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Lady Silvius Lavinia

Lady Silvius Lavinia

Mental characteristics

Personal history

Birth and Childhood

Silvius Lavinia was born into the prestigious Lavinia family, known for overseeing the Goldenhaven demesne within Perlis. She grew up in the opulent halls of Goldenhaven, with an older sister, Octavia, who was set to inherit the family's lordship. However, from an early age, Silvius harbored a deep-seated jealousy and hunger for power.

 
Sibling Rivalry and Deception

Octavia, the older sister, wielded both familial and societal influence. Frustrated by the unequal distribution of power, Silvius resorted to deception and manipulation. Octavia's bullying and spreading of lies about Silvius fueled her resentment, creating a toxic atmosphere within the family.

 
Assassination and Rise to Power

When their parents passed away, Octavia was poised to become the Lady of Goldenhaven. Silvius, driven by her insatiable thirst for power, orchestrated the assassination of her older sister. With Octavia out of the way, Silvius ascended to the coveted position of Lady of Goldenhaven, fulfilling her long-standing desire for control.

 
Pact with Ikaia

Seeking even greater power, Silvius turned to the eldritch forces, making a pact with Ikaia. This dark alliance granted her mystical abilities, further enhancing her manipulative prowess and allowing her to command the shadows.

 
Rule Through Deception

Silvius, now the Lady of Goldenhaven, ruled with a calculated and deceptive hand. She honed her skills, navigating the complex webs of politics and power, all the while concealing her darker motivations. The school's new wing, ostensibly a symbol of her commitment to education, masked the true depth of her manipulative nature.

 
Legacy of Deception

Silvius continues to weave her intricate plots, maintaining a facade of benevolence while secretly pulling the strings that maintain her grip on Goldenhaven. Her legacy is one of cunning manipulation and a thirst for power that knows no bounds.

Sexuality

Silvius is bisexual.

Accomplishments & Achievements

Mastery of Political Intricacies

Silvius Lavinia's political acumen allowed her to navigate the complex landscape of Perlis. Through cunning negotiations and strategic alliances, she solidified Goldenhaven's influence within the region, earning her a reputation as a shrewd and calculating ruler.

 
Successful Deception

Silvius masterfully deceived those around her, concealing her darker motives behind a facade of grace and charm. Her ability to manipulate situations and individuals earned her a position of unmatched influence, and she successfully eliminated potential threats to her rule.

 
Establishment of the Silvius Wing

As a purported champion of education, Silvius orchestrated the construction of the Lavinia Wing at the local school. This seemingly altruistic act furthered her reputation as a benevolent leader, while subtly cementing her legacy within the community.

 
Long-Term Rule

Silvius's rule over Goldenhaven endured, a testament to her enduring political savvy and control. Her accomplishments left an indelible mark on the demesne, shaping its destiny through an intricate web of power and deception.

Mental Trauma

Powerlessness in Childhood Bullying

During her formative years, Silvius endured relentless bullying from her older sister, Octavia. The persistent emotional and psychological torment created a lasting sense of powerlessness that fueled her intense desire for control and dominance later in life.

Intellectual Characteristics

Strategic Mastermind

Silvius possesses an innate talent for strategic thinking, allowing her to anticipate outcomes, plan meticulously, and manipulate situations to her advantage. Her cunning intellect is a key factor in her rise to power.

 
Political Acumen

Silvius has a keen understanding of political intricacies, effortlessly navigating the complex landscape of Perlis' political realm. Her ability to discern alliances, assess power dynamics, and exploit opportunities contributes to her influence.

 
Mastery of Deception

Silvius is exceptionally skilled in the art of deception, capable of crafting intricate schemes and manipulating information to control narratives. Her intellectual prowess allows her to maintain a carefully curated public image while concealing her true intentions.

 
Resourceful Problem Solver

Faced with challenges, Silvius excels at finding resourceful and often unconventional solutions. Her intellectual flexibility enables her to adapt to changing circumstances and overcome obstacles that might hinder others.

 
Emotional Intelligence

Beneath her calculated exterior, Silvius possesses a sharp emotional intelligence that aids her in understanding and manipulating the feelings and motivations of those around her. This skill allows her to exploit vulnerabilities and control relationships.

 
Tactical Leadership

Silvius excels in tactical leadership, efficiently coordinating and directing resources to achieve her goals. Her strategic mindset extends beyond personal gain, as she envisions the advancement and dominance of Goldenhaven under her rule.

Morality & Philosophy

Machiavellian Pragmatism

Silvius adheres to a Machiavellian philosophy, valuing pragmatism over idealism. She believes that the ends justify the means and is willing to make morally ambiguous decisions to secure the prosperity and dominance of Goldenhaven.

 
Power as a Means of Protection

For Silvius, the pursuit of power is rooted in a desire for protection. Having felt vulnerable in her past experiences, she sees power as a shield against potential threats and a means to control her own destiny.

 
Cynical Realism

Silvius holds a cynical view of the world, grounded in a realistic assessment of human nature. She recognizes the inherent flaws and self-interest in individuals and believes in navigating a world where trust is a scarce commodity.

 
Individualistic Ambition

Silvius is driven by a strong sense of individual ambition, prioritizing personal gain and the advancement of her own interests. Her actions are guided by a conviction that self-empowerment is the key to success in a competitive world.

 
Exploitation of Weakness

Silvius embraces the philosophy of exploiting weaknesses for personal and strategic gain. She sees vulnerability in others as an opportunity to assert dominance and manipulate situations to her advantage.

Taboos

Questioning Authority in Goldenhaven

Silvius forbids any overt questioning of her authority within Goldenhaven. Challenges to her rule, unless executed with utmost subtlety, are met with swift retribution, as she views them as threats to the stability she has established.

 
Revealing Personal Weakness

Silvius maintains a strict taboo against revealing any personal vulnerabilities or weaknesses. She believes that showcasing such aspects could be exploited by rivals and undermine her position of power.

Personality Characteristics

Motivation

Dominance of Goldenhaven

Silvius is driven by an insatiable desire for dominance and control over Goldenhaven. The pursuit of power within her demesne motivates her every action, as she seeks to solidify and expand her influence, ensuring Goldenhaven stands unrivaled.

 
Ikaia's Favors

Silvius seeks to deepen her connection with Ikaia, aiming to earn more profound favors and blessings from the deity. The pursuit of spiritual power and divine recognition drives her dedication to Ikaia's teachings.

 
Elimination of Rivals

Motivated by a longstanding jealousy and thirst for superiority, Silvius is determined to eliminate any potential rivals within Goldenhaven. She perceives competition as a threat to her authority and will go to great lengths to secure her uncontested rule.

 
Enduring Legacy of the Lavinia Family

Silvius is motivated by a desire to uphold and enhance the legacy of the Lavinia family. She sees herself as the custodian of the family's prestige and aims to ensure its enduring influence for generations to come.

 
Fear and Adoration

Silvius craves both fear and adoration from the people of Goldenhaven. She believes that a combination of intimidation and a carefully cultivated image of strength will secure her subjects' loyalty and respect.

Savvies & Ineptitudes

Savvies

Political Machinations

Silvius possesses a keen understanding of political maneuvering and is adept at navigating the intricate web of courtly intrigue. She can subtly manipulate situations to her advantage.

 
Deceptive Persuasion

Skilled in the art of persuasion and deception, Silvius can convincingly present false narratives and sway opinions to align with her objectives.

 
Resourceful Leadership

Silvius excels at resource management and strategic decision-making, efficiently utilizing the demesne's assets for maximum impact.

 
Cunning Negotiation

With a sharp mind for negotiation, Silvius can broker deals that seem beneficial to all parties while subtly tilting the balance in her favor.

 

Ineptitudes

Lack of Compassion

Silvius struggles with genuine empathy and compassion, making it difficult for her to connect with others on an emotional level.

 
Overreliance on Fear

While effective, Silvius can become overly reliant on fear as a tool for control, sometimes neglecting the potential benefits of fostering genuine loyalty.

 
Disregard for the Mundane

Silvius tends to overlook the importance of mundane matters, sometimes dismissing practical concerns that don't align with her grander ambitions.

Likes & Dislikes

Likes

Intricate Power Dynamics

Silvius enjoys observing and engaging in complex power dynamics, finding satisfaction in deciphering the motives and strategies of those around her.

 
Elegant Displays of Influence

She appreciates subtle and sophisticated displays of influence, such as masterful speeches, diplomatic gestures, and well-executed political maneuvers.

 
Exclusive Social Gatherings

Silvius takes pleasure in attending exclusive social events, relishing the opportunity to network, forge alliances, and showcase her influence.

 

Dislikes

Blatant Challenges to Authority

Silvius dislikes overt challenges to her authority and prefers to deal with dissent through more subtle means, maintaining an appearance of control.

 
Inefficiency and Disorganization

Disliking disorder, Silvius has little patience for inefficiency or lack of organization, valuing systems and structures that enhance her influence.

 
Emotional Displays of Weakness

She has a disdain for emotional displays of weakness, viewing them as a hindrance to effective decision-making and strategic planning.

 
Rebellion and Unpredictability

Silvius dislikes situations where rebellion and unpredictability disrupt her carefully crafted plans, seeking stability and predictability in her domain.

Virtues & Personality perks

Political Acumen

Silvius possesses a keen understanding of political maneuvering, allowing her to navigate the complex landscape of Perlis with finesse and achieve her goals through strategic alliances.

 
Masterful Manipulation

With a talent for manipulation, Silvius can subtly influence others, bending situations to her advantage and orchestrating events without leaving a direct trace of her involvement.

 
Eloquent Orator

A skilled communicator, Silvius excels in public speaking and persuasion, using her eloquence to sway opinions and gather support for her causes.

 
Discerning Strategist

Silvius has a sharp strategic mind, capable of planning and executing long-term schemes. Her ability to foresee potential outcomes gives her an edge in decision-making.

 
Resourceful Networking

Through her extensive social connections, Silvius has built a network of influential individuals, providing her with valuable resources, information, and support when needed.

 
Ikaia's Blessing

Silvius has cultivated a connection with Ikaia, gaining a limited but potent ability tied to the goddess.

 
Charismatic Presence

Possessing a charismatic aura, Silvius can command attention and respect in social situations, further bolstering her ability to lead and influence.

Vices & Personality flaws

Paranoia

Silvius, haunted by the memory of childhood bullying and her rise to power, struggles with a persistent sense of paranoia. She finds it challenging to trust even those closest to her, fearing betrayal.

 
Ruthless Ambition

Silvius's hunger for power sometimes leads her to make morally questionable decisions. Her ambition knows few bounds, and she may prioritize personal gain over the well-being of others.

 
Obsessive Control

Fueled by a fear of powerlessness, Silvius exhibits an obsessive need for control. This desire can lead her to micromanage situations, stifling creativity and alienating those who feel suffocated.

 
Manipulative Nature

Silvius's mastery of manipulation can become a double-edged sword. Her tendency to use others as pawns in her schemes can strain relationships and breed mistrust.

 
Isolationist Tendencies

Fearful of vulnerability, Silvius often isolates herself emotionally. This detachment may hinder her ability to connect with others on a genuine level, making her leadership style more authoritarian.

 
Vindictive Streak

Silvius harbors deep resentment from her past, and when wronged, she can be vengeful. This vindictive streak may lead her to pursue revenge at the expense of more diplomatic solutions.

 
Ikaia's Demands

As a follower of Ikaia, Silvius is bound by the goddess's expectations. This connection might impose challenges, such as demanding rituals, visions, or occasional divine interference in her plans.

 
Fear of Betrayal

Silvius's fear of betrayal can sometimes drive her to preemptively distance herself from potential allies, missing opportunities for genuine collaboration and cooperation.

Personality Quirks

Finger Tapping

When deep in thought or contemplating a strategic move, Silvius unconsciously taps her fingers rhythmically on any available surface, a telltale sign of her focused and contemplative state.

 
Signature Ring Adjustment

Silvius habitually adjusts a distinctive, ornate ring on her finger, a nervous tic that surfaces when she feels pressured or encounters unexpected challenges. The ring bears an engraving related to Ikaia.

 
Sudden Pacing

In moments of frustration or contemplation, Silvius may start pacing, walking in deliberate patterns. This pacing serves as a physical outlet for her restless energy and a method to collect her thoughts.

Social

Mannerisms

Regal Composure

Silvius carries herself with an innate regality, exuding an air of aristocratic authority. Her movements are deliberate and graceful, embodying the poise expected from the Lady of Goldenhaven.

 
Piercing Gaze

Silvius possesses a penetrating gaze that she employs to unnerve adversaries or assert dominance. Her eyes, sharp and perceptive, convey an unwavering focus that demands attention and respect.

Hobbies & Pets

Strategic Board Games

A lover of intellectual challenges, Silvius engages in strategic board games that test her tactical acumen. She invites trusted advisors and occasionally rivals to partake, turning each match into a subtle display of cunning.

Speech

Strategic Silence

Silvius occasionally employs intentional pauses during conversations, allowing a calculated silence to hang in the air. This tactic is designed to make others uneasy and encourage them to reveal more.

 
Eloquent Orator

When addressing a crowd or engaging in negotiations, Silvius adopts an eloquent and persuasive speaking style. Her words are meticulously chosen, each sentence crafted to convey authority and charisma.

Relationships

Lady Octavia Lavinia

Sister

Towards Lady Silvius Lavinia

0
0

Lady Silvius Lavinia

Sister

Towards Lady Octavia Lavinia

0
0

Character Location
View Character Profile
Current Location
Species
Ethnicity
Currently Held Titles
Date of Birth
Peilzrus, 2933
Year of Birth
2933 67 Years old
Family
Spouses
Siblings
Children
Gender
Woman
Known Languages

Common, Berthan, Perlisian, Simekian


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Silvius Lavinia

15 Level (0/195000 XP for level-up) Perlisian Background Human Race / Species / Heritage Alignment
Ikaia Cultist
Level 15
Hit Dice: 15/15
1d8+1 Class 1

STR
8
-1
DEX
10
+0
CON
12
+1
INT
14
+2
WIS
12
+1
CHA
19
+4
96
Hit Points
+0
Initiative (DEX)
10
Armor Class (AC)
+5
Prof. Bonus
30/60/-
Speed (walk/run/fly)
Spellcasting ...
+9 Attack mod
CHA Ability
+4 Abi Mod
17 Save DC
+10 Expertise Bonus
+5 Proficiency Bonus
+2 Jack of all Trades
-1 Strength
+0 Dexterity
+1 Constitution
+2 Intelligence
+6 Wisdom
+9 Charisma
saving throws
+0 Acrobatics DEX
+1 Animal Handling WIS
+2 Arcana INT
-1 Athletics STR
+9 Deception CHA
+2 History INT
+6 Insight WIS
+9 Intimidation CHA
+7 Investigation INT
skills
+1 Medicine WIS
+2 Nature INT
+6 Perception WIS
+4 Performance CHA
+9 Persuasion CHA
+2 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Whip +5 DEX 1d4 slashing
 Finesse, reach
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Detect Secrets +9 1 action Self Concentration, up to 10 minutes V
Friends +9 1 action Self Concentration, up to 1 minute SM
Insight of Fear +9 1 minute 10 ft Instantaneous VS
Minor Illusion +9 1 action 30 ft 1 minute SM
Tear +9 1 action Touch Instantaneous 6d6 VS

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +9 1 action 30 ft 1 hour VS
Shadow Spray +9 1 action 60 ft Instantaneous VSM
Spook +9 1 action 30 ft 1 round 1d4 VS

Level 2 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +9 1 action 30 ft 1 hour VS
Shadow Spray +9 1 action 60 ft Instantaneous VSM
Spook +9 1 action 30 ft 1 round 1d4 + VS
Blindness/Deafness +9 1 action 30 ft 1 minute V
Blood Boiling +9 1 action 30 ft Concentration, up to 1 minute 1d6 + 1d4 VS
Darkness +9 1 action 60 ft Concentration, up to 10 minutes VM
Hold Person +9 1 action 60 ft Concentration, up to 1 minute VSM
Pulling Shade +9 1 action 60 ft Concentration, up to 1 minute 3d6 VS

Level 3 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +9 1 action 30 ft 1 hour VS
Shadow Spray +9 1 action 60 ft Instantaneous VSM
Spook +9 1 action 30 ft 1 round 1d4 + VS
Blindness/Deafness +9 1 action 30 ft 1 minute V
Blood Boiling +9 1 action 30 ft Concentration, up to 1 minute 1d6 + 1d4 + VS
Hold Person +9 1 action 60 ft Concentration, up to 1 minute VSM
Pulling Shade +9 1 action 60 ft Concentration, up to 1 minute 3d6 + VS
Bleeding Strike +9 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 V
Fear +9 1 action Self (30 ft cone) Concentration, up to 1 minute VSM
Hunger of Hadar +9 1 action 150 ft Concentration, up to 1 minute VSM
Mind Pain +9 1 action 60 ft Instantaneous 6d6 VSM
Psyche Drain +9 1 action Touch Instantaneous 6d4 S

Level 4 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +9 1 action 30 ft 1 hour VS
Shadow Spray +9 1 action 60 ft Instantaneous VSM
Spook +9 1 action 30 ft 1 round 1d4 + VS
Blindness/Deafness +9 1 action 30 ft 1 minute V
Blood Boiling +9 1 action 30 ft Concentration, up to 1 minute 1d6 + 1d4 + VS
Hold Person +9 1 action 60 ft Concentration, up to 1 minute VSM
Pulling Shade +9 1 action 60 ft Concentration, up to 1 minute 3d6 + VS
Bleeding Strike +9 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 + V
Mind Pain +9 1 action 60 ft Instantaneous 6d6 + VSM
Psyche Drain +9 1 action Touch Instantaneous 6d4 + S
Confusion +9 1 action 90 ft Concentration, up to 1 minute VSM

Level 5 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +9 1 action 30 ft 1 hour VS
Shadow Spray +9 1 action 60 ft Instantaneous VSM
Spook +9 1 action 30 ft 1 round 1d4 + VS
Blindness/Deafness +9 1 action 30 ft 1 minute V
Blood Boiling +9 1 action 30 ft Concentration, up to 1 minute 1d6 + 1d4 + VS
Hold Person +9 1 action 60 ft Concentration, up to 1 minute VSM
Pulling Shade +9 1 action 60 ft Concentration, up to 1 minute 3d6 + VS
Bleeding Strike +9 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 + V
Mind Pain +9 1 action 60 ft Instantaneous 6d6 + VSM
Psyche Drain +9 1 action Touch Instantaneous 6d4 + S
Confusion +9 1 action 90 ft Concentration, up to 1 minute VSM
Dominate Person +9 1 action 60 ft Concentration, up to 1 minute VS
Modify Memory +9 1 action 30 ft Concentration, up to 1 minute VS

Level 6 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +9 1 action 30 ft 1 hour VS
Shadow Spray +9 1 action 60 ft Instantaneous VSM
Spook +9 1 action 30 ft 1 round 1d4 + VS
Blindness/Deafness +9 1 action 30 ft 1 minute V
Blood Boiling +9 1 action 30 ft Concentration, up to 1 minute 1d6 + 1d4 + VS
Hold Person +9 1 action 60 ft Concentration, up to 1 minute VSM
Pulling Shade +9 1 action 60 ft Concentration, up to 1 minute 3d6 + VS
Bleeding Strike +9 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 + V
Mind Pain +9 1 action 60 ft Instantaneous 6d6 + VSM
Psyche Drain +9 1 action Touch Instantaneous 6d4 + S
Confusion +9 1 action 90 ft Concentration, up to 1 minute VSM
Dominate Person +9 1 action 60 ft Concentration, up to 1 minute VS
Modify Memory +9 1 action 30 ft Concentration, up to 1 minute VS
Guards and Wards +9 10 minutes Touch 24 hours VSM
Mind Kill +9 1 action Touch 1 hour 5d12 VSM

Level 7 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +9 1 action 30 ft 1 hour VS
Shadow Spray +9 1 action 60 ft Instantaneous VSM
Spook +9 1 action 30 ft 1 round 1d4 + VS
Blindness/Deafness +9 1 action 30 ft 1 minute V
Blood Boiling +9 1 action 30 ft Concentration, up to 1 minute 1d6 + 1d4 + VS
Hold Person +9 1 action 60 ft Concentration, up to 1 minute VSM
Pulling Shade +9 1 action 60 ft Concentration, up to 1 minute 3d6 + VS
Bleeding Strike +9 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 + V
Mind Pain +9 1 action 60 ft Instantaneous 6d6 + VSM
Psyche Drain +9 1 action Touch Instantaneous 6d4 + S
Confusion +9 1 action 90 ft Concentration, up to 1 minute VSM
Dominate Person +9 1 action 60 ft Concentration, up to 1 minute VS
Modify Memory +9 1 action 30 ft Concentration, up to 1 minute VS

Level 8 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +9 1 action 30 ft 1 hour VS
Shadow Spray +9 1 action 60 ft Instantaneous VSM
Spook +9 1 action 30 ft 1 round 1d4 + VS
Blindness/Deafness +9 1 action 30 ft 1 minute V
Blood Boiling +9 1 action 30 ft Concentration, up to 1 minute 1d6 + 1d4 + VS
Hold Person +9 1 action 60 ft Concentration, up to 1 minute VSM
Pulling Shade +9 1 action 60 ft Concentration, up to 1 minute 3d6 + VS
Bleeding Strike +9 1 reaction, which you take in response to being damaged by a melee weapon attack 10 ft Concentration, up to 1 minute 2d6 + V
Mind Pain +9 1 action 60 ft Instantaneous 6d6 + VSM
Psyche Drain +9 1 action Touch Instantaneous 6d4 + S
Confusion +9 1 action 90 ft Concentration, up to 1 minute VSM
Dominate Person +9 1 action 60 ft Concentration, up to 1 minute VS
Modify Memory +9 1 action 30 ft Concentration, up to 1 minute VS
Feeblemind +9 1 action 150 ft Instantaneous 4d6 VSM

Human


Brave
Brave

You have advantage on saving throws against being frightened.



Ikaia Cultist


Divine Intervention
Divine Intervention

You can call on Ikaia to intervene on your behalf when your need is great.


Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, Ikaia intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell would be appropriate.


If Ikaia intervenes, you can't use this feature again for a long moon. Otherwise, you can use it again after you finish a long rest.



Subclass Options


Ikaia's Blessing
Ikaia's Blessing

When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your cultist level (minimum of 1).



Gaze of Two Minds
Gaze of Two Minds

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same place of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.



Probing Telepathy
Probing Telepathy

If a creature communicates telepathically with you and you can see the creature, you learn the creature's greatest desires.



Leeching Chains
Leeching Chains

You cause mystical chains to magically appear around a target within 30ft of you. It must succeed on a Strength saving throw, or else it will be restrained by mystical chains and take 1d6 necrotic damage, you regain hit points equal to half the damage dealt, rounded up. While trapped, the target must make a Strength saving throw every start of its turn, taking damage again on a failed save and breaking free on a successful one. After being freed, the affected creature cannot be targeted by chains again for 1 hour.


You can use this feature a number of times equal to your Intelligence skill modifier. You regain any expended uses when you finish a long rest.



Read Thoughts
Read Thoughts

You can read a creature’s thoughts. You can then use your access to the creature’s mind to command it.


As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can’t use this feature on it again until you finish a long rest.


If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute.


During that time, you can use your action to end this effect and cast the suggestion spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell. You must finish a short or long rest to use this ability again.



Instinctive Charm
Instinctive Charm

When a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.


You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be charmed are immune to this effect.



Temporary Masochism
Temporary Masochism

As an action, you can focus your energies on a creature under the charmed condition. For 1 minute, attacking the affected target will not end it's charmed condition.


You must finish a short or long rest to use this ability again.



Mask of Many Faces
Mask of Many Faces

You can cast disguise self at will, without expending a spell slot.



Cutting Words
Cutting Words

You learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to roll a d6 and subtract the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.


You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.



Create Thrall
Create Thrall

You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again.


You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence.



Feats


Observant

Observant

Quick to notice details of your environment, you gain the following benefits:

 
  • Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
  • If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
  • You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.


Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Languages


Common, Berthan, Perlisian, Simekian



Weapon Proficiencies


Whip, Dagger, Chain



Tool Proficiencies


Poisoner's Kit, Dragonchess Set, Viol


Languages & Proficiencies
Calculating Demeanor

Silvius exudes a calculating demeanor, carefully weighing her words and actions to maximize their impact. Her every move is a strategic step towards achieving her goals.



Charming Facade

In public settings, Silvius wears a charming facade, adept at social niceties and maintaining an affable exterior. This charisma helps her manipulate situations to her advantage.



Sharp Intellect

Silvius possesses a sharp and analytical mind, enabling her to unravel complex situations and devise intricate plans. Her intellectual prowess is a key asset in navigating the intricacies of power.



Charismatic Influence

She wields a charismatic influence over others, drawing them into her schemes with persuasive charm. Silvius knows how to use her words to gain allegiance or sway opinions in her favor.



Strategic Thinker

Silvius is a strategic thinker, always considering the long-term implications of her actions. Her ability to foresee consequences and plan accordingly is a hallmark of her leadership style.


Personality Traits
Pursuit of Personal Power

Silvius Lavinia's core ideal centers around the relentless pursuit of personal power. Fueled by a past of feeling powerless and overshadowed by her sister, Octavia, Silvius is determined to amass influence and control over her surroundings.



Control and Dominance

With a hunger for power, Silvius values control and dominance. Her actions and decisions are driven by a desire to shape her environment according to her will, ensuring that she remains in a position of authority.



Loyalty to Ikaia

Silvius has a strong ideal of loyalty to Ikaia, the deity she worships. This allegiance may guide her choices, as she believes in harnessing the dark powers bestowed upon her by the deity to achieve her goals.



Self-Determination

The experiences of feeling powerless in her past have instilled in Silvius a deep-seated ideal of self-determination. She is committed to forging her own path and avoiding any situation that might make her feel vulnerable again.


Ideals
Family Legacy

Despite the dark turn in her relationship with her sister, Silvius feels a bond to the Lavinia family legacy. The responsibility of being the Lady of Goldenhaven, and the desire to leave her mark on the family's history, drives her actions.



Devotion to Ikaia

Silvius has a strong bond with Ikaia, the dark deity she worships. Her devotion to Ikaia provides her with a source of power and purpose, and she may actively seek to fulfill tasks or missions on behalf of the deity.



Ambition for Greater Status

Driven by ambition, Silvius is bonded to the idea of attaining even greater status and influence. This ambition fuels her actions and decisions, as she constantly seeks avenues to ascend the social and political ladder.



Control Over Goldenhaven

The bond with Goldenhaven is both personal and strategic. Silvius sees the demesne not only as her familial responsibility but also as a tool for accumulating power. Maintaining control over Goldenhaven is a key aspect of her ambitions.


Bonds
Jealousy and Envy

Silvius struggles with intense jealousy and envy, particularly towards those who hold positions of power or those she perceives as rivals. This flaw can lead her to make impulsive or malicious decisions.



Ruthless Ambition

Her unbridled ambition can be a flaw, as Silvius is willing to take extreme measures to achieve her goals. This ruthless approach may lead to strained relationships and consequences for those in her path.



Manipulative Deception

Silvius relies heavily on manipulation and deception, and this can be a flaw as it erodes trust around her. Her inclination to weave intricate schemes may result in allies questioning her true motives.



Lack of Empathy

Silvius struggles with empathy, especially towards those she perceives as obstacles or lesser in status. This lack of understanding can strain relationships and make her appear callous or uncaring.



Fear of Vulnerability

The fear that stems from her past experiences makes Silvius averse to vulnerability. This fear may hinder her ability to form genuine connections and lead to a defensive, guarded demeanor.


Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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