Athletics (Brawn)
Your group’s characters lead dramatic lives filled with
constant physical feats. Sometimes they’ll be fighting
an opponent with a gun, but just as often they’ll be
climbing mountains, swimming across raging rivers,
and leaping across chasms.
The Athletics skill determines
how well characters perform these actions. It
serves as a measure of your character’s overall fitness
and physical conditioning. Those who actively engage
in a regimen of physical training, such as field infantry
or scouts, are the most likely to have a high rank
in Athletics.
Your character should use this skill if…
• Your character attempts to climb up or down a
structure, particularly when the climb may be
tricky or the drop to the bottom is significant.
• Your character tries to swim in difficult conditions.
High winds, waves, tides, and currents could
all contribute to making swimming difficult
enough to require an Athletics check.
• Your character tries to jump, either vertically
or horizontally. Leaping across a
deep chasm or trying to jump up and
grab a fire escape to get away from
an angry dog are both situations
when your character needs to
make an Athletics check.
• Your character attempts to run for
an extended time.
Your character should not use this skill if…
• Your character attempts an activity without
any chances of failure. If your character
swims on a calm day in a shallow
pond, goes for an early morning jog, or
jumps over a small log, they don’t need
to bother making a check.
• Your character attempts a physical activity
that relies more on hand-eye coordination
and general agility than straight strength.
Engaging in parkour and freerunning,
swinging on a rope and rappelling down
a surface, and most forms of gymnastics
are activities better represented by the
Coordination skill.
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