Gnome
NO'mm
Long-ago emigrants from the primal realm called the First World, gnomes are a vivacious people who have adapted to their tumultuous heritage in curious ways, and evolved significantly from accounts found in pre-Gap records.
Gnomes today fall into two ethnicities: feychildren and bleachlings. Easily recognised by their brightly coloured skin and hair, feychildren remain physiologically and socially close to their otherworldly heritage and are intensely mercurial, possessed of wild whimsy and a ravenous, reckless appetite for adventure. Bleachlings, by contrast, are believed to be the descendants of those who survived the virulent gnome plague called the Bleaching, which to this day threatens to drain the colour and life from any feychild gnomes who don’t constantly seek out enough new experiences to retain their vibrancy. Bleachlings are typically born with monochromatic features, their palettes ranging from black and white to brown and grey. While they are usually more even-tempered than their feychild cousins, Bleachlings have an exaggerated (but only half-deserved) reputation for dourness. How exactly the bleachling adaptation occurred - whether it was an intentional and experimental genetic solution to the ancient gnome disease, a freak mutation, some deific blessing, or something else entirely - has sadly been lost to the Gap, and many feychild gnome researchers desperately attempt to re-create it in corporate laboratories and magical universities. In the meantime, bleachling gnomes continue to pass their immunity on to their children and those of mixed relationships, founding a new subrace that, while still currently a minority, is poised to someday completely replace their parent race...for better or worse.
Gnomes of both types usually have spindly frames and large eyes that give them a youthful (and sometimes disturbing) appearance. Both ethnicities remain extremely curious and have a passion for new experiences, yet they often take different approaches to this need for mental stimulation: while feychildren are constantly chasing new physical situations and sensations, bleachlings often find their search for novelty sated through purely intellectual pursuits.
As a culture, gnomes rarely build lasting social structures among themselves or other groups. Instead, most gnomes choose to constantly pursue their whimsy and passions alone or with a few close companions. Many feychild gnomes in particular find that keeping interesting friends is a good way to stave off the apathy and eventual madness that is the Bleaching.
Gnomes often find it difficult to relate to other races, as their humour and thought processes can seem wildly bizarre to those who don’t share their unique viewpoints or context. As a result, most gnomes don’t expect to be understood, and thus don’t bother to explain themselves, further widening the gap between themselves and others. Yet while they are often complex and erratic, gnomes generally have kind and generous hearts, especially when it concerns their friends. Both ethnicities tend to get along best with humans and ysoki, while finding Kasatha and vesk overly stodgy, though bleachling gnomes are also commonly found in the company of lashuntan scholars.
Gnomes are most often found on Absalom Station and Castrovel, though their curiosity has spread them across the Pact Worlds and beyond. Strangely, though the elves of Sovyrian are notoriously standoffish to other races, gnomes are not only tolerated but welcomed freely within their borders, supposedly in honour of some pre-Gap bargain forgotten by outsiders.
They’re considered adults at 40.
Gnomes today fall into two ethnicities: feychildren and bleachlings. Easily recognised by their brightly coloured skin and hair, feychildren remain physiologically and socially close to their otherworldly heritage and are intensely mercurial, possessed of wild whimsy and a ravenous, reckless appetite for adventure. Bleachlings, by contrast, are believed to be the descendants of those who survived the virulent gnome plague called the Bleaching, which to this day threatens to drain the colour and life from any feychild gnomes who don’t constantly seek out enough new experiences to retain their vibrancy. Bleachlings are typically born with monochromatic features, their palettes ranging from black and white to brown and grey. While they are usually more even-tempered than their feychild cousins, Bleachlings have an exaggerated (but only half-deserved) reputation for dourness. How exactly the bleachling adaptation occurred - whether it was an intentional and experimental genetic solution to the ancient gnome disease, a freak mutation, some deific blessing, or something else entirely - has sadly been lost to the Gap, and many feychild gnome researchers desperately attempt to re-create it in corporate laboratories and magical universities. In the meantime, bleachling gnomes continue to pass their immunity on to their children and those of mixed relationships, founding a new subrace that, while still currently a minority, is poised to someday completely replace their parent race...for better or worse.
Gnomes of both types usually have spindly frames and large eyes that give them a youthful (and sometimes disturbing) appearance. Both ethnicities remain extremely curious and have a passion for new experiences, yet they often take different approaches to this need for mental stimulation: while feychildren are constantly chasing new physical situations and sensations, bleachlings often find their search for novelty sated through purely intellectual pursuits.
As a culture, gnomes rarely build lasting social structures among themselves or other groups. Instead, most gnomes choose to constantly pursue their whimsy and passions alone or with a few close companions. Many feychild gnomes in particular find that keeping interesting friends is a good way to stave off the apathy and eventual madness that is the Bleaching.
Gnomes often find it difficult to relate to other races, as their humour and thought processes can seem wildly bizarre to those who don’t share their unique viewpoints or context. As a result, most gnomes don’t expect to be understood, and thus don’t bother to explain themselves, further widening the gap between themselves and others. Yet while they are often complex and erratic, gnomes generally have kind and generous hearts, especially when it concerns their friends. Both ethnicities tend to get along best with humans and ysoki, while finding Kasatha and vesk overly stodgy, though bleachling gnomes are also commonly found in the company of lashuntan scholars.
Gnomes are most often found on Absalom Station and Castrovel, though their curiosity has spread them across the Pact Worlds and beyond. Strangely, though the elves of Sovyrian are notoriously standoffish to other races, gnomes are not only tolerated but welcomed freely within their borders, supposedly in honour of some pre-Gap bargain forgotten by outsiders.
They’re considered adults at 40.
Gnome
Talents
Gnomes start with the following Talents:- Dimorphic: A 'Feychild' Gnome receives +1 Presence, while a 'Bleachling' Gnome receives +1 Intellect.
- Diminutive: Silhouette 0
- Low-light Vision
- Eternal Hope: +b when defending against a Fear check.
- Curious 1: +b when investigating.
- Gnomic Magic: Gain Dancing Lights as a Tier 0 Talent. You may cast this Once per Session for 1 Strain, no wand/staff required.
- Gnomic Magic: Gain Ghost Sound as a Tier 0 Talent. You may cast this Once per Session for 1 Strain, no wand/staff required.
- Gnomic Magic: Gain Token Spell as a Tier 0 Talent. You may cast this Once per Session for 1 Strain.
Languages
Androids start with the following languages:- Common
- Choose one: Akitonian, Aklo, Arkanen, Brethedan, Castrovelian, Draconic, Eoxian, Gobbilin, Kalo, Nchaki, Sarcesian, Triaxian, Vercite, Veskit or Ysokic.
Archetype Abilities
1
2
2
2
2
2
- Starting Wound Threshold: 8 + Brawn
- Starting Strain Threshold: 12 + Willpower
- Starting Experience: 80
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Comments
Author's Notes
Gleefully pillaged from Starfinder!