Human
HYU-man
Ambitious, creative, and endlessly curious, Humans have shown more drive to explore their system and the universe beyond than any of their neighbour races - for better and for worse. They’ve helped usher in a new era of system-wide communication and organization and are admired for their passion and tenacity, but their tendency to shoot first and think about the consequences later can make them a liability for those races otherwise inclined to work with them.
Basic Information
Anatomy
Humans have a wide range of inherited traits, such as body type, skin colour, and facial features, yet these minor differences of heredity and genetics hold little significance in modern human society. Instead, humans’ tendency to adapt to their environments means that more extreme differences, such as cybernetic augmentations, alien implants, and the elongated limbs of zero-g asteroid miners, are seen as far more important than ancient geography or skin colour when defining modern ethnic groups. Still, certain ancient cultural groups are still
recognized, such as the crimson-hued humans native to Akiton and the mysterious, sinister humans of the Azlanti Star Empire.
Growth Rate & Stages
Maturity reached at 18 years of age.
Ecology and Habitats
Humans first arose on Golarion, yet even before the disappearance of their homeworld, they had begun to spread out onto the other planets of the solar system, particularly Akiton. In the wake of Golarion's vanishing, however, this group of explorers became inadvertent emigrants. Today, Absalom Station is the undisputed center of human culture, yet humans can be found on nearly every planet in the system, either integrated into alien societies or creating colonies and homesteads on new worlds.
Civilization and Culture
Naming Traditions
Human names can be totally new inventions, local traditions, words borrowed from alien languages, or artefacts harkening back to cultures on vanished Golarion. Due to the absence of records from the Gap, it’s nearly impossible for individuals to trace their genealogy back to Golarion itself, and thus any names pulled from ancient history are claimed rather than true ethnic traditions.
Examples of human names
Examples of human names
Akif, Alezandaru, Amare, Baolo, Belor, Darilian, Hadzi, Hai Minh, Hiriko, Iolana, Jokug, Korva, Morvius, Navasi, Pao, Pasara,
Raziya, Revhi, Sahba, Sephia, Signe, Valki, Yon. A random name generator can be found here.
Culture and Cultural Heritage
Of all the common races in the Pact Worlds, Humans were perhaps the hardest hit by the Gap. Due to Golarion's disappearance, Humans were left with relatively little evidence with which to puzzle out and reconstruct their society. While Absalom Station and other worlds with large Human populations contain documents related to the ancient history of humanity, how much relevance this should have to modern human society is a hotly debated topic. For some, these ancient documents offer a chance to connect with their origin, pulling everything from names and philosophies to ancient factions forward into the modern era. To the majority, however, this approach is seen as backward - who cares about the dusty past on a vanished world when it’s the future that will make or break you?
The diversity of Human societies makes them both fascinating and frustrating to other races. Human settlements just a few miles apart may have wildly different governmental styles and social mores, and one faction may promote violent, xenophobic conquest while another wants only trade and friendship. If there’s anything that can be said about Human society as a whole, it’s that it’s always in flux, with even the oldest cultures constantly adapting and reinventing themselves - a trait that often leads to Humanity being seen as a 'younger' race, regardless of the millennia it has existed. As a result, humans cannot be said to lean toward any particular alignment - though many aliens might argue that this marks them as chaotic.
The diversity of Human societies makes them both fascinating and frustrating to other races. Human settlements just a few miles apart may have wildly different governmental styles and social mores, and one faction may promote violent, xenophobic conquest while another wants only trade and friendship. If there’s anything that can be said about Human society as a whole, it’s that it’s always in flux, with even the oldest cultures constantly adapting and reinventing themselves - a trait that often leads to Humanity being seen as a 'younger' race, regardless of the millennia it has existed. As a result, humans cannot be said to lean toward any particular alignment - though many aliens might argue that this marks them as chaotic.
Interspecies Relations and Assumptions
Humans are the glue that holds the rest of the solar system together. Their seemingly endless desire to explore and settle any habitable environment has positioned them perfectly to act as traders and mediators between other races, and their lack of their own planet often makes integrating into other cultures attractive to them. At the same time, not every race appreciates their viruslike spread. Vesk in particular keep a wary eye on Humans - if only because Humans’ tendency toward expansionism and violence track too closely to their own - and many Androids retain a strained relationship with their parent race. Even the friendliest races remain aware of just how quickly a few Humans in their midst can become a controlling majority.
Genetic Descendants
Scientific Name
Homo Sapiens ("wise man")
Lifespan
80 to 100 years
Average Height
1.5m (5ft) to 2.1m (7ft)
Average Weight
45.4kg (100lbs) to 136kg (91lbs)
Human
Talents
Humans start with the following Talents:- Destined for greatness: +2 Destiny Point Threshold
- Versatile: +2 Career skills
Languages
Humans start with the following languages:- Common
- Choose one: Akitonian, Aklo, Arkanen, Brethedan, Castrovelian, Draconic, Druw'th, Eoxian, Gobbilin, Kalo, Nchaki, Orcish, Sarcesian, Triaxian, Vercite, Veskit or Ysokic.
Archetype Abilities
2
2
2
2
2
2
- Starting Wound Threshold: 10 + Brawn
- Starting Strain Threshold: 10 + Willpower
- Starting Experience: 110
Ambition and desire for action are hallmarks of Humanity, and countless Humans leave home in search of wealth, fame, knowledge, excitement, or other means of bettering their situations. Since the discovery of the Drift and convenient interstellar travel, Humans have led the charge in exploring and settling new worlds, driven by economic opportunity and ambition. Due to their versatility and adaptability, Humans can fill any role in an adventuring party, from a heavily armed soldier to charming envoy ambassador.
Playing as a Human
You likely:- See yourself as the hero of your own story, surely destined for some form of greatness.
- Are innovative, flexible, talented, and pride yourself on your Human resilience.
- Hold passionate beliefs yet change your mind quickly when it's in your interest.
- See you as energetic and adaptable, but also as emotional, impetuous, and prone to violence.
- Pity you for the loss of your ancestral home and worry that you covet theirs.
- See your self-confidence as arrogance.
- Respect your ability to get along with other races, but view you as a Noun A person who cultivates an area of interest, such as the arts, without real commitment or knowledge.]dilettante with little culture of your own.
Human Variant
Ability Score Increase Choose 2 from: Str, Dex, Con, Int, Wis, Cha
Size Medium
Speed 30ft
Skills. You gain proficiency in one skill of your choice. Feat. You gain one feat of your choice.
Languages. You can speak, read, and write Common and one other language of your choice.
(This is actually the variant version. There is also a considerably less useful 'standard human'. To use: replace the 'choose 2 ASI' with a +1 increase to all, and remove the choice of feat.)
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