hit points to an ally with a spell of 1st level or higher, you may also cure it of one disease or one effect causing it to be poisoned, blinded, deafened or paralysed.



Ultimate Protection
Ultimate Protection

You can choose one ally to be under your protection. Whenever the protected ally takes damage, you can use your reaction to transfer that damage to yourself.



Cleansing Touch
Cleansing Touch

You can use your action to end one spell on yourself or on one willing creature that you touch.


You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain expended uses when you finish a long rest.



Tranquility
Tranquility

You can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal).



Watery Defence
Watery Defence

You gain the ability to defend yourself by momentarily assuming a water-based form. As a reaction when you are hit by an attack and take fire, force, bludgeoning, piercing, or slashing damage from it, you can negate the damage taken.


Once you do so, you can't do it again until you finish a short or long rest.



Curative Wave
Curative Wave

You can unleash your healing properties in a wave of positive energy. You can cast the spell mass heal once, without spending a spell slot.


Once you do so, you can't do it again until you finish a long rest.



Feats


Healer

Healer

You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:

 
  • When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
  • As an action. you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.


Alert

Alert

Always on the lookout for danger, you gain the following benefits:

 
  • You gain a +5 bonus to initiative.
  • You can't be surprised while you are conscious.
  • Other creatures don't gain advantage on attack rolls against you as a result of being unseen.

 


Inspiring Leader

Inspiring Leader

Charisma 13 or higher

You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest.


Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Languages


Common, Elvish, Perlisian, Kealan



Weapon Proficiencies


Daggers, Tridents



Tool Proficiencies


Alchemist's Supplies, Handpan


Languages & Proficiencies
Warm and Nurturing Presence

Artemis exudes a comforting and motherly aura, making her a source of solace and support for those in need.



Optimistic Outlook

Regardless of challenges, Artemis maintains a positive perspective, inspiring hope and resilience in the community.



Musically Inclined

Artemis's love for the handpan reflects her appreciation for the arts, and she often incorporates music into her rituals and community events.



Curious Adventurer

Despite settling down, Artemis retains a sense of curiosity about the world, fostering an open-minded and exploratory approach to new ideas.



Compassionate Healer

Whether through her music or nurturing presence, Artemis is a healer at heart, attending to both physical and emotional well-being within the community.


Personality Traits
Compassionate Service

Artemis believes in serving others with a compassionate heart, offering aid to those in need without judgment or expectation.



Harmony in Diversity

Embracing the diversity of the community, Artemis values unity and cooperation among people of different backgrounds, fostering a harmonious environment.



Joyful Living

Artemis strives to bring joy and laughter into the lives of others, finding happiness in the simple pleasures shared within the community.



Wanderer's Wisdom

Embracing the lessons learned during her travels, Artemis encourages a continuous pursuit of knowledge and wisdom, valuing the experiences gained through exploration.



Healing Through Connection

Artemis believes in the power of human connection to heal wounds, both physical and emotional, fostering a sense of community and support.


Ideals
Community Ties

Artemis has deep bonds with the local community of Greenleaf Grove, where she has spent a significant part of her life, offering guidance and support to its residents.



Disciples of Nyissa

Connected by their shared faith, Artemis forms bonds with fellow followers of Nyissa, welcoming them warmly and sharing her wisdom with those who come seeking guidance.



Memories of Love

Despite the passing of her Tiefling wife, Artemis cherishes the memories of their love, and these memories continue to be a source of strength and inspiration for her.



Wanderlust Connections

Artemis maintains a connection with other wanderers and travelers she met during her own explorations, occasionally receiving visits from those she helped in the past.



Orphanage Roots

Artemis holds a bond with the Disciple of Nyissa who found and raised her in the orphanage, carrying the teachings and values she learned during her early years.


Bonds
Overly Idealistic

Artemis's unwavering belief in the inherent goodness of people might lead her to overlook potential risks or deception, sometimes putting herself or the community in vulnerable situations.



Tendency to Overextend

Artemis's strong desire to help everyone might lead her to take on more responsibilities than she can handle, risking burnout and neglecting her own well-being.



Fear of Abandonment

Stemming from her own childhood experiences, Artemis might have an underlying fear of being abandoned, influencing her decisions and relationships in ways that avoid potential loss.


Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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