Centaurs

Additional Information

Geographic Origin and Distribution

Centaurs mostly live in the areas surrounding their capital, Amor, however some instead choose to reside in The Forest Frej, either as Frejkin or in Entlan settlements.

Geographic Distribution
Related Organizations
Related Ethnicities

Centaurs

ability score increase: Your Strength score increases by 2 and your Wisdom score increases by 1
age: Baby/Toddler: 0-11, Child: 12-29, Teen: 30-45, Young Adult: 46-67, Adult: 68-157, Elder: 158+, Average Lifespan: 225 years
Size: Large
speed: 50ft
Languages: Common, Elvish, Sylvan
race features:

Hooves

You are never unarmed. Your hooves are a natural weapon, which you can use to make unarmed strikes. When you make an unarmed strike with your hooves, the damage die for your unarmed strike is a 1d6+4.

 

Charge

If the centaur moves at least 30 feet straight toward a target and then hits it with a weapon attack on the same turn, the target takes an extra 1d6 piercing damage.

 

Multiattack

The centaur makes two attacks: one with a melee weapon or spell and one with its hooves or two with a ranged weapon or spell.

Comments

Please Login in order to comment!