Conjuration
Some Would Say The Act of Creation Is The Greatest Power of Them All
Sometimes referred to as "Summoning" Conjuration magic focuses of the movement and manipulation of magical energy from one location to another. Similar in concept to Evocation magic, where Conjuration branches off is on it's focus on the physical manipulation of magical energy once it has been anchored from The Arcanosphere. Skilled Conjurers and Summoners are able to pluck intangible ingredients from the magical weave and reconstruct them to create tangible objects and artifacts both simple and mundane.
Masters of manipulating the invisible threads of the magical weave, a novice conjurer is able to shape simple objects like knives or even bows and place them into the hands of their allies. Such objects will function as intended (provided the Conjurer is able to expend the concentration and energy required to maintain the structural integrity of the objects). Master Conjurers are able to create multiple simple objects at a since time, complex clockwork machinery to rival that of a 1 - Mechanic, or even shape the essence of elemental magic itself into the creation pseudo-life in the form of elementals. An expert conjurer is perpetually prepared for all circumstances, and they are able to summon the resources and even allies required to accomplish their task.
Conjuration has significant limitations however. The creation of true "life" still resides only with The Goddess herself, and any "allies" brought to a Conjurer's side a merely a shadow or imitation of life itself - carrying only a glimmer of intelligence or free will. They are, in essence, as much part of the Conjurer's mind as a blade or suit of armor they may to choose to summon instead. Conjuration is an inefficient use of magical energy, and the majority of conjured objects are obviously magical in appearance; typically carrying a blue or green glow that radiates of the object like an open flame. Skilled Conjurers are able to summon objects with stronger integrity, allowing them to be maintained easier and for longer, and these spells typically shed less visible light off of them. Conjurers can create physical matter as well, however these takes an immense amount of magical energy to complete, limiting the creation of such objects to small, simple, inorganic things for all but the most powerful and well-versed conjurers in Alwaus. Consuming "food" or "water" created through conjuration magic has unpredictable and sometimes deadly results and is not recommended outside of the most desperate of situations. Clever spellcasters are known to Conjure the basic ingredients required for more complicated reciepes, and then use Transfiguration magic from then on to modify the items to their desire. Stacking spells in the manner is no easy feat however and carries a great deal of risk than common Conjuration of
Lastly, Teleportation Magic typically falls under the school of Conjuration - as the manipulation of matter through space in in effect "summoning" it to another location. Such magic is highly experimental, incredibly volatile, and in the vast majority of cases is restricted to inorganic objects being moved short distances or theoretical spellcasting done in libraries with incomprehensible levels of magical output being factored into the equations. There are few location in Alwaus where consistent Teleportation magic has been stabilized, and it's use is restricted and closely monitored.
Creating Objects From Nothing - Creating a glowing spectral blade from nothing, conjuring a key to perfectly match the one hanging from a guard's belt, or covering yourself with a set of glowing red magical armor are all cases of Conjuration Magic being used to create something from magical energy pulled from The Arcanosphere.
Teleportation Magic - "Blinking" an object or being from one location to another, or casting a powerful ritual to move a group of people from one corner of Alwaus to the other are both example of Conjuration Magic being used for Teleportation.
Summoning Psuedo-Life - Summoning an ethereal wolf to fend of an attacker or summoning a Synmatre Trespasser from beyond The Glass Veil are both examples of Conjuration magic being used to create temporary allies or enemies.
Masters of manipulating the invisible threads of the magical weave, a novice conjurer is able to shape simple objects like knives or even bows and place them into the hands of their allies. Such objects will function as intended (provided the Conjurer is able to expend the concentration and energy required to maintain the structural integrity of the objects). Master Conjurers are able to create multiple simple objects at a since time, complex clockwork machinery to rival that of a 1 - Mechanic, or even shape the essence of elemental magic itself into the creation pseudo-life in the form of elementals. An expert conjurer is perpetually prepared for all circumstances, and they are able to summon the resources and even allies required to accomplish their task.
Conjuration has significant limitations however. The creation of true "life" still resides only with The Goddess herself, and any "allies" brought to a Conjurer's side a merely a shadow or imitation of life itself - carrying only a glimmer of intelligence or free will. They are, in essence, as much part of the Conjurer's mind as a blade or suit of armor they may to choose to summon instead. Conjuration is an inefficient use of magical energy, and the majority of conjured objects are obviously magical in appearance; typically carrying a blue or green glow that radiates of the object like an open flame. Skilled Conjurers are able to summon objects with stronger integrity, allowing them to be maintained easier and for longer, and these spells typically shed less visible light off of them. Conjurers can create physical matter as well, however these takes an immense amount of magical energy to complete, limiting the creation of such objects to small, simple, inorganic things for all but the most powerful and well-versed conjurers in Alwaus. Consuming "food" or "water" created through conjuration magic has unpredictable and sometimes deadly results and is not recommended outside of the most desperate of situations. Clever spellcasters are known to Conjure the basic ingredients required for more complicated reciepes, and then use Transfiguration magic from then on to modify the items to their desire. Stacking spells in the manner is no easy feat however and carries a great deal of risk than common Conjuration of
Lastly, Teleportation Magic typically falls under the school of Conjuration - as the manipulation of matter through space in in effect "summoning" it to another location. Such magic is highly experimental, incredibly volatile, and in the vast majority of cases is restricted to inorganic objects being moved short distances or theoretical spellcasting done in libraries with incomprehensible levels of magical output being factored into the equations. There are few location in Alwaus where consistent Teleportation magic has been stabilized, and it's use is restricted and closely monitored.
Examples of Conjuration Magic in Effect
Creating Objects From Nothing - Creating a glowing spectral blade from nothing, conjuring a key to perfectly match the one hanging from a guard's belt, or covering yourself with a set of glowing red magical armor are all cases of Conjuration Magic being used to create something from magical energy pulled from The Arcanosphere.
Teleportation Magic - "Blinking" an object or being from one location to another, or casting a powerful ritual to move a group of people from one corner of Alwaus to the other are both example of Conjuration Magic being used for Teleportation.
Summoning Psuedo-Life - Summoning an ethereal wolf to fend of an attacker or summoning a Synmatre Trespasser from beyond The Glass Veil are both examples of Conjuration magic being used to create temporary allies or enemies.
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