Siren
Dresden's Little Monster.
Loves fun. Loves to laugh. Loves hunting with his brothers. Loves spreading fear and chaos, chasing prey, and taking from others whatever he wants to have. Siren is not a nice tank.
He can behave, mostly when his brother and platoon leader Dresden tells him to. Unfortunately, the moment Dresden looks away, Siren is already up to mischief again. A thrill-seeking personality, he constantly needs to get into some trouble or else will get bored out of his mind - which will lead to destructive and thoughtless behaviours.
Siren is also very fond of his other brother and platoon mate Fang, but doesn't let the other tank destroyer boss him around. They get into arguments and fights regularly. Sometimes they take those arguments and fights a bit too seriously.
"We're going to attack yourSpoiler: That didn't go too well.
town, and kill everyone in
it."
"Now, children. Get along."
Physical Description
Body Features
Flashy camo paint easily draws attention on him if he wants it - he has an uncanny ability to blend in with his environment easily if he wants to remain unseen.
Mental characteristics
Personal history
Allegedly built in the North. No one seems to remember him in its southern parts, but he claims the reason for this is that he lived there "ages ago". Further up north, he is more (in)famous, after spending some years terrorizing the inhabitants.
In this unfamiliar territory, he didn’t know where to go next. He could only rely on Siren — the last tank anyone should rely on when it came to anything but killing. The little E-25 claimed to know his way around here, claimed he had been in these parts before. But just going to wherever he … suspected teams hadn’t worked well for them, so far.Siren isn't shy when it comes to talking about his past, but his narrative tends to be hard to follow. The stories are disjointed and sometimes contradictory; details get exaggerated or emphasized to the point where he forgets the "plot" of the story he was trying to tell. He doesn't make a secret of the fact that some parts of the tales he tells are completely made up. Even his brothers aren't entirely sure what really happened before they met him, but neither have the patience to filter out the truth from his ramblings. The double zero insignia on his side seems to be a remainder of his past. He always makes sure to have it visible, fixing the paint if necessary. Curiously, this is one thing he doesn't talk about at all, even when prodded.
Gender Identity
Male
Species
Ethnicity
Children
Aligned Organization
"People always shoot down my ideas and I'm sick of it. Two sentences in and everyone's already shouting 'what the fuck that's illegal', or 'you can't do that'. Let me talk dear god."
This is a well done article! Siren seems like a fun character. I just have a couple questions. I don't have a lot of context for your world; I did read the introduction but might have missed things, so they might be answered somewhere else.
Does Siren paint on camouflage or is it like a cuttlefish situation? Is there a reason he's so much better at this than other tanks?
I gather that the people he would have terrorized up North would also have been tanks? Does he have any damage from that? Is someone repairing them when they get damaged?
There should be a comma separating 'that's illegal', and use single apostrophes for quotes within quotes: 'what the fuck, that's illegal!'
It was an interesting read, if a little confusing to me because I haven't read anything from your world before. That might not be a problem for regular readers! Overall, he seems like an entertaining personality!
Thank you for your comment! :D I imagine that he's just very practiced at not being seen! With many years of experience at hunting, he just knows what to avoid in order to not draw attention on himself. (Turning off his engine for some time, using foliage and such to conceal himself, etc.) His tank type is rather small compared to other tanks, so it would be easier for him to hide by default. Tanks in my world can repair minor damage on themselves, but there's also mechanics (which are specialized vehicles) and workshops for more severe damage. That way, when they get hurt in battles, they can usually just fix the damage and move on. No worries, you're right - it can be rather confusing when you're not familiar with the concepts of my world. Good catch on the quote, I'll go fix those things!
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