Vondal Frostbeard
Vondal Frostbeard
6 Level (14,000/23000 XP for level-up) Sailor Background Hill Dwarf Race / Species / Heritage Neutral Good Alignment
Tempest Cleric
Level 6
Hit Dice: 6/6
1d8+4 Class 1
Level 6
Hit Dice: 6/6
1d8+4 Class 1
STR
17
17
+3
DEX
15
15
+2
CON
18
18
+4
INT
12
12
+1
WIS
17
17
+3
CHA
11
11
+0
64
Hit Points
Hit Points
+2
Initiative (DEX)
Initiative (DEX)
18
Armor Class (AC)
Armor Class (AC)
+3
Prof. Bonus
Prof. Bonus
25
Speed (walk/run/fly)
Speed (walk/run/fly)
Spellcasting ...
+6
Attack mod
WIS
Ability
+3
Abi Mod
14
Save DC
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+3 | Strength | |
+2 | Dexterity | |
+4 | Constitution | |
+1 | Intelligence | |
+6 | Wisdom | |
+3 | Charisma |
+2 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+6 | Athletics | STR | |
+0 | Deception | CHA | |
+1 | History | INT | |
+3 | Insight | WIS | |
+0 | Intimidation | CHA | |
+1 | Investigation | INT |
+6 | Medicine | WIS | |
+1 | Nature | INT | |
+6 | Perception | WIS | |
+0 | Performance | CHA | |
+3 | Persuasion | CHA | |
+1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Warhammer (one-handed) | +6 | STR | 1d8+3 | bludgeoning | |
Warhammer (two-handed) | +6 | STR | 1d10+3 | bludgeoning | |
Light Crossbow | +2 | DEX | 1d8+2 | piercing |
Spell Book
Sailor Feats:
Ship's Passage: When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions
Dwarven Feats:
Darkvision: Can see out to 60 ft in darkness, dim light seems like bright, darkness seems like dim. Can only discern shades of grey.
Dwarven Combat Training: Profi. with battleaxe, handaxe, light hammer, and warhammer.
Dwarven Resilience: You have adv. on saving throws against poison, and you have res. against poison damage.
Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Stonecunning: When you make a History check on stonework, you're considered prof. and add double the prof. bonus to the check.
Features & Traits
A belaying pin (club), 50 feet of silk rope,
Hammer shaped piece of glass
Hammer shaped piece of glass
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 1100, Platinum: 0 Money
Cleric Spells
Spellcasting
Tool Proficiencies: Navigator's tools, vehicles (water), brewer's supplies
Weapon Proficiencies: Simple, Martial Weapons
Armor Proficiencies: Light, Medium, Heavy Armors, Shields
Weapon Proficiencies: Simple, Martial Weapons
Armor Proficiencies: Light, Medium, Heavy Armors, Shields
Languages & Proficiencies
My friends know they can rely on me, no matter what
Personality Traits
We're all weathering our own storm and I will do whatever I can to help someone in need.
Ideals
Those connected to me by the Storm are important to me.
Bonds
Once someone questions my courage, I never back down no matter how dangerous the challenge.
Flaws
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
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Children
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