Oberon Vespera

Oberon Vespera

Mental characteristics

Personal history

Oberon Vespera's personal history is a vibrant tapestry woven with the threads of Sunhaven's lively atmosphere. Born to Ambrose and Titan Vespera, Oberon experienced a childhood filled with laughter, love, and the rhythmic beat of lively music. His mother, Ambrose, a skilled fire dancer, brought an effervescent energy to the family, while his father, Titan, a bard, instilled in him a love for the arts.

Growing up in Sunhaven, Oberon forged deep connections with friends like Sylvaria Enthana and faced the heartaches of youthful crushes. An ambitious coming-of-age project organizing a local arts festival showcased his organisational prowess and set the stage for his future as a charismatic mixologist.

Upon moving to Perlis, the radiant energy of Oberon found a home in the glimmering halls of Radiant Plaza. Under the mentorship of Sapphira Iolana, he honed his mixology skills and became the heart of Siren’s Elixir, where his creative elixirs and charming presence weave enchanting tales for those who step through its doors. Now, as a beacon of optimism and creativity, Oberon continues to explore the endless possibilities that life, love, and mixology have to offer in the everlasting daylight of Perlis.

Sexuality

Oberon is gay.

Accomplishments & Achievements

Artisan's Elixir Master

Oberon earned recognition for crafting extraordinary elixirs at Siren's Elixir, showcasing his creativity and mastery of the mixologist's craft.

 
Radiant Plaza's Charismatic Figure

Oberon became a beloved figure within Radiant Plaza, charming patrons and contributing to the lively atmosphere that defines this enchanting locale.

 
Creative Festival Organiser

As a youth, Oberon helped orchestrate a successful local arts festival in Sunhaven, showcasing his organizational talents and leaving a lasting impact on his community.

Failures & Embarrassments

Heartbreak from Deceptive Relationships

Oberon fell victim to the charming manipulations of a sculptor named Leonidas Kaimana. The painful experience serves as a reminder of the pitfalls of trusting too easily.

Mental Trauma

Deception by Leonidas Kaimana

The manipulative actions of the sculptor Leonidas Kaimana left Oberon with lingering trust issues, making him more cautious about forming deeper connections.

 
Heartbreak from Unreciprocated Feelings

The pain of having his feelings unreturned by Arion Zephyrali has left emotional scars, contributing to moments of self-doubt and insecurity in Oberon's romantic pursuits.

 
Loneliness from Family and Friends Separation

Moving away from his family and friends in Sunhaven to pursue a new life in Perlis has occasionally led to bouts of loneliness, affecting Oberon's emotional well-being.

Intellectual Characteristics

Mixological Ingenuity

Oberon's expertise in mixology showcases his creative and inventive mind, allowing him to craft unique and delightful elixirs that captivate the palates of Siren's Elixir patrons.

 
Artistic Sensibility

With an appreciation for the arts, Oberon brings an artistic flair to his mixology, incorporating aesthetic elements into the presentation of his elixirs and enhancing the overall ambiance of Siren's Elixir.

 
Social Intelligence

Oberon's charismatic and talkative nature reflects his keen social intelligence, allowing him to connect with patrons on a deeper level and create an inviting atmosphere within the bar.

Morality & Philosophy

Cultural Appreciation

Oberon holds a deep respect for the cultural diversity present in Perlis, valuing the unique traditions, art, and beliefs that enrich the city. He sees Siren's Elixir as a celebration of this cultural tapestry.

 
Inclusive Hospitality

Oberon is a strong advocate for inclusivity, fostering an environment at Siren's Elixir where patrons from all walks of life feel welcomed and appreciated. He believes in the power of shared experiences and the joy of connection.

Taboos

Discrimination

Intolerant behavior or discrimination based on race, gender, or any other characteristic is a major taboo for Oberon. He strives to create an environment at Siren's Elixir that rejects prejudice and promotes equality.

 
Cruelty to Creatures

Treating animals or magical creatures with cruelty is something Oberon finds unacceptable. He promotes kindness and compassion towards all living beings.

Personality Characteristics

Motivation

Artistic Mastery

Oberon seeks continuous improvement and innovation in mixology. He is motivated by the desire to push the boundaries of flavor and presentation, turning each drink into a masterpiece.

 
Community Building

Creating a welcoming and inclusive atmosphere at Siren's Elixir is one of Oberon's primary motivations. He aims to foster connections, making his bar a place where people from all walks of life can come together and enjoy each other's company.

 
Personal Growth

Oberon has a personal goal of continual growth and learning. This extends beyond mixology to encompass life experiences, relationships, and self-discovery.

Savvies & Ineptitudes

Savvies

Flavor Alchemy

Oberon excels in crafting unique and delightful flavor combinations, turning ordinary ingredients into extraordinary sensory experiences.

 
Intuitive Mixology

His intuition guides him in creating spontaneous and impressive concoctions, allowing him to adapt on the fly to meet the preferences of diverse customers.

 
Customer Engagement

Oberon possesses a natural charm and ability to connect with patrons. His friendly demeanor enhances the overall experience at Siren's Elixir.

 

Ineptitudes

Complex Gadgets

Oberon struggles with intricate mixology gadgets. While he excels with basic tools, the more elaborate contraptions can sometimes confound him.

 
Attention to Detail

Occasionally, Oberon might overlook minute details in the presentation of a drink, especially during busy hours. This can be forgiven by his patrons due to the overall enchantment he brings to the atmosphere.

Likes & Dislikes

Likes

Melodic Tunes

Being a fan of his father's bardic legacy, Oberon finds solace in the soothing melodies of musical performances, especially those featuring sea-inspired compositions.

 
Unexpected Ingredients

Oberon delights in experimenting with exotic and unexpected ingredients, finding joy in creating new, innovative drinks that surprise and delight his patrons.

 

Dislikes

Rigid Social Norms

As someone who values freedom and expression, Oberon dislikes strict societal rules that hinder personal growth and creativity.

 
Bland Flavors

Oberon has little patience for mundane and predictable flavors. He thrives on variety and excitement in his concoctions.

Virtues & Personality perks

Virtues

Adventurous Spirit

Oberon possesses an innate curiosity and love for exploration, always eager to try new things and discover novel ingredients for his mixology.

 
Exceptional Charisma

Gifted with a charming demeanor, Oberon easily connects with patrons, creating a warm and welcoming atmosphere at Siren’s Elixir.

 
Innovative Mixology

His knack for innovative mixology allows Oberon to craft unique and captivating elixirs, earning him a reputation as a master mixologist.

 

Perks

Mentorship by Sapphira Iolana

As Sapphira's protégé, Oberon benefits from her guidance and mentorship, honing his skills and expanding his knowledge in the art of mixology.

Vices & Personality flaws

Vices

Risk-Taker Tendencies

Oberon's adventurous spirit sometimes leads him to take risks, whether in experimenting with daring mixology or engaging in impulsive decisions.

 
Love-Struck Distractions

His tendency to become infatuated and easily enamored may occasionally distract him, especially when his heart is set on someone, potentially affecting his focus on other aspects of life.

 

Flaws

Occasional Impulsivity

Oberon's creative spark can lead to spur-of-the-moment decisions, sometimes without thorough consideration of consequences.

 
Perfectionist Tendencies

In the pursuit of crafting the perfect elixir, Oberon may exhibit perfectionist traits, occasionally causing stress or dissatisfaction when things don't meet his high standards.

Personality Quirks

Glittering Touch

Oberon has a penchant for adding gold glitter not only to his drinks but also to his skin, creating a sparkling effect. It's become his signature style and adds a touch of enchantment to his presence.

 
Drink Crafting Flourish

When crafting a particularly intricate or exquisite drink, Oberon has a flair for incorporating flashy and elegant maneuvers, such as twirling bottles or performing intricate pouring techniques. This adds an artistic touch to his mixology.

Social

Mannerisms

Heartfelt Gesture

Whenever Oberon expresses genuine warmth or deep emotions, he unconsciously touches his heart. This gesture has become a heartfelt and genuine way for him to convey sincerity.

 
Eloquent Flourish

Oberon often punctuates his words with expressive hand gestures and graceful movements, giving his speech an almost poetic quality. This eloquent flourish is a natural extension of his charismatic personality.

Hobbies & Pets

Storytelling Gatherings

Oberon hosts small gatherings for friends and acquaintances where he tells captivating stories or recites poetry. These intimate sessions foster a sense of community and appreciation for the arts.

 
Celebratory Soirees

Oberon, the charismatic mixologist, hosts legendary parties in his radiant rooftop apartment. Known for their thematic brilliance and artistic flair, these events celebrate the diverse spirit of Perlis, creating unforgettable moments under the perpetual daylight.

Speech

Charming Banter

He engages in charming banter with patrons, effortlessly finding common ground and establishing rapport. His ability to connect with people through conversation contributes to the inviting atmosphere of Siren's Elixir.

Relationships

Oberon Vespera

Brother

Towards Ophelia Kailani

0
0

Ophelia Kailani

Sister

Towards Oberon Vespera

0
0

Character Location
View Character Profile
Current Location
Ethnicity
Currently Held Titles
Date of Birth
Xorus, 2943
Year of Birth
2943 57 Years old
Birthplace
Sunhaven
Spouses
Siblings
Ophelia Kailani (Sister)
Children
Current Residence
Radiant Plaza Apartments
Gender
Man
Aligned Organization
Known Languages

Common, Perlisian

Oberon Vespera

3 Level (0/2700 XP for level-up) Background Sun Elf Race / Species / Heritage Alignment
Sun Elf Sorcerer
Level 3
Hit Dice: 3/3
1d6+1 Class 1

STR
10
+0
DEX
16
+3
CON
13
+1
INT
10
+0
WIS
13
+1
CHA
18
+4
17
Hit Points
+3
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30/60/-
Speed (walk/run/fly)
3 / 3
Sorcery Points
Spellcasting ...
+6 Attack mod
CHA Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+5 Dexterity
+1 Constitution
+0 Intelligence
+1 Wisdom
+6 Charisma
saving throws
+5 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+4 Deception CHA
+0 History INT
+1 Insight WIS
+4 Intimidation CHA
+0 Investigation INT
skills
+1 Medicine WIS
+2 Nature INT
+1 Perception WIS
+6 Performance CHA
+6 Persuasion CHA
+0 Religion INT
+5 Sleight of Hand DEX
+3 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +5 DEX 1d4+3 piercing
 Finesse, light, thrown (range 20/60)
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Friends +6 1 action Self Concentration, up to 1 minute SM
Dancing Lights +6 1 action 120 ft Concentration, up to 1 minute VSM
Light +6 1 action Touch 1 hour VM
Minor Illusion +6 1 action 30 ft 1 minute SM
Withstand Heat +6 1 action Touch 8 hours VS

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +6 1 action 30 ft 1 hour VS
Detect Magic +6 1 action Self Concentration, up to 10 minutes VS

Level 2 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +6 1 action 30 ft 1 hour VS
Invisibility +6 1 action Touch Concentration, up to 1 hour VSM
Levitate +6 1 action 60 ft Concentration, up to 10 minutes VSM

Sun Elf


Poison Resilience
Poison Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.



Fey Ancestry
Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.



Trance
Trance

Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.



Savage Attacks
Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.



Sun Elf Sorcerer


Wild Magic Surge
Wild Magic Surge

Your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.






























d100Effectd100Effect
01-02Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.51-52A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile.
03-04For the next minute, you can see any invisible creature if you have line of sight to it.53-54You are immune to being intoxicated by alcohol for the next 5d6 days.
05-06A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.55-56Your hair falls out but grows back within 24 hours.
07-08You cast fireball as a 3rd level spell centred on yourself.57-58For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame.
09-10You cast magic missile as a 5th level spell.59-60You regain your lowest level expended spell slot.
11-12Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.61-62For the next minute, you must shout when you speak.
13-14You cast confusion centred on yourself.63-64You cast fog cloud centred on yourself.
15-16For the next minute, you regain 5 hit points at the start of each of your turns.65-66Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.
17-18You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.67-68You are frightened by the nearest creature until the end of your next turn.
19-20You cast grease centred on yourself.69-70Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.
21-22Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.71-72You gain resistance to all damage for the next minute.
23-24Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.73-74A random creature within 60 feet of you becomes poisoned for 1d4 hours.
25-26An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.75-76You glow with bright light in a 30 foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.
27-28For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.77-78You cast polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration.
29-30You teleport up to 60 feet to an unoccupied space of your choice that you can see.79-80Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
31-32You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.81-82You can take one additional action immediately.
33-34Maximize the damage of the next damaging spell you cast within the next minute.83-84Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
35-36Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.85-86You cast mirror image.
37-381d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.87-88You cast fly on a random creature within 60 feet of you.
39-40You regain 2d10 hit points.89-90You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell.
41-42You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.91-92If you die within the next minute, you immediately come back to life as if by the reincarnate spell.
43-44For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.93-94Your size increases by one size category for the next minute.
45-46You cast levitate on yourself.95-96You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
47-48A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.97-98You are surrounded by faint, ethereal music for the next minute.
49-50You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth.99-00You regain all expended sorcery points.


Sorcery Points
Sorcery Points

You have 2 sorcery points. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You can create spell slots no higher in level than 5th. You learn other ways to use your sorcery points as you reach higher levels.










Spell Slot LevelSorcery Point Cost
1st2
2nd3
3rd5
4th6
5th7


Invoke Duplicity
Invoke Duplicity

You can create an illusory duplicate of yourself.


As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.


For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.



Subclass Options


Tides of Chaos
Tides of Chaos

You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check or saving throw. Once you do so, you must finish a long rest before you can use this feature again.


Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.



Cutting Words
Cutting Words

You learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to roll a d6 and subtract the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.


You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.


Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Languages


Common, Perlisian



Weapon Proficiencies


Daggers



Tool Proficiencies


Herbalism Kit, Alchemist’s Supplies


Languages & Proficiencies
Charismatic

Oberon effortlessly charms those around him with his magnetic personality.



Sociable

A social butterfly, Oberon thrives in the company of others and enjoys engaging in conversations.



Creative

Gifted with a creative mind, Oberon expresses his artistic flair through mixology and crafting unique elixirs.



Optimistic

Maintaining a positive outlook, Oberon finds the silver lining even in challenging situations.



Adventurous

Eager to explore new ideas, flavors, and experiences, Oberon embraces the thrill of the unknown.



Caring

Oberon genuinely cares for his friends and values the connections he forms with those around him.



Resourceful

Quick on his feet, Oberon can think creatively to solve problems, especially in the dynamic environment of Siren’s Elixir.



Energetic

Full of vitality, Oberon brings energy and liveliness to any situation, adding a spark to his surroundings.


Personality Traits
Elixir Artistry

Dedication to perfecting the craft of mixology, creating elixirs that are not just drinks but works of art.



Magical Atmosphere

Infusing the bar with an enchanting ambiance, transporting patrons to a realm of fantasy.



Culinary Exploration

Exploring diverse and exotic ingredients to continually innovate and surprise with new and intriguing drink concoctions.



Inclusivity and Diversity

Celebrating differences and creating an environment where people from all walks of life feel accepted and valued.


Ideals
Friendship Bonds

Deep connections with friends, especially Sylvaria Enthana and Coral Zephyros.



Family Connection

A deep sense of responsibility and care for his family back in Sunhaven, especially his sister Ophelia.



Mentorship Bond

A close mentor-mentee relationship with Sapphira Iolana, the owner of Sirens Elixir, who has guided and supported him.



Team Spirit

A sense of camaraderie and teamwork with the staff at Sirens Elixir, working together to create a magical experience.



Romantic Pursuit

A lingering crush on Galenar Eldarion, fueling his romantic aspirations and adding a touch of magic to his personal life.


Bonds
Impulsiveness

Oberon sometimes acts on his emotions without careful consideration, leading to spontaneous decisions.


Fear of Rejection

Despite his charisma, Oberon fears rejection, especially in matters of romance, impacting his confidence.



Naivety

A tendency to trust others easily, which can make him vulnerable to manipulation or deception.



Perfectionism

Driven by a desire for excellence, Oberon can become overly critical of himself and others.



Overindulgence

Being in the world of mixology, Oberon might sometimes overindulge, particularly in the magical elixirs he creates.



Avoidance of Conflict

Uncomfortable with confrontation, Oberon might avoid addressing issues directly, opting for peace instead.


Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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