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Mechanics (Intellect)

The Mechanics skill allows your character to build, disassemble, repair, or modify just about anything mechanical, from a broken radio to a wrecked gyrocopter. In addition, the Mechanics skill is used when salvaging technology, building fortifications, or troubleshooting a malfunctioning water pump, or any time your character needs to swing a hammer or turn a wrench. Depending on the setting, this skill may focus on different elements. In a fantasy or other lowtechnology setting, this skill may cover smithing and crafting (and could potentially be called something more appropriate).   Your character should use this skill if…   • Your character needs to repair a damaged weapon, vehicle, or other piece of equipment.   • Your character needs to identify any parts or tools necessary prior to completing a job. This can save time and money on the project.   • Your character has access to a supply of components and tools and wants to design a completely new device.   • Your character needs to sabotage an enemy’s vehicle or find a weak point in their defenses.   • Your character needs to build an item or modify it.   • Your character tries to install and modify cybernetic implants (although if you want, working on a cybernetic implant may require a Medicine and a Mechanics check to represent the fusion of human and machine).   Your character should not use this skill if…   • Your character has just a simple task like refueling a vehicle, hanging a door, or changing the batteries in a flashlight.   • Your character wants to program an application for a device. That would require a Computers check.

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