AI Construct
"The spirit of mortals are connected to the void, but we are connected to something far more expansive: the ether" -unknownOriginally crafted by Humans with technology left over from The Golden Horde , AI constructs have rapidly progressed over the last several thousand years. Evolving in a combination of technology and magic, these constructs have formed their own autonomous personalities. Despite the technology to produce new constructs lost on old Earth, new AI are formed in the ethereal plane.
Spirit of the Spectral
The Ethereal Plane is far from lifeless.
Please review the Hadescorp official AI Construct Q&A for further questions (HadesCorp A.I. Construct Frequently Asked Questions)
Art Credits:
Cyberspace by TheKayeman Vega Conflict Hologram by DNA-1
As an AI Construct you gain access to the following additional subclasses from Valdas:
Cyberspace by TheKayeman Vega Conflict Hologram by DNA-1
Related Organizations
Related Myths
Ancestry Class
Warmage (Valdas)As an AI Construct you gain access to the following additional subclasses from Valdas:
- Fighter: Mage Hand Magus
- Ranger: Spellbreaker
- Rogue: Temporal Trickster
- Wizard: School of Chronomancy
Ability Score Increase
Your Dexterity score increases by 1, and any other ability score of your choice increases by 2Age
AI Constructs do not experience time in the same way as mortals. They come into existence at maturity and rarely die of natural causes.Size
AI constructs stand as tall as humans, usually 5 to 6 feet tall. However, their slightly ethereal form is only loosely affiliated with gravity, weighing half as much as a similarly sized human. Your size is medium.Speed
You move gracefully as if drifting through water. Your base walking speed is 30 feet.Ethereal Vision
While on the material plane, you can see 60 feet into the ethereal plane.
Incorporeal Movement.
You can move through other creatures as if they were difficult terrain. You can also move through solid objects, but your partially material form can’t pass through more than one foot of stone, one inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.If you end your movement occupying the same spot as a solid object or creature, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.