Vondal Frostbeard Character in The Imaruth Archipelago, or, Cimmeria | World Anvil
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Vondal Frostbeard

Vondal Frostbeard

6 Level (14,000/23000 XP for level-up) Sailor Background Hill Dwarf Race / Species / Heritage Neutral Good Alignment
Tempest Cleric
Level 6
Hit Dice: 6/6
1d8+4 Class 1

STR
17
+3
DEX
15
+2
CON
18
+4
INT
12
+1
WIS
17
+3
CHA
11
+0
64
Hit Points
+2
Initiative (DEX)
18
Armor Class (AC)
+3
Prof. Bonus
25
Speed (walk/run/fly)
Spellcasting ...
+6 Attack mod
WIS Ability
+3 Abi Mod
14 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+3 Strength
+2 Dexterity
+4 Constitution
+1 Intelligence
+6 Wisdom
+3 Charisma
saving throws
+2 Acrobatics DEX
+3 Animal Handling WIS
+1 Arcana INT
+6 Athletics STR
+0 Deception CHA
+1 History INT
+3 Insight WIS
+0 Intimidation CHA
+1 Investigation INT
skills
+6 Medicine WIS
+1 Nature INT
+6 Perception WIS
+0 Performance CHA
+3 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Warhammer (one-handed) +6 STR 1d8+3 bludgeoning
Warhammer (two-handed) +6 STR 1d10+3 bludgeoning
Light Crossbow +2 DEX 1d8+2 piercing
Attacks

Spell Book

Sailor Feats:
  • Ship's Passage: When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions
  • Dwarven Feats:
  • Darkvision: Can see out to 60 ft in darkness, dim light seems like bright, darkness seems like dim. Can only discern shades of grey.
  • Dwarven Combat Training: Profi. with battleaxe, handaxe, light hammer, and warhammer.
  • Dwarven Resilience: You have adv. on saving throws against poison, and you have res. against poison damage.
  • Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
  • Stonecunning: When you make a History check on stonework, you're considered prof. and add double the prof. bonus to the check.

  • Features & Traits
    A belaying pin (club), 50 feet of silk rope,
    Hammer shaped piece of glass

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 1100, Platinum: 0 Money
    Cleric Spells
    Spellcasting
    Tool Proficiencies: Navigator's tools, vehicles (water), brewer's supplies
    Weapon Proficiencies: Simple, Martial Weapons
    Armor Proficiencies: Light, Medium, Heavy Armors, Shields

    Languages & Proficiencies
    My friends know they can rely on me, no matter what

    Personality Traits
    We're all weathering our own storm and I will do whatever I can to help someone in need.

    Ideals
    Those connected to me by the Storm are important to me.

    Bonds
    Once someone questions my courage, I never back down no matter how dangerous the challenge.

    Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
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